Fantasy stories that take place in the present day. See also urban fantasy and magical realism. Return to general Fantasy
Note: these books are currently sorted by release date, with newest first.
Word Count: 105388
Summary: He went to the stars to start over. His troubles have just begun. Earth, 2072. Jann Argent has no memory of committing the murder that landed him in prison. So when he’s offered a chance at freedom, he accepts the price of exile to humanity’s first colony planet. But when the ship crash lands on the new world’s surface, he’s shocked to discover an indigenous population and a strange sense of familiarity. Stunned when he and several other shipmates develop mystical powers, Jann discovers previous colonists have all joined one of two rival native houses. And with a tyrant’s power play set to devastate the realm, he’s about to become the lynchpin in a magical war that could destroy him. Can Jann uncover his destiny in time to stop a terrifying plot? Gatekeeper is the first book in the genre-bending Berikatanyan Chronicles science fiction fantasy mashup. If you like gritty heroes, elemental magic, and journeys to other worlds, then you’ll love John Beresford’s towering tale. Buy Gatekeeper to fulfill an interstellar fate today!

Word Count: 77241
Summary: After a terrible magical accident at Berkeley created unpredictable holes between realities, all manner of non-human creatures started popping into our world. These displacements, called Random Anomalous Reality Events or RARE, have taken magic out of fiction and relocated it firmly in reality, resulting in a great deal of chaos and confusion. Displaced elf Valerian works with AURA, the Agency of Unnatural Resettlement and Assimilation, to intercept these beings as they appear in the human world, helping the peaceful ones and subduing the violent, malevolent ones. It’s good, satisfying work, and Val would be happy if he wasn’t so lonely. Quinten is a young mage just trying to get by, but New York isn’t the easiest city to make a living in. If his methods are sometimes morally dubious, his heart is still in the right place. Of course, for Quinn, the right place means firmly locked away, protected at all costs. Living by his wits and sometimes magically induced luck, he works as a ‘freelance magic user’, or unregistered mage and small-time con, according to the authorities. The last thing Quinn wants is to draw the cops’ attention, but when an Event happens right on top of him, he’s forced to turn to AURA for help. Valerian isn’t at all what he’d expected in an AURA cop, and he certainly wasn’t expecting to join forces with the sexy elf, a snarky drow and a bitter incubus, when certain individuals in power try to stop the RARE by any means necessary. Things are not all what they seem at AURA headquarters, and a greater evil lurks at the top than anyone could have imagined.

Word Count: 32000
Summary: 11 stories of power exchange, love, and magic, including: Fealty Beloved, The baron, my husband, is dead. I am fighting to secure these lands and title in my own right as his widow. If you still feel as you once did, come to me now. I have need of you and your sword both. With all my love, Myrtle, Baroness Fireridge Eryk folded up the well-worn letter and tucked it away in his jerkin. Six months ago Baron Balmont of Cliffside had invited him to swear fealty and become one of Balmont's knights. For the bastard son of the hated Black Baron, the chance to belong was a dream come true. He accepted the lord's invitation without a moment's thought. Three weeks later, Myrtle's letter reached him. Three weeks… ~~~~ I Vant to Suck... Marcus woke unexpectedly, groggy and disoriented. Before he opened his eyes, he knew he had woken early. Even buried in the basement, the sun's weight sapped his strength. Blinking, he strained to bring the world into focus. A huge man with ebony skin stood over him, holding a stake to his chest. So, the ancient vampire mused, there were still things in the world he hadn't seen. The man met Marcus' eyes and froze. Marcus would have laughed if he could. "Go on, hunter." Speaking against the weight of the mid-day sun was like rolling boulders uphill, but then, nothing came easy. "I couldn't stop you if I wanted to. And I am not sure I do." For a long moment, the hunter stared at him. The sun won, sending Marcus back into darkness. ~~~~ A Hole in the Pack The pack gathered at the end of a successful hunt. Flopping down to rest in a clearing, their bellies matched the curve of the full moon overhead. It had been a good hunt, a good night, a good month. They should have been relaxed and playful until the sun sent them on their way. But they weren't. One of their number was missing. The hole in the pack was an ache that pulled at them. Instinctively they left a space where he should be. At the kill, those below him in rank milled about uncertainly when it should have been his turn to eat. Those near him in rank snarled and snapped, seeking to establish precedence around the hole his absence left. He was one of them, but not one of them, and the pack was broken. Sitting apart from the others, the pack leaders surveyed the world, ever alert for possible threat. But the greatest threat came from within. A glance, a flick of an ear, and a decision was made. It was time.

