High fantasy is usually epic in scope, and takes place in an entirely different world. Return to general Fantasy
Note: these books are currently sorted by release date, with newest first.
Word Count: Information not available
Summary: Ray Bradbury wrote, "...this book is wonderful!" in his review of War Eagles. A disgraced pilot, world against him, takes the only job he can get - to circumnavigate the globe to test a new plane. Crashing in a volcanic garden on an uncharted island over the arctic, he encounters a tribe of Vikings who ride giant eagles, treacherous prehistoric creatures and a secret Nazi airbase. When the Nazis attack America, the humiliated pilot bravely sets out with a small ragtag group to save his country. FIVE OUT OF FIVE STARS! "Wonderful story. War Eagles is a really good adventure story." amazon reader "WW2 with a dash of fantasy! I really enjoyed stepping back in time as the race for air travel was developing. One could truly feel the passion these pilots and engineers had for these magnificent machines. The twist of stepping back into a land of Vikings and dinosaurs was very well executed." amazon reader Inspired by a concept by Merian C. Cooper - the creator of King Kong.Just prior to the start of WWII a publicly humiliated Army Air Corps test pilot, court-martialed for an unauthorized flight that endangered the life of President Roosevelt, takes the only job he can get - flying an experimental airplane around the world from South to North poles. When his plane is attacked and crashes in the Arctic, he finds himself in an undiscovered land inhabited by a lost tribe of Norsemen who ride giant eagles and, in a surprising turn of events, becomes America's only hope against a devastating sneak attack by the Nazis and their powerful new electromagnetic weapon. Review excerpt: "... Debbie Bishop and Carl Macek 's War Eagles delivers a pulse-pounding adventure that blends historical fiction, fantasy, and aerial combat into an exhilarating story. The novel introduces us to court-martialed test pilot Court Bannister, who finds himself thrust into a lost world teeming with Viking warriors riding giant eagles and prehistoric beasts. From the moment his experimental aircraft is attacked over the Arctic, the story launches into a gripping tale of survival, discovery, and redemption. Bishop’s vivid descriptions of aerial maneuvers and intense dogfights immediately immerse the reader in the action, making the high-stakes battles feel incredibly real. What makes War Eagles so captivating is its seamless fusion of historical elements with fantastical concepts. The world-building is particularly strong, as Bishop and Macek bring to life an ancient civilization that has thrived in isolation for centuries, untouched by modern warfare."

- Fantasy
- Fantasy - Alternate History
- Fantasy - Faery & Fae
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Historical
- Fantasy - New Adult
- Fantasy - Romance
- Fantasy - RPG
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
- Sci Fi
- Sci Fi - Alternate / Parallel Reality
- Sci Fi - Alternative History
- Sci Fi - Apocalyptic Fiction
- Sci Fi - Colonization
- Sci Fi - First Contact
- Sci Fi - Hard Sci Fi
- Sci Fi - Lost Worlds
- Sci Fi - Military
- Sci Fi - New Adult
- Sci Fi - Realistic
- Sci Fi - Romance
- Sci Fi - RPG
- Sci Fi - Science Fantasy
- Sci Fi - Superheroes & Villains
- Sci Fi - Uplift
- Sci Fi - Virtual Reality
- Sci Fi - Weird Sci Fi
- Sci Fi - Young Adult
Word Count: 73250
Summary: A mysterious curse befell Lisshardra Valley causing the people unbearable pain at the slightest contact of skin-to-skin. One day, Aya the village herbalist accidentally brushes hands with a traveling storyteller and discovers she is immune—but only to this man's touch. Together, guided by Aya's dream visions, this mismatched pair embarks on a quest to cure the rest of the world’s misery.

Word Count: 116000
Summary: As the tribes of the U'skar Qi descend upon the Old Myrian Empire, an ancient prophecy will awaken, and the hearts of warriors will be tested in the crucible of conflict. The Great Exodus has begun. Fleeing the relentless expansion of the Grand Empire of Xura, the U'skarite tribes set sail for the Old Myrian Empire. As the kingdom rallies its forces to defend against an invasion, Ara Zakarian, a loyal knight of the Autumn Queen, finds himself captured by the very tribe he was sent to defeat. The White-and-Vermilion Wolves, led by the fierce Sagra and the enigmatic Priestess Isra, are not just warriors; they are the last hope for the survival of their people. Bound by duty yet drawn to Isra's prophetic visions, Ara must choose between his loyalty to the crown and a burgeoning love that could change the course of history. As the battle rages and the wolves howl for blood, Ara's fate hangs in the balance. Can he broker peace before the bloodshed escalates, or will he become a pawn in a game far greater than himself? With the drums of war beating across the lands of Thearus, the songs of their deeds will be sung long after the last sword is drawn.

