Originally from South Amboy NJ, Matthew has been creating science fiction and fantasy worlds for most of his reasoning life. It took a while, but he eventually decided to take writing seriously. His first published novel, Division Zero, released in 2014.
His books span adult, young-adult, and middle-grade fiction in multiple genres, predominantly science fiction, cyberpunk, post-apocalyptic, and fantasy.
Matthew is an avid gamer, a recovered WoW addict, developer of various homebrew tabletop RPG systems, and a fan of anime, British humour, and intellectual science fiction that questions the nature of humanity, reality, life, and what might happen after it.
He is also fond of cats, presently living with two: Loki and Dorian.
Email Address: firstname.lastname@example.org
Books By Matthew S. Cox
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Summary: It started with the insects. The mass die-offs had been a warning unheeded. Before society realized the danger, the Earth had inexorably begun a transformation into a place where life could not survive. A small group found shelter in the Arc, an underground refuge safe from the toxins ravaging the surface. After centuries of darkness, humanity’s second chance is running out—and Raven Wilder knows it. Her job fixing the machinery in the Arc makes her aware of how close everything is to breaking down. When the systems fail, the last survivors of the human race will suffocate in the tunnels meant to protect them from the deadly air outside—starting with the most vulnerable. Unfortunately, in an example of history repeating itself, those in charge dismiss her concerns. When her six-year-old begins showing signs of oxygen deprivation, Raven refuses to go quietly into oblivion. She will break every rule to keep her daughter alive.
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Summary: Aegaan is a vast and righteous kingdom, yet darkness gathers in the distant corners of the realm. Elven raids on small towns have inflamed racial tensions with humans, pushing distrust to hatred and the brink of war. Anrael wanders the woods alone until a chance meeting tempts him to set aside his contempt for those who scorn his half-elven blood. When Kylie, a naive elf terrified of humans, is thrust among them against her will, she begins to question her mother’s tales of dread. Having lost everything dear to him, the bandit king Jhelan lives only to seek challenge in battle… until he finds himself willing to die protecting that which he hates the most. The diabolical mystique of the dark elves cloaks L’an Thal’Sara in protection, but the cruelest lie she tells is to herself. Thaelwyn, a virtuous knight, sets out to discover the source of the Elves’ aggression, but faces a much greater test within his mind. Beneath the chaos, minions of the Destroyer search for their promised leader, a child possessing power beyond their years. If the innocent falls to darkness, a kingdom rife with hatred will surely crumble.
Word Count: Click here to reveal124000 (Click here to hide)
Summary: Althea struggles to adapt to an unexpected twist in her life—not being kidnapped in six whole months. The strange police from the faraway city claim the abilities she thought of as magic are really ‘psionics,’ and say she is far stronger than anyone they have ever seen. Despite their curiosity, they let her remain in the Badlands to protect her from an evil they call corporations. Of course, Althea knows all too well how powerful her healing gift is. For most of her life, she’d been a prize taken in raids. Tribes have killed to own her, and she let them. But the Prophet is done being passive. Having a family changes everything. No longer afraid to use her powers to protect herself, Althea refuses to be taken again… even when corporate mercenaries find her.
Word Count: Click here to reveal93000 (Click here to hide)
Summary: Harper Cody used to worry about the SATs or a getting a new laptop for Christmas… but now, she only wants to keep her little sister alive. At 5:59 a.m. early in September, life as she knew it came to an end with a nuclear flash ninety miles away in Colorado Springs. For two months, her family sheltered in the basement of their home, surviving on whatever canned goods Dad could scavenge. Passing evacuees told of a safe haven in the mountains, but her father refused to leave. He thought their home was safe… until a gang of looters kicked in the door. Four years ago at thirteen, Harper won trophies for competition shooting, but killing a man pointing a gun at her is nothing like nailing targets at a range. Hesitation cost her parents’ lives. With no other options, she grabbed her little sister and ran away from the only home she’d ever known into a world she no longer recognized. The promise of safety in Evergreen gives her hope, but unless the girl voted sweetest in her class can find the nerve to kill, Harper—and her kid sister—are as good as dead.
Word Count: Click here to reveal148000 (Click here to hide)
Summary: For most twelve-year-olds, being kidnapped is terrifying. For Althea, it’s only Tuesday. Her powers of healing make her a precious commodity in the Badlands, a place where the strong write the law in blood. For as long as she can remember, she has lived either as a possession or a goddess. Althea contents herself with captivity as long as she can help others, even those who killed to own her. After three whole months in the same village, the friendship of a young warrior makes her feel almost like a member of the tribe rather than a prisoner. Alas, raiders seize her yet again. For the first time in six years, being stolen hurts. Following a reluctant escape, she questions if she should dare risk using her powers to defend herself, and those she has come to love. Her attempt to return to the tribe leaves her lost and alone and, for the first time in her life, trying to stay free. Alas, two threats far beyond her experience to understand also hunt her. One wishes to use her for his grand scheme—and one wants to destroy her.
