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fantasy – litrpg

Fantasy stories that take place in a video game or deal mainly with a video game world. Return to general Fantasy

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Summary: THE CONTINUING STORY OF GIDEON SHO, L'SANA M'RAS, PRINCESS ARIZELLE AND FREDERICK THE FIRST!!! GET YOUR POST APOCALYPTIC ON!!!! (THIS IS A DIRECT CONTINUATION OF THE FIRST SERIES -- NOCTURNE) Gideon had been dreaming and dreaming and dreaming, a dream he never seemed to able to wake from. And to call it a dream was as broken a description as a child could crayon draw. A nightmare mired in the macabre was the signpost planted in the blood of its concrete. A nightmare shivving his spine and soul with every moment it crawled forward It was filled with all those he loved, calling for him, pleading, screaming, to save them, to help them and yet he could do nothing but sleep, nothing but dream, circling on repeat over and over again. And the images were a caricature of a reality cracked in madness, Shira and So'Sha, grown, blades and death in their eyes, Shadow and Moon standing on two legs, L'Sana and Ari in a cage dreaming their own dreams, chained in their own devils, flashing images of a universe at war with itself, the Shadowborn whispering again and again 'Soon Gideon, soon....be ready.." He wanted to shatter his prison, wanted to howl, wanted to reach out to those that were his world, his everything but only sleep and dream, sleep and dream...the true War had come and he was drowning within his own mind, choking on the detritus of impotency, eternity in chains that didn't give a shit. "I will slaughter them all!!" Gideon would wake and people would die, a thousand times over they would die!!! He screamed this at himself, over and over, lost in the dream, in the macabre broken of breaking. It was the prayer he kept lamenting to no-one, kept spitting into the pillow of his insanity as the bars to his cage, tightened, crushing his flesh and his hope, endlessly cruel, endlessly ambivalent. He would wake, a promise, and a killer would come with him. -- Romance -- Progression -- LitRPG -- Multi-Versal Factions -- Gods -- GrimDark -- Classes, Levels, Skills, Abilities -- Dragons -- Dragonling Companion -- Horror

Ossa Temporis - JD Glasscock - The Saga of Nocturne
The Saga of Nocturne -- I -- Ossa Temporis
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Word Count: 110000

Summary: Before he reached the pinnacle of power, he was just a talented disciple with no hunger for greatness- only a quiet promise, and a path he never meant to stray from. Sataou wasn’t chasing glory. He had a sharp mind, a relaxed spirit, and a place in the Shengu Sect- earned more through quiet dedication than burning ambition. His cultivation was anything but simple: his Void affinity demanded emotional control, even as the world around him refused to let him remain whole. And when that balance is broken, what remains loses what makes it human. The Void is endless. The Void is absence. The Void is all. The Void does not forgive. From its depths, a new man will rise- One who will stop at nothing to sever the chains of a captive world. This is not a tale of ascension. It is the story of what is lost along the way. The Immortals' Mask is set in the same universe as Will of the Immortals, and acts as a companion series. It follows the origin of Satoro Sataou, marking his rise to power and the true cost of that ascension. The Immortals' Mask takes place ~2000 years prior to the events of Will of the Immortals. See what shaped the world of Cultivators and gods, and how Sataou's rise changed everything... while nearly costing him the same.

Shattered Smile - Jay Krauss
Shattered Smile
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Summary: FROM THE AUTHOR OF NOCTURNE COMES A NEW UNIVERSE, A NEW INNOVATIVE SYSTEM AND A NEW MC, JEBEDIAH 'JEB' STONE, AND LET'S NOT FORGET HIS CANE CORSO, BOSE Similar in scope to Primal Hunter and Defiance of the Fall LitRPG Post Apocalyptic Progression Fantasy The Crucible of War -- A floating asteroid the size of a small planet carving its way through the universe. Eight Cities, a million participants, death, blood, carnage, control. The Crucible is televised across the cosmos and provides entertainment for the The Great Galactic Empire and its Citizens. Every once in a while though it needs it's Contestants replenished. This time around Earth has been chosen. 50,000 humans are to be given the honor. One of those is 52 year old retired Army Master Sergeant, Jebediah 'Jeb' Stone. He has a history, memories, and a deep rooted case of PTSD. He also has something inside him, something dark and violent. It has been his boon and his bane. The last time he let it out it cost him his career and broke something inside him. When faced with what is to come will he mentally shatter or thrive in the Crucible of War? Stay tuned!! New Episodes every night!!! (This will be a novella series i will shoot out in between Nocturne books, each one only about 30,000 words.) -- LitRPG -- Solo MC -- Grimdark -- Classes, Levels, Attributes, Spells -- Progression Fantasy -- Horror

