Word Count: 80000
Summary: Beware the demon prince who's sick and tired of running. Federico Duomo is dead, to begin with. But this is only the first bit of Shax's problems resolved. Powerful crime lords and an obscenely wealthy oligarch are still determined to destroy him and his crew, and Fluffy's original owner may be coming after the Brimstone now, too. It would be splendid to be able to take on one thing at a time. Adding to the external conflicts, life on board the Brimstone has only grown increasingly stranger. Shax has no idea what to do with the seven partly human children that Heckle rescued from slavers. Heckle himself has grown short-tempered, even with Mac. Someone from Julian's past catches up to them on Barbary. It's enough to put a demon off his cinnamon buns. Shax isn't panicking, though. In fact he's had it up to his handsome royal nose with the people he loves having to live in constant fear. The fox has turned at bay and the Brimstone's enemies are in for a shock. The demon prince of thieves is coming for them.
Word Count: 11000
Summary: Any landing you can crawl away from is a good one. A data privateer crash-lands on a barely habitable moon where he's rescued by a research scientist who refuses to show his face. Though suspicious and paranoid by necessity, Rhodi finds himself drawn to the soft-spoken man behind the mask. Professor Covington prefers being isolated with his research. He has good reason to limit human contact, but he can’t abandon anyone to the ravages of a fickle and dangerous environment. He knows Rhodi’s hiding things. It’s none of his business and his mysterious guest will leave once a nasty native virus has run its course. Strange how the thought makes him less happy by the hour.
Word Count: 80,0-00
Summary: MIKE CHRISTOPHER RETURNS TO EARTH TO BATTLE AN OLD NEMESIS! Mike Christopher, an artificial Human spurned and abused by much of Earth society, left Earth to become a Galactic explorer. Now, 25 years later, he returns to battle the Jenregar, an alien enemy he's fought before. But the key to defeating the alien threat also presents a soul-crushing moral dilemma!
Word Count: 70000
Summary: Ray M. Holler is an interstellar shipping freelancer, expert smuggler, and an occasional thief with a troubled past which means that his life is far from the boring, mundane exploits of your average denizen of the Orion-Sagittarius Union, a political alliance of intelligent species inhabiting the Milky Way galaxy. In fact, more often than not, he finds himself up to his neck in situations that require wit, courage, and a decent amount of luck to maneuver out of in one piece. Throughout his adventures in a universe where a safe, peaceful life is possible but not guaranteed, Ray gets to meet a variety of interesting individuals, make new friends, reunite with old acquaintances, and maybe—just maybe—face his own demons. All Quiet In the Milky Way: Ray M. Holler’s Adventures vol. 1 brings forth five stories, accompanied by an equal amount of side vignettes. This collection will take you on an exciting journey to remote worlds that, in some aspects, may not be all that dissimilar from the one we live in today.
Word Count: 52000
Summary: Has kidnapping Zeus ruined Dargon and Alpha's chance at love? The sole survivor on a science vessel adrift in deep space, Zeus was adopted by the Emperor and Empress of the Mar'Sani, though he is both human and blind, and seen by many as unfit to join the royal family. Though they were able to repair his vision, Zeus does not trust his eyes, and the nobles of his parents' court refuse to ever trust a frail and treacherous human. Dargon Kal-Turak, along with his symbiote and lover, Alpha, command one of the most dangerous ships in the stars. After narrowly escaping a trap, they dock in a space port to make repairs but find that the Psionics hunting them are closing in fast. In desperation they kidnap the port's master mechanic, unaware that the man they've brought on board is more than he seems and will bring far more upheaval to their ship, their lives, and the stars than any of them could have imagined. **Alpha Trine is a 52k sci-fi romance. It was re-edited July 2018 and some concepts were expanded upon. Neither the plot nor characters were changed.