Word Count: Click here to reveal144000 (Click here to hide)
Summary: Risa Black will decide the fate of an entire planet. After all, an angel told her so. Orphaned young, she grows up among the resistance, fighting to give the people of Mars command of their own destiny. Two governments from Earth vie for control of the Red Planet. She wants them gone, regardless of how many explosives it takes. To the outside world, she’s an emotionless, broken marionette. Inside, her father’s fiery end haunts her every waking moment. She never cared for destiny or politics, until the angel Raziel focused her anger. Both friend and foe alike believe her grip on sanity tenuous, but she knows he is real, and pities those who will never feel his divine presence. Whenever her adrenaline wears off, guilt at what her bombs did cuts deep, as does the apathy of the citizens she fights to liberate. The pain worsens after unexpected love cracks open her armored heart, causing her to question the role she plays in the bloody conflict. Torn between duty and desire, she learns change never comes without loss. Even to the Hand of Raziel.
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In the aftermath of World War Three, the most famous face in the world belongs to a nine year old girl.Maya Oman is the daughter of the woman who controls what’s left of civilization, the CEO of Ascendant Pharmaceuticals Corporation. Her smile is as ubiquitous as air, selling everything from vital medicine to vanity drugs with risky side effects. Lifelike android clones reside in over a dozen homes, shielding her from the violent resentment of a population straining under her mother’s boot heel. Ascendant’s power comes from Xenodril, a drug capable of reversing the effects of Fade, a disease some claim came from aliens or from the governments that predate the war. Only Ascendant sells it, and at a price only Citizens can afford. The rest are left to die. Maya’s earliest memories are of living alone in a penthouse apartment, desperate for the attention of a mother who never visits. Forbidden to go out except to record advertising video, her only friend has been the ‘net. When she is taken for ransom by a group of mercenaries with nothing left to lose, she discovers her life may not be what she thought it was—or wants.
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Summary: Kerys Loring hopes an expedition to a distant alien ruin will make her career―assuming she lives long enough to still have one. Her last team made a significant find, but her bosses took all the recognition and grant money. When Avasar Biotechnology appeals to her unique combination of experience and desperation, she jumps at the chance, even if it means leaving her little brother behind for a three-year trip. At least she’ll be thousands of light-years away from her abusive ex. Within minutes of arrival, her excitement shatters at the sight of her ex already there. Clinging to the hope his position with botanical sciences will keep him away from her team, she forces herself to continue. On her first day in the ruins, she makes a profound discovery… but something goes terribly wrong. Her domineering ex soon becomes the least of her problems as an unstoppable alien threat plunges Wayfarer Outpost into chaos. Trapped in an isolated facility with death stalking every corridor, Kerys finds herself up against an even more insidious threat than ancient aliens: the truth.
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Summary: Most Citizens hold Outcasts in dim regard, but Sima never expected they’d throw her off the planet. In 2411, overpopulation has spread a plaque of filthy, congested city to the corners of the Earth. Government has raised corruption to an art form, and no one hears the cries of those left to die in the dark passageways of civilization. Following the End of Nations, people cling to the only division left: social status. Since running away from home four years ago, she’s managed to stay a step ahead of death―or worse. At sixteen, she’s getting too old to survive from begging, despite her best effort to pretend she’s younger. Worse, the sidewalks teem with little kids edging in on her turf, monopolizing Citizens’ charity with their wide, pleading eyes and genuine innocence. A chance meeting with suspiciously nice cops leaves her more confused than ever. Between deadly gangs, unforgiving security forces, and a terrifying madam eager to exploit a girl her age, merely getting older is the biggest threat to her life. With no good choice to make, she risks the least of three evils. Sima thought her life on Earth had been dangerous… She hasn’t seen anything yet.
Word Count: Click here to reveal119000 (Click here to hide)
Summary: Most cops get to deal with living criminals, but Agent Kirsten Wren isn’t most cops. A gifted psionic with a troubled past, she possesses a rare combination of abilities that makes her a powerful weapon against paranormal threats. Adrift in a society that fears people like her, she feels alone in a city of millions. In 2418, rampant violence and corporate warfare have left no shortage of angry wraiths. Most are little more than fleeting shadows or eerie whispers in the darkness, but every so often, one gathers enough strength to threaten the living. A series of attacks by androids known as dolls leave the normal police baffled. Unable to explain what made the machines malfunction, they punt the case to Division 0. Kirsten’s investigation into who – or what – is behind the random murders soon makes her a target for corporate assassins. Despite her past, and the cynical city around her, she clings to the belief that no one is beyond redemption. Alas, the killer is desperate to claim as many innocent souls as possible, and one might just be hers.