Word Count: Information not available
Summary: "No hero would ride over the hill. Except for us." It's been fifty years since magery returned to the north. The citizens of the Sharren Accord have enjoyed decades of peace and prosperity. Giadella Marteen didn't mean to ruin that. Now her country's enemies are back. Gia and her friends are determined to set things right. But a greater threat, long brewing, is about to rise above them all. Fury's Gift is the final standalone sequel to the Woodspell Series and one of the Tales of Ardonna.

Word Count: 98000
Summary: In the wake of a catastrophic cataclysm that claimed the lives of both mortals and powerful gods, the remnants of mortal-kind begin to rebuild civilization in the world of Thearus. But, unseen by many is an ancient and evil force that seeks to bring darkness across the land once more. It is the era of the Ascension of Kings, a period of reconstruction after the catastrophic collapse which saw the death of the gods of the Ascended Pantheon and left the mortals of Thearus to rise from the ashes and begin anew. But, war, assassination, and betrayal still stalk the land, fueled by the mighty kingdoms and cults born from the fires of destruction, and ruled by powerful demi-gods. And now, the Sanctum Queen, Karayan, seeks to summon her twin patron goddesses, Sabah and Zesiro, onto the mortal plane to cast a shroud of darkness and chaos across the realm. If these Twin Deities of the Void succeed in returning to the world of Thearus, they will bring an end to civilization and the death of all who live on the land. Now, only a small group of nine unusual heroes stand in the way of the coming malevolence, and the Sanctum Queen’s dark plans. But, as the unlikely allies’ journey into the realm of an immortal prison known as the Penitent Sanctuary, they must face a terrible choice: free the Twin Deities of the Void and be granted another chance to live again, or face an eternity of tormented existence in purgatory.

Word Count: 145000
Summary: They called him chosen. They always do. But Egorh Bronbeck was never meant to wield the Orinium. It wasn’t gifted to him—it was cursed into his blood, sealed by betrayal, and bound in silver. In one world, he was a prince. A rider. A Keeper of ancient power. Until his blood proved more precious than his life. They murdered him for it. And still, he lived. Now Egorh must cross worlds, outwit gods, and face monsters older than memory—not to save the world, but to reclaim it. This is not the story of a destined hero. This is the story of a boy who refused to stay dead. The Keeper’s Blood is a dark and lyrical epic fantasy that blends myth, magic, and slow-burning revenge––For readers who crave immersive worldbuilding, flawed heroes, and stories where the line between destiny and defiance runs razor-thin.

Word Count: Information not available
Summary: For fans of Dungeons and Dragons and Hopeful Dark Fantasy. The adventure continues amid the thieves, spies and politics of Roviere. Birger and his team are on a deadline. A vast invasion fleet is due in five days. However, much must be done before Birger's team can escape and infighting threatens to rip them asunder. To make matters worse, several powerful villains, including Ulfhild, are in town, with their sights locked on another Piece of Divinity. From the quintri Technomancers, who combine magic and technology, to the political battlefield within the Verdantfield Stadium, Roviere's rich landscape provides a myriad of challenges. How will Birger rebuild his team, secure an escape from Roviere while battling against demons, vampires and dark magic? This fast-paced action adventure, about a thief, turned spy and his team of misfits, will have you on the edge of your seat all the way. Grab your copy now.

Word Count: Information not available
Summary: FROM THE AUTHOR OF NOCTURNE COMES A NEW UNIVERSE, A NEW INNOVATIVE SYSTEM AND A NEW MC, JEBEDIAH 'JEB' STONE, AND LET'S NOT FORGET HIS CANE CORSO, BOSE Similar in scope to Primal Hunter and Defiance of the Fall LitRPG Post Apocalyptic Progression Fantasy The Crucible of War -- A floating asteroid the size of a small planet carving its way through the universe. Eight Cities, a million participants, death, blood, carnage, control. The Crucible is televised across the cosmos and provides entertainment for the The Great Galactic Empire and its Citizens. Every once in a while though it needs it's Contestants replenished. This time around Earth has been chosen. 50,000 humans are to be given the honor. One of those is 52 year old retired Army Master Sergeant, Jebediah 'Jeb' Stone. He has a history, memories, and a deep rooted case of PTSD. He also has something inside him, something dark and violent. It has been his boon and his bane. The last time he let it out it cost him his career and broke something inside him. When faced with what is to come will he mentally shatter or thrive in the Crucible of War? Stay tuned!! New Episodes every night!!! (This will be a novella series i will shoot out in between Nocturne books, each one only about 30,000 words.) -- LitRPG -- Solo MC -- Grimdark -- Classes, Levels, Attributes, Spells -- Progression Fantasy -- Horror