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Summary: It's her first job...and it's already going wrong. Freshly graduated from university with a degree in engineering, Crystal approaches her placement on the wormhole-constructive ship Crossing Paths with nothing but enthusiasm. But while Crystal gets used to the ins and outs of a multispecies, multicultural ship, tension brews both at work and back home. Not murdering her coworker Jai is hard enough; the last thing she needs are the terrifying errors cropping up on her maps. Reality and space are either tearing themselves apart - or someone else is attacking them. With conspiracies lurking everywhere, friendship won't be enough to see her through these dangerous new problems... Fans of Becky Chambers' Wayfarers series will enjoy this sometimes joyful, sometimes dark personal adventure set in a world of politics, bureaucracy - and piracy.
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Summary: Ardulum. The planet that vanishes. The planet that sleeps. Neek makes a living piloting the dilapidated tramp transport, Mercy’s Pledge, and smuggling questionable goods across systems blessed with peace and prosperity. She gets by—but only just. In her dreams, she is still haunted by thoughts of Ardulum, the traveling planet that, long ago, visited her homeworld. The Ardulans brought with them agriculture, art, interstellar technology…then disappeared without a trace, leaving Neek’s people to worship them as gods. Neek does not believe—and has paid dearly for it with exile from her home for her heretical views. Yet, when the crew stumbles into an armed confrontation between the sheriffs of the Charted Systems and an unknown species, fate deals Neek an unexpected hand in the form of a slave girl—a child whose ability to telepathically manipulate cellulose is reminiscent of that of an Ardulan god. Forced to reconcile her beliefs, Neek chooses to protect her, but is the child the key to her salvation, or will she lead them all to their deaths?
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Summary: Ardulum. The planet of myth. The planet of unwanted destiny. The Charted Systems are in pieces. Mercy’s Pledge is destroyed, and her captain dead. With no homes to return to, the remaining crew sets off on a journey to find the mythical planet of Ardulum—a planet where Emn might find her people, and Neek the answers she’s long sought. Finding the planet, however, brings a host of uncomfortable truths about Ardulum’s vision for the galaxy and Neek’s role in a religion that refuses to release her. Neek must balance her planet’s past and the unchecked power of the Ardulans with a budding relationship and a surprising revelation about her own genealogy. Ardulum: Second Don blends space opera elements and hard science into a story about two women persistently bound to their past and a sentient planet determined to shape their future.
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Summary: The planet wakes. Atalant is torn between two worlds. In uncharted space—head of a sentient planet—the new Eld of Ardulum now leads the religion she once rejected. Emn is by her side but the Mmnnuggl war brewing in the Charted Systems—threatening her homeworld of Neek—cannot be ignored. Atalant must return to the planet that exiled her in order to lead the resistance. She must return home a god, a hypocrite, a liar in gold robes, and decide whether to thrust her unwilling people into the truth of Ardulum, or play the role she has been handed and never see her family, or her world, again.
Word Count: 108000
Summary: The destruction of the embargo has made Darynn Mark a lot of enemies: an interstellar bounty hunter, the Grand Cardinal, families of the fallen. On top of that, Darynn struggles with his new responsibility to discover the truth behind Vastire’s gods, while battling his growing internal desire to destroy. Darynn and Fyra must travel to the frozen planet Yiptae to find the final pieces of the gods’ puzzle. But Yiptae has problems of its own, from a violent revolution to the assassination of a key political figure for immigrant rights. In the middle of it all is Kaylaa, whose mysterious past leads to new opportunities, conflicts, and enemies. Darynn, Fyra, and Kaylaa must work with new allies to solve the secret to the past while navigating the revolution and solving the murder. If they don’t, they will be buried in a frozen wasteland, and the truths of two worlds will be obscured forever.
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Summary: Un appel de détresse mystérieux amène l’équipage de l’Hermès jusqu’à un vaisseau militaire en perdition… et désert. À l’intérieur, du sang et des viscères jonchent les couloirs, et un seul survivant, prisonnier d’une cellule de détention. Attiré par le bel homme traumatisé, l’agent de com’ de l’équipage, Isaac Ozawa, prend Turk sous sa responsabilité, lui offrant la gentillesse et la chaleur dont il a besoin après les horreurs qu’il a vécues. Isaac sait d’expérience ce que c’est qu’être différent, d’être un paria, et cela renforce leur lien. Jadis pilote prometteur, il a vu son cerveau être endommagé lorsque l’implant devant servir à piloter les puissants chasseurs de la flotte n’a pas fusionné correctement. Le cerveau de Turk n’en mène pas plus large. Le résultat d’une expérience militaire ratée, ses compétences naturelles ont été augmentées à un niveau dangereux. Lorsqu’un amiral sans morale et avide de puissance kidnappe Isaac et se sert de lui pour convaincre Turk de devenir l’arme cataclysmique dont il rêve par-dessus tout, les deux hommes et leurs compagnons se lancent dans une bataille éperdue pour leur liberté…
Word Count: 21,400
Summary: When do dreams become reality? Orin sells dandelion latex at a no-name market, barely scraping by. Mette is a princess. Maybe. What Orin does know is that for thirty seconds every night, Mette visits Orin in xir dreams. Orin has long since written the fancy ghost woman off as a recurring nightmare, but when Mette insists upon meeting in real life, Orin's inner world turns out to be more substantive than imaginary. Along with best friend Blathnaid, Orin embarks on a journey to discover the truth behind xir otherworldly connection--determined to free xir mind and finally get a good night's sleep. But it's an ancient, planetary magic that binds Orin to Mette, and Orin's dandelions may be their only chance to survive the separation. If you want a fun, queer romp through a sci-fi planet with magic and dragons (of a sort), download Awry with Dandelions today! Note: this book uses xie/xir pronouns for Orin. Genres: Space Opera / Science Fiction / Romance / LGBT Lesbian Non Binary Market: Adult and New Adult
- Fantasy
- Fantasy - LGBTQ+
- Fantasy - Romance
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Sci Fi
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - Dying Earth
- Sci Fi - Frontier
- Sci Fi - Galactic Empire
- Sci Fi - LGBTQ+
- Sci Fi - Romance
- Sci Fi - Science Fantasy
- Sci Fi - Space Opera
- Sci Fi - Weird Sci Fi
Word Count: 128000
Summary: Death isn’t a big deal in the virtual world of online gaming, but after poking her nose where it doesn’t belong, Dakota Marx finds herself running for her life―and reality doesn’t come with a respawn. At twenty-two, she’s still slinging coffee at an Amazon Cafe despite having a degree in programming. It’s not because she’s unlucky, unmotivated, or even that she fancies herself an underground activist crusading against evil corporations… hunting for a ‘real’ job would take time away from her game. Axillon99 is the world’s most popular multiplayer online experience, with a universe containing billions of planets to explore. Ever since video games broke the screen barrier, plunging players fully into their characters, reality just can’t compete. Cognition Systems International announces a ten million dollar prize to celebrate the release of the next generation Neurona 4 interface helmet. After her crew decides to try chasing the money, Dakota discovers a sinister intent behind the new technology. Going public threatens the lives of her friends, but keeping CSI’s secret could destroy the very fabric of society.
Word Count: 35656
Summary: When Shax stumbles across rumors of an experimental house that responds to the occupant’s brain functions, creating scenarios to please and delight, naturally he wants to steal it. While stealing an entire house sounds impossible, the demon prince has a cunning plan. But a night at the ballet heralds the return of a troubled and hunted Julian Parallax. He brings ominous news to whisper in Shax's ear and forces Ness to battle a new emotion – raging jealousy. With nefarious plots in the background and an overabundance of Poe references, even Shax’s scheming may not be enough to get the Brimstone crew out alive this time.