Word Count: Information not available
Summary: My kid, Romy, says I'm old and she's worried about me. What's to worry about... aside from Jordan, my ex? Really, she didn't have to come all the way home to check on me. It's all good—especially Nova, the girl at the drive-up coffee shop. I keep to my work and surfing the local breaks to keep her out of my head... But it doesn't work. Her perfect skin and brilliant hair crash through my mind and draw me to her—like a super-moon tide. There's something about her... Bodie Catalan knows second chances don't just happen after a hard life, wracked by mistakes. Every now and again, however, the universe throws down a wildcard. Drive-Up is a fabulist, sentimental, 21st century tale. It rides the beach breaks along the shores of several genres and connects the wildcard thrown to entangled, beach-bound lives and the inexorable tidal change that moves all that cross it. Dive into this tale and see what's been served at the Drive-Up.

Word Count: 100000
Summary: In a world where death magic is sometimes the lesser of the evils, a dark mage risks everything for redemption. To win a pardon, Raven must play a dangerous game of double agent. His mission: help the Guardians bring down his master William, the most powerful dark mage alive. His only Guardian contact is Cassandra, his former lover and the apprentice he once betrayed. His best weapon is the Ravensblood, a fearsome magical artifact his master thought destroyed. As Raven struggles to regain Cassandra's trust, the two of them devise a desperate plan to defeat William. If their plan fails, Raven could lose everything: his freedom, his love, his life, and his soul. And if William acquires the Ravensblood, he will gain the power to bring the world to its knees. First in the award-winning Ravensblood series, set in an alternate Pacific Northwest.

Word Count: 7718
Summary: Michael Sarver hates Valentine's Day. Between the flowers, the tacky decorations and his sleazy boss, he's certain he's about to experience the worst costumed office party in history. But Cupid's minions and a certain Hawaiian god have other ideas. Let the mayhem begin.

Word Count: Information not available
Summary: If ultimate power corrupts, how does one learn to be incorruptible? I’m Aliyah Morgenstern. All of my life, I grew up on tales of my great-grandfather’s magic bringing light and healing to the world. Then, I bonded with my dragonet Ember on my sixteenth birthday, which means I’ll be scary powerful someday. There’s one problem. Mom’s kept secrets that everyone at my new school seems to know. Turns out, I’ve got an infamously criminal uncle and now everyone’s waiting for me to do something evil. After my first horrible day at school I’m convinced I’m going to do something evil. My biggest challenge this year isn’t history, math, Gym, or even the dreaded Magiscience Lab. No, it’s keeping a devastating secret from almost everyone, including my own family. I’m an extramagus. Is evil really my destiny, or can I fight it somehow?
Word Count: Information not available
Summary: At Providence Paranormal College, class is about to start. Who’s enrolled? Students who are a bit different: vampires, werewolves, changelings, shifters, psychics, and magi. For one-hundred years, the college has taught and trained only psychics or magi, and for the first time, it’s opening the doors to those not different: regular humans. At this Ivy-League school, the students are expected to learn their powers and keep high grades. Unfortunately, grades are slipping, but that’s what happens when a mysterious villain is hunting you down… Because someone is angry about this new admissions policy and they'll kill to stop integration. To defeat this rising evil, the students must band together and master their strange powers – because if they don’t.. Well, it’s pretty hard to graduate when you’re dead.
Word Count: Information not available
Summary: The Education Continues at Providence Paranormal College! Five more books, no waiting. Read. Laugh. Catch a case of the feels. Book 6: Roundtable Redcap: Can Fred rescue his brother from the Fae Queen with just reluctant Psychic Irina to help? Book 7: Better Off Undead: Lane and his vampire punk band Night Creatures are broke and broken. Can they pick up their pieces and shine in a Battle of the Bands? Book 8: Ghost of a Chance: Ghostly Horace and his Medium, Bianca, must solve a mystery to save Professor Watkins. Book 9: Nine Lives: It's time for Olivia Adler to trust her instincts or Tony Gitano just might die for good. Book 10: Fae of Fae Knot: The family that's Fae together can't stay together. The series concludes as they bend the tantamount Faerie Law to its breaking point.
Word Count: Information not available
Summary: Eclectic, imaginative, and unexpected, Community of Magic Pens features forty genre-spanning flash and short stories--including fantasy, humor, science fiction, romance, historical fiction, satire, and mystery--bringing together a rich group of diverse voices from a wide range of backgrounds and intersections. Fountain pens, markers and ink, charcoals, spy pens, a braille writer, a printing press, virtual reality, and a supernatural pizza: whether revealing unspoken truths, fighting injustice, or finding friendship and love, our pens have power. Join us as a recent graduate of superhero school struggles to understand her gift, a disabled android interviews for a job, a queen’s conscripted artist must pull reality from illustrations on parchment, and a grandmother’s secret room is…better kept a secret. Tales of struggle and triumph, compassion and hope: Community of Magic Pens is a celebration of our shared story.
- Fantasy
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Hopepunk
- Fantasy - Latinpunk
- Fantasy - LGBTQ+
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - New Adult
- Fantasy - People of Color
- Fantasy - Quiet
- Fantasy - Romance
- Fantasy - Sword & Sorcery
- Paranormal
- Paranormal - Magical Beings
- Poetry
- Sci Fi
- Sci Fi - Artificial Intelligence
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - People of Color
- Sci Fi - Robots/Androids
- Sci Fi - Slipstream
- Sci Fi - Social
- Sci Fi - Soft
- Sci Fi - Terraforming
- Sci Fi - Transhuman
- Sci Fi - Virtual Reality
Word Count: Information not available
Summary: For six lifelong friends, it was supposed to just be a simple game night. But when they break out a new, classic high-fantasy style game—half tabletop RPG, half dungeon-crawling board game, simultaneously familiar and unexplored—for a test run, they find themselves transported into the game’s setting, living the lives of their made-up characters, where the dangers, and the monsters, are deadly serious. Left with little choice but to jump headlong into their roles, Cordelia, Morgan, Jack, Eriko, Tamsin, and Tobias will have to become the heroes they were just pretending to be to stop a nightmare creature’s reign of terror… or find out if life and death in this fictional setting is as real as it seems. Ranger and cleric, barbarian and thief, bard and magician: they'll have to combine all of their new-found abilities to stop a creeping evil and to survive in this strange new world.
Word Count: Information not available
Summary: After a few weeks trapped inside a cursed tabletop role-playing game, the players--Eriko the rogue, Morgan the cleric, Tamsin the mage, Cordelia the barbarian, Jack the ranger, and Tobias the bard--have become fixtures in the fictional town of Moderate Expectations, doing things adventures do. Whether it's slaying ogres or saving children from actual bogeymen, the adventurers are learning their roles and becoming weirdly comfortable with the concept of being heroes locked in a game world. But when a terrifying threat bubbles up out of a broken mine shaft and threatens their starting zone and adopted home, the gang will need to go on a real dungeon crawl into the subterranean world below, where they'll learn just how dangerous this imaginary world is to them and how high the stakes can be for the people who live here. It's time for the Dungeon Crawlers to level up, face down their greatest challenge yet, and find out just how big the world they've found themselves trapped in really is... and how long it's been holding players like them prisoners. So grab your gear, check your spell list, and make sure you've got plenty of torches--it's time to go spelunking, RPG-style.
Word Count: Information not available
Summary: The first rule of adventuring: don't split the party. The Dungeon Crawlers should know better. While they've only been trapped in the cursed role playing game they now call home for a short time, most of the party are well-versed in tabletop gaming. Whether in the real world or trapped in a fantasy one, you just don't split the party. Which is why, when Eriko, the group's rogue, decides to let curiosity get the better of her and run off on her own, everyone knows nothing good will come of it. And "no good will come of it" means a pack of feral cannibalistic undead, led by an ancient evil, who takes a special interest in the group's talented, if ridiculous, bard, Tobias. Joined by a shadowy creature whose goals coincide with their own, the rest of the group--Morgan the cleric, Jack the ranger, Cordelia the barbarian, and Tamsin the mage--find that to survive, and rescue their friends, they're going to have to split the party even further. Are they clever enough to get away from a pack of ravenous ghouls alive, or will this be the Total Party Kill they've dreaded since they first arrived in this game world? The Ghoul Slayer's Guide is the third novella in the The Dungeon Crawlers series. Find their earlier adventures in the Players Guide to Dungeon Crawling and the Dungeoneer's Bestiary.
Word Count: Information not available
Summary: The Dungeon Crawlers have done the unthinkable: they’ve split the party. After defeating another adventuring party from the “real” world—fellow players long trapped in the game world who treat Revery as their own private hunting ground to be conquered and abused—the Dungeon Crawlers emerged victorious but broken, with one of their number fallen and lost in battle. Some want to seek out revenge for their lost friend, while others believe somewhere in Revery there is magic to bring someone back from the dead, and want to find it. Both quests for revenge and resurrection will reveal new enemies, new allies, and dark secrets about the nature of Revery itself. They will learn how it draws players into a world where an RPG has become real, and whether or not anyone can ever go home again. But to do so, they need to break the party in two. Can they survive apart, or will the oldest rule in RPGs prove to be true in a world where games are deadly real?