Word Count: 86500
Summary: The sun dims, shadows grow, and ruination draws near. The Tomb of the Almighty, thought to be the home of a divine presence, was opened, and it has unleashed a ruinous presence back upon the world keen on resuming a conquest interrupted. The shadows have spilled forth, destroying the sky city of Aracoras and wrapping their tendrils around the sky city of Lunaria and trying to subjugate the rest of the lands above the cloud sea. Venser, son of the late High Priest of Aracoras, escaped the fate suffered by the rest of Aracoras, but he found himself in a deep sleep, passing out after seemingly dormant powers awakened to save him and his friends during their escape. As Venser returns to the world of the living, he and his friends, the crew of the Naglfar, race to find the answers they need to stop a dark god from subjugating them all. His journey brings him back to faces old and new, and deeper into the arms of his weapons operator boyfriend, Basch. It's a race to end an impending war before it has a chance to start anew. The past has a way of haunting the future, and Venser's about to learn the consequences of decisions made long before.

Word Count: Information not available
Summary: The immortal King Glëa po’Lon is rebuilding the Kingdom of Xol after his hard-won victory ended a civil war. While he plans for perpetual reign, he grapples with the prospect of outliving his aging friends. Meanwhile, distant foes are on the move seeking to challenge his place on the throne. A defeated rebel, Ravel po'Marn, is scarred by talons of an unearthly creature. While struggling to delay her transformation into an inhuman monstrosity, she is also bound by family honor to join her younger brother Candor on his quest for vengeance against the king. With her very humanity at risk, she must do whatever she can to protect her brother… even from himself.

Word Count: 108540
Summary: The Library is dying. Ryn is finally working in the Ancestral Library, a childhood dream and a way to find her birth parentage. But the magic of the Library is being sabotaged, allowing pests, water damage and worse, while hostile Ancestor Houses are vying to move the books from the location they’ve occupied for a thousand years. Rumors of a secret society bent on sabotage, with only the words “Kill the roots, take the fruits,” leads Ryn and her stepbrother Zo on a chase across Waatch and the ancestor Islands. Three items are a danger to the Library: a rock, and sword, and a branch. Though Ryn has hated being an Ordinary her whole life, it seems the Ordinaries of Waatch, disdained by the Ancestor descendants, might hold the true key to the Library. They might be the only way for Ryn to find the saboteur and items, and save the Library along with any hope of finding her birth family.

Word Count: Information not available
Summary: Disaster narrowly averted. New alliances and old enemies. Fentor's foes are advancing. His hairline is receding. His uniform is ... cheaply dyed. Mere weeks ago, the elves had been his bitterest enemies. Now, against all odds, his conscience had forced him to switch sides and save them from obliteration (although, they still didn't really like him much). With few supplies, few friends, little time, and a world to save, Fentor will have to find a way to build a rebellious movement. Also, if there's time, find a hat—or scarf, or something—to hide his rapidly retreating follicles. **** Fentor was sent stumbling back, obliged to match every forceful, wild, yet well-timed swing directed at him. All refinement forgotten, he did his best to simply fend off the onslaught and keep his balance. He made every effort not to kill his attackers. They did not extend the same courtesy to him. “It’s very rude to try and kill someone who’s showing you mercy, you know!” Fentor said, panting heavily. “Hear that, Cartín? A lesson in manners from Lord Lonochy himself!” “Well, I’ve never been more honored,” the Norimandian replied, in a voice so dry and droning that even Fentor almost snickered. “What about ‘All life cares for all life?’ Does that mean nothing to you?” Fentor asked. “Call this the exception that proves the rule!” Cartín said, punctuating his words with several quick thrusts. “But this is so dreadfully unfair! I’m one of the good people now!” Fentor pouted. **** Hiding from Elatea and her Greycoats. Desperately recruiting equally desperate crooks, runaways and ne'er-do-wells. Lacking any semblance of a plan or cohesion, but making up for it with bravado and panache. The war with elves continues, the same as ever, but Fentor knows that if he doesn't act soon, everything will change forever.