Warborn - JD Glasscock - Blood City
Warborn -- Part 1 -- Blood City
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Word Count: 75,600

Summary: Welcome to the Shifting Lands. Silluka was born with only one arm and could never practice the exacting motions to summon the favor of the gods. Caught stealing, she is forced to test her powers or be branded an outcast. She fails, and loses citizenship to her village. In a fit of desperation, Silluka tries to steal a badge of citizenship from a mysterious elder. But instead, Elder Quilqi shows Silluka a different path to gain the powers of the gods, aided by an octopus-like technological wizard who worships their own eldritch divinities. Time is short for training however, because a new island is speeding toward the coastal town, throwing deadly hurricanes and tidal waves before it, and threatening all who live there. Only the gods and godlike storm warriors protect the village from destruction, but all of them fail when a mysterious creature bursts through the wall. It's only one forerunner for a species of terrifying turtlemen: fast, deadly, and ready to invade the larger island. The village must flee inland before the invasion, while Silluka is weighed down by her outcast status and her brother’s failing abilities. To save herself, her family, and her village, Silluka must overcome stigma and self-doubt. She must learn the scope of the world outside her village. She must learn Physical Magic.

Physical Magic - William C. Tracy - Of the Shifting Sands
Physical Magic
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Summary: Patreon -- stormcrowproductions GET YOUR POST APOCALYPTIC ON!!!! COMPLETE SERIES!!! ALL SIX BOOKS!!! The Nocturne Saga Part One!!! The Nocturne Saga Part Two Coming early next year!!!! A man who was forced to become an Assassin is interrupted just as he was to kill the last impediment to get to the Senator who sent him down the path. Earth has been chosen for Integration into the Multi-Versal System and reality itself will shift to a post apocalyptic scenario. It will not stop him from keeping the promise to end the Senator and bring justice for the broken women he left behind. Similar in scope and theme to Primal Hunter and Defiance of the Fall... Gideon Sho -- The Umbral Savage. Excerpt from Book 1 A man of wealth and means sits at an ornate table in a high end luxurious hotel speaking into a cell phone, a malicious glint to his eyes as he closes another million dollar pharmaceutical merger. He is blissfully unaware of the man behind him, in a black leather trench coat, a hood obscuring his face in deep shadow, a pistol with a suppressor aimed at the back of his head. Both are frozen within the moment of moments, between a breath and sift of sand, one with the anticipation of a killer, the other, riding high upon the arrogance of wealth. System Initializing…. -- Romance -- Progression -- LitRPG -- Multi-Versal Factions -- Gods -- GrimDark -- Classes, Levels, Skills, Abilities -- Dragons -- Dragonling Companion -- Horror

Nocturne - JD Glasscock - Umbral Savage
Nocturne -- Book 1 -- Umbral Savage
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Word Count: 38000

Summary: RISE (noun / verb) Eight definitions to inspire writers around the world, and an unlimited number of possible stories to tell: 1) An upward slope or movement 2) A beginning or origin 3) An increase in amount or number 4) An angry reaction 5) To take up arms 6) To return from death 7) To become heartened or elated 8) To exert oneself to meet a challenge Rise features 300-word speculative flash fiction stories from across the rainbow spectrum, from the minds of the writers of Queer Sci Fi.

Rise Anthology
Rise
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Summary: Actually, this is your mom’s video game. Daria Jackson hasn’t entered NeuroNet to play Challenge of Vircon since her tanking husband passed away. A newly single mom, she quit VR esports to develop biofarming hardware for deep space exploration. For ten years Daria’s cheered her kids on as they fought their way up CoV leaderboards. While cleaning their VR cabinets, a forgotten login protocol drops her at level one in the game world she almost ruled. Strange glitches and odd throwbacks from her past hint at a ghost in the machine related to her family. Daria’s weekend project is supposed to be writing a speech to present her Perpetual Biofarming Unit at Earthsplorer Command. But now she’s caught up in CoV, leveling up to unearth a mystery. Can Daria choose between the game and her real-world responsibilities?