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Summary: Princess Oona Talomir enjoys the little things that come with her station: a handmaiden, her lavish bedchamber, and scores of fancy dresses―the duty to win a decades’ long war, not so much. Oh, did I mention assassins? Seers foretold the conflict would end by her hand. From the moment she drew her first breath, the neighboring kingdom has been trying to kill her so she could not grow powerful enough to destroy them. Fearing for his daughter’s life, the king has kept her confined to the castle grounds for most of her sixteen years. With the tide of war turning against them, the burden of her crown becomes too much to bear, yet one thing lifts her spirits amid the gloom. Her servant girl, Kitlyn. Alas, in a kingdom obsessed with the god of purity, she is terrified to confess her forbidden love. When her father makes a demand she cannot abide―marry a prince to forge a military alliance―Oona panics. He is handsome and honorable, but he’s not Kitlyn. Unable to admit why she cannot obey, Oona does the only thing she can think of, and runs away. Alone and unprepared in the wilderness, she prays the gods will let Kitlyn find her—before the assassins do.
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Summary: Sophie lives in a most peculiar cottage at the center of the Forgotten Forest, its inside much larger than its outside. You see, the house must be large, for it holds a great troll as well as a little girl. As one might expect, working for such a creature is rather frightening to a seven-year-old, but the endless expanse of black trees outside is even scarier. She’s afraid to make even the slightest sound, for the troll abhors loud children. He’s not terribly fond of quiet children either―unless they’re in his stew. Sophie’s precious light offers comfort in her darkest moments. She can’t remember where it came from, but it’s her only source of hope holding back the gloom that yearns to devour her soul. Trolls are covetous beasts, and when he spots her shiny bauble and steals it, Sophie faces two terrible options: Stay and suffer the wrath of a furious troll, or take her chances in a forest of her deepest fears.
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Summary: Death isn’t a big deal in the virtual world of online gaming, but after poking her nose where it doesn’t belong, Dakota Marx finds herself running for her life―and reality doesn’t come with a respawn. At twenty-two, she’s still slinging coffee at an Amazon Cafe despite having a degree in programming. It’s not because she’s unlucky, unmotivated, or even that she fancies herself an underground activist crusading against evil corporations… hunting for a ‘real’ job would take time away from her game. Axillon99 is the world’s most popular multiplayer online experience, with a universe containing billions of planets to explore. Ever since video games broke the screen barrier, plunging players fully into their characters, reality just can’t compete. Cognition Systems International announces a ten million dollar prize to celebrate the release of the next generation Neurona 4 interface helmet. After her crew decides to try chasing the money, Dakota discovers a sinister intent behind the new technology. Going public threatens the lives of her friends, but keeping CSI’s secret could destroy the very fabric of society.
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Summary: Sarah Wright woke up a few times after parties in strange places―but the morgue’s a first. At eighteen, she’s eager for a taste of independence, moving out of state to attend college. A change of scenery is extra-needed due to a bad breakup with her boyfriend, Scott. However, soon after escaping the body cooler, she makes two startling realizations: vampires are real, and she is one. There’s nothing quite like an untimely death to ruin plans. California’s sunny beaches aren’t the best place for vampires to chill, and worse, not only does she wind up stuck in Seattle, she’s still living (figuratively) with her parents. They take the news surprisingly well―after all, it’s better than burying her―even helping move her bedroom to the basement. A disinterested sire, distraught friends, nosy Men in Black, and awestruck younger siblings complicate her adjustment to the new normal of being an immortal still subject to her parents’ rules. Undeath has its perks, but it also brings enemies. Without a copy of ‘Fangs for Dummies,’ Sarah’s left scrambling for answers when one such new enemy attacks her siblings and friends. If she can’t figure out how to vampire, her attempt to spare her family the grief of losing her may wind up killing them.
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Under the watchful eye of the Mother Shrine, twelve-year-old Wisp ekes out a simple, but challenging life with Dad, foraging for food and losing herself in old books from the world that came before. She loves the Endless Forest―except when the Tree Walkers come for her.In ages past, the great rain of fire and ash destroyed the Earth, wiping out the ancients and everything they had made. Nature has reclaimed much since then, spreading out in a vast forest full of wonder and dread. Ever in fear of being taken away, she follows Dad’s rules without question while learning to survive off the land. No longer a small child, she accompanies Dad on one of his treks, her first time more than a few steps away from the cabin. A day exploring with him is the happiest time of her life, but joy is short-lived. A monster follows them home. Safe in her Haven, she hides while Dad goes outside to confront the beast. She wakes alone the next morning, and waits. Alas, her hope of his return fades with the daylight. Desperate, she breaks his strictest rule and goes outside alone. Not far from the cabin, she discovers his rifle abandoned next to the monster’s strange footprints. Afraid but determined, Wisp sets off on her own into the Endless Forest to find Dad―before the Tree Walkers catch her.