- Fantasy
- Fantasy - Comedy
- Fantasy - Faery & Fae
- Fantasy - High & Other World
- Fantasy - Hopepunk
- Fantasy - Paranormal
- Nonfiction
- Nonfiction - Writing Guides
- Paranormal
- Paranormal - Reincarnation
- Poetry
- Sci Fi
- Sci Fi - Climate Fiction (Cli-Fi)
- Sci Fi - Clones
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - Genetic Manipulation
- Sci Fi - Realistic
- Sci Fi - Space Opera
- Sci Fi - Steampunk
- Sci Fi - Superheroes & Villains
- Sci Fi - Time Travel
Word Count: 800000
Summary: Two knights are better than one... Lady Grace never expected to be kidnapped. Why would she? She’s a duke’s daughter and about to marry her beloved white knight, Prince Isaac. Although Grace manages to escape the bandits... she doesn’t do it alone. A masked man sweeps her off her feet, and from their first encounter, she knows he’s something special. Thankfully, her betrothed is of a similar mind to her own. Prince Isaac is equal parts delighted to be reunited with his bride and intrigued by her rescuer, a courteous, quiet man named Samuel. He and Grace always wanted a special third on their wedding night—and in their marriage bed—and Samuel might be the one they’ve been looking for. They simply need to seduce him into believing it as well. Samuel can’t help but be enraptured by Grace’s beauty and spirit and Isaac’s strength and charm. Hiding behind a mask, he knows they will reject him if they see his devastating scars, but their playful coaxing and suggestive smiles force him to wonder if they are as sincere as they seem. Convincing Samuel to join them might prove to be their greatest challenge yet. Good thing Grace is a woman who gets what she wants, and Isaac has a royal’s stubbornness. Samuel doesn’t stand a chance. Enjoy this spicy single title about a fierce noblewoman, her loyal prince, and their masked knight who pines for acceptance and belonging.

Word Count: 42000
Summary: After Mandy’s family Troll Bridge is attacked and destroyed by dragons, Mandy finds herself alone. Her parents and her two little brothers have disappeared. Suspecting the dragons, she embarks on a desperate quest to find and rescue her missing family, or avenge them. On the way, she swallows her new resentment of dragons long enough to rescue Beeble, a tiny fae dragon. With the cute dragon’s help, and help from unexpected friends within the walls of the Dragon Transport and Pacification Society itself, the pair unravel a plot bigger than the destruction of her beloved family troll bridge. The Dragon Transport and Pacification Society Offer: Are your dragons not behaving? Are they lippy and talk back, or decide to eat their riders for the extra protein? Don’t despair. Take your worthless dragons and transform them with The Dragon Transport and Pacification Society. Our work is fully warrantied.* Grab your copy of this fun, almost cosy, adventure today.

Word Count: 49504
Summary: What if the side quest is really the main quest? Divine, a healer of the Goddess of Souls, has chased the thief who stole her talisman across half of Trelvania. The talisman is the key to accessing her magic well, and without it, she is powerless. While chasing her betrayer, former girlfriend, and servant of the Goddess of Condemnation, Divine meets Saph, a flirty tavern owner with an eyepatch and a proposition. Saph will help Divine locate her talisman if Divine helps her complete a mysterious quest in a chest. Inspired by RPGs and set in scenic autumn, prepare for an adventure with gods and goddesses, deceitful exes, axe throwing, and fantastical creatures. Can Divine learn to trust again and find romance in the middle of finding her magic?

Word Count: 74000
Summary: A cozy high fantasy full of food, fun, and friendship. Here is the official blurb: Cooking, magic, and scandal. When a good deed boils into a mystery, can this talented artificer keep an innocent from going down for the crime? Dana Everet is loyal to a fault. Moving to a remote village to help a good friend make a fresh start, the celebrated magical inventor is certain her grannie’s cookbooks contain the perfect formula for delighting the locals with treats. But the surefire plan turns out half-baked when a search of her late grandmother’s old restaurant turns up nothing but crumbs. Suspecting the town innkeeper of the theft, Dana grows frustrated when the woman denies the charges and the local sheriff refuses to get involved. And with her supernatural power running low, the resident gossip vanishing, and her pal’s buried secret landing her on the suspect list, she scrambles to find the real culprit before it’s too late. Can Dana serve up justice, or will she be left with burnt offerings? Recipes for the Copper Snake is the charming first book in the Post Host cozy fantasy series. If you like big-hearted protagonists, quirky townsfolk, and chasing down clues, then you’ll love J.S. Ruff’s smorgasbord of fun.

Word Count: 57000
Summary: A sorcerer bent on world domination. A tranquil continent suddenly coming under attack.. Can Marlys summon the means to defeat him? Marlys and the other High Sorcerers have maintained peace for centuries. The sorcerous wars which almost destroyed the planet are long past. But that peace is shattered with the arrival of a rogue sorcerer with powerful magical weapons. Their first clash results in a devastating rout. Afflicted but determined, Marlys rallies her fellow sorcerers and gathers the resources of the legendary Library of Sorcery and the Spell Passage. Yet even her boldest moves fall short of success. Sorcerers in her company meet with tragic endings. The entire continent falls under siege. Can Marlys lead her allies to victory over this relentless foe? The fate of her world hangs in the balance. Shadows of the Sorcerers is the conclusion of an absorbing fantasy trilogy. If you like valiant heroes, clever strategies, and courageous acts, you’ll love Joan Marie Verba’s riveting adventure.

Word Count: 75,600
Summary: Welcome to the Shifting Lands. Silluka was born with only one arm and could never practice the exacting motions to summon the favor of the gods. Caught stealing, she is forced to test her powers or be branded an outcast. She fails, and loses citizenship to her village. In a fit of desperation, Silluka tries to steal a badge of citizenship from a mysterious elder. But instead, Elder Quilqi shows Silluka a different path to gain the powers of the gods, aided by an octopus-like technological wizard who worships their own eldritch divinities. Time is short for training however, because a new island is speeding toward the coastal town, throwing deadly hurricanes and tidal waves before it, and threatening all who live there. Only the gods and godlike storm warriors protect the village from destruction, but all of them fail when a mysterious creature bursts through the wall. It's only one forerunner for a species of terrifying turtlemen: fast, deadly, and ready to invade the larger island. The village must flee inland before the invasion, while Silluka is weighed down by her outcast status and her brother’s failing abilities. To save herself, her family, and her village, Silluka must overcome stigma and self-doubt. She must learn the scope of the world outside her village. She must learn Physical Magic.

Word Count: 79,000
Summary: All who live shall die, but few can plan for that transition. Life's greatest mystery and most practical companion. The meeting with death is inevitable, the transition unknowable. What lay beyond could be tormenting, enlightening, blissful, or nothing of note. The death mages of Miurag spend their lives observing death's transition in others, most preparing to one day meet their own. Privy to unique perceptions most would deem mad, their motives and choices beyond the veil are anyone's guess. The stories included: The Deathless Rises – An extraordinary desert sorcerer manages to outlive his Elven family and takes the hubris of life into the Nexus. Devour the Oracle – A young Ma'ab woman learns all she can in the slum and slavery of her birth, knowing her death will germinate a new age of enlightenment. At the Crossroads – A former monk pledges to an old death mage in an isolated tower. He's where he needs to be but cannot yet see when. The Herald Returns – Miurag's newest Deathwalker returns to the Nexus. This time, he takes his body with him. Harrowed's Breath – A young Guildsman returns to his homeland as one of the spirits he once worshipped, now seeking an elusive peace post-mortem. Tales of Miurag: Death is a same-world anthology expanding the Sister Seekers series by A.S. Etaski. This is not a standalone work. These stories follow established characters from previous books and are best read between Sister Seekers Book 8 and Book 12. This book contains spoilers and references to events in Tales of Miurag: The Desert as well as teasers for future novels in Sister Seekers.

Word Count: 96500
Summary: Aik will never be the same … and neither will his world. War is coming. Aik has become the Progenitor, and the Seed Mother has released him to transform the world for her alien brood. Silya and Raven, Aik's former friends, are the only ones who can save him and the world. But what if the cure is worse than the invasion? As Silya rushes to prepare Gullton for the battle to come, she's determined to save as many people as she can. But new crises emerge that demand her attention. Raven has his own hands full, keeping the dragon-like verent in line, while helping Silya to save the world. But what if the only way to do so is to sacrifice Aik, the man that he loves? It's the end of the world … or could it be the start of something new?

- Fantasy
- Fantasy - High & Other World
- Fantasy - LGBTQ+
- Fantasy - Romance
- Fantasy - Sword & Sorcery
- Fantasy - Young Adult
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Artificial Intelligence
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - First Contact
- Sci Fi - Frontier
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - Lost Worlds
- Sci Fi - Mind Uploads
- Sci Fi - Romance
- Sci Fi - Science Fantasy
- Sci Fi - Terraforming
- Sci Fi - Young Adult