Word Count: 110000
Summary: Darynn, Fyra, and Kaylaa have solved the mysteries of the gods. But how can they unveil the secrets to save the starving Olan-Har without unleashing chaos upon Vastire? Even if they knew what to do, war with long-time adversary Erodia forces them to wait. Unfortunately, the Erodians are winning: they’ve taken Vastire’s capital and bombard the west coast nightly. With few options left, Commander Aseus turns to Darynn to attempt a daring mission to infiltrate Erodia, just like his grandfather did 80 years ago. With Fyra, Kaylaa, and a small team at his side, Darynn agrees to the treacherous mission across the dangerous, wild continent filled with powerful enemies. But he’s conflicted. Not only does magical power rampage within, but he starts to wonder who he’s fighting for: royalty and the clergy, or the people? That question will drive him to make impossible choices. If he chooses correctly, he can end the war and save the Olan-Har, but at a great cost. If he doesn’t, the Erodians will rule Vastire and the secrets of the gods will be lost.
Word Count: 60000
Summary: The war is over, and there are no winners. Just a broken galaxy. Now humans and aliens must share this war-torn galaxy. None of this matters to Drake, though, he's just an artist. He's tagging along on the busted up ship Trystero, along with its ragtag crew. Together, they traverse the Demilitarized Zone between Terran and Gra'al borders, taking on any job they can find. Big or small. Human or alien. The galaxy changes when the crew encounters a derelict alien ship, its crew slaughtered. With his dying breath, a crewman points them to a box. In it? An abandoned alien baby. When their government refuses to get involved, Drake and the crew need to return the baby they've been calling Bruce home, a bloodthirsty warlord on their tail. His quest? Find Bruce and claim the Gra'al throne, declaring a new war on humanity. Drake never wanted to be a hero... now he's all that stands in the way of a fragile peace between humans and aliens.
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Summary: Jennifer Bronwen, deep-space freighter skipper, sometime smuggler, and occasional blaster-for-hire is flat broke and in desperate need of a job. With her bills mounting and her ship one unlucky micrometeorite collision away from the scrapheap, when she’s offered a lucrative contract for a risky heist, well, it’s an opportunity she can’t afford to pass up. Keera Naraymis, a secret agent on deep-cover assignment in alien space, has just one more job to finish before her mission is complete. Getting it right means making the galaxy a safer place, and taking a trip to the Terran homeworld should be simple enough. But in the espionage game, your enemies are never quite who they appear. When their lives collide with catastrophic consequences, Jen and Keera form an unlikely alliance to find out why anyone would want to kill either one of them. What they discover runs far deeper than they could ever have anticipated, and throws them into a race against time to stop a conspiracy that threatens to unravel a thousand years of peace in the galaxy of the Burning Suns.
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Summary: Having been shot at, shot up, and almost shot down, Jen and Keera have finally learned to trust one another, but there’s no time to stop and enjoy their newly forged relationship. Commissioned by a rogue Guardian to attempt the most audacious theft in history, they head to the capital of the Assembly with a single objective—steal the weapon Jen should have acquired in Berlin. If they can get to it first, they’ll stop a war before it starts. Kiith Kohath, meanwhile, has assumed command of an allied fleet to deal with the Reaver invasion. The stakes couldn’t be higher: if he can’t retake Ice Serpent, the entire Assembly will become nothing more than feedstock for Darkstar’s corrupted army. Kohath needs more than a victory, he needs a rout, but the odds of that grow slimmer with every new Reaver that rolls off the assembly line. With tensions rising and armies mobilizing, the smallest spark could set the whole galaxy ablaze. And when Jen and Keera discover a plot that threatens the safety of every Envoy on Kyzar, it’s not a question of if, but when that spark will fall…
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Summary: Thrown into an unwilling partnership by a heist gone bad and a botched assassination, mercenary captain Jennifer Bronwen and changeling intelligence agent Keera Naraymis are on the run from just about everybody. If they can learn to trust one another, maybe they can figure out exactly how their lives got turned upside down. But right now, mired as they are in a game of cat and mouse in the bowels of a criminal’s lair, that seems like a big if. On the other side of the galaxy, Admiral Kiith Kohath has an even bigger problem—a corrupted cohort of cyborgs intent on pillaging the