Clerical Error - D.R. Perry - Challenge of Vircon
Clerical Error
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Summary: For six lifelong friends, it was supposed to just be a simple game night. But when they break out a new, classic high-fantasy style game—half tabletop RPG, half dungeon-crawling board game, simultaneously familiar and unexplored—for a test run, they find themselves transported into the game’s setting, living the lives of their made-up characters, where the dangers, and the monsters, are deadly serious. Left with little choice but to jump headlong into their roles, Cordelia, Morgan, Jack, Eriko, Tamsin, and Tobias will have to become the heroes they were just pretending to be to stop a nightmare creature’s reign of terror… or find out if life and death in this fictional setting is as real as it seems. Ranger and cleric, barbarian and thief, bard and magician: they'll have to combine all of their new-found abilities to stop a creeping evil and to survive in this strange new world.

COMING SOON
The Player's Guide to Dungeon Crawling - Matthew Phillion - The Dungeon Crawlers
The Player's Guide to Dungeon Crawling

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Summary: After a few weeks trapped inside a cursed tabletop role-playing game, the players--Eriko the rogue, Morgan the cleric, Tamsin the mage, Cordelia the barbarian, Jack the ranger, and Tobias the bard--have become fixtures in the fictional town of Moderate Expectations, doing things adventures do. Whether it's slaying ogres or saving children from actual bogeymen, the adventurers are learning their roles and becoming weirdly comfortable with the concept of being heroes locked in a game world. But when a terrifying threat bubbles up out of a broken mine shaft and threatens their starting zone and adopted home, the gang will need to go on a real dungeon crawl into the subterranean world below, where they'll learn just how dangerous this imaginary world is to them and how high the stakes can be for the people who live here. It's time for the Dungeon Crawlers to level up, face down their greatest challenge yet, and find out just how big the world they've found themselves trapped in really is... and how long it's been holding players like them prisoners. So grab your gear, check your spell list, and make sure you've got plenty of torches--it's time to go spelunking, RPG-style.

COMING SOON
The Dungeoneer's Bestiary - Matthew Phillion - The Dungeon Crawlers
The Dungeoneer's Bestiary

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Summary: The first rule of adventuring: don't split the party. The Dungeon Crawlers should know better. While they've only been trapped in the cursed role playing game they now call home for a short time, most of the party are well-versed in tabletop gaming. Whether in the real world or trapped in a fantasy one, you just don't split the party. Which is why, when Eriko, the group's rogue, decides to let curiosity get the better of her and run off on her own, everyone knows nothing good will come of it. And "no good will come of it" means a pack of feral cannibalistic undead, led by an ancient evil, who takes a special interest in the group's talented, if ridiculous, bard, Tobias. Joined by a shadowy creature whose goals coincide with their own, the rest of the group--Morgan the cleric, Jack the ranger, Cordelia the barbarian, and Tamsin the mage--find that to survive, and rescue their friends, they're going to have to split the party even further. Are they clever enough to get away from a pack of ravenous ghouls alive, or will this be the Total Party Kill they've dreaded since they first arrived in this game world? The Ghoul Slayer's Guide is the third novella in the The Dungeon Crawlers series. Find their earlier adventures in the Players Guide to Dungeon Crawling and the Dungeoneer's Bestiary.

COMING SOON
The Ghoul Slayers - Matthew Phillion - The Dungeon Crawlers
The Ghoul Slayer's Guidebook

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Summary: The Dungeon Crawlers have done the unthinkable: they’ve split the party. After defeating another adventuring party from the “real” world—fellow players long trapped in the game world who treat Revery as their own private hunting ground to be conquered and abused—the Dungeon Crawlers emerged victorious but broken, with one of their number fallen and lost in battle. Some want to seek out revenge for their lost friend, while others believe somewhere in Revery there is magic to bring someone back from the dead, and want to find it. Both quests for revenge and resurrection will reveal new enemies, new allies, and dark secrets about the nature of Revery itself. They will learn how it draws players into a world where an RPG has become real, and whether or not anyone can ever go home again. But to do so, they need to break the party in two. Can they survive apart, or will the oldest rule in RPGs prove to be true in a world where games are deadly real?

COMING SOON
Splitting the Party - Matthew Phillion - The Dungeon Crawlers
Splitting the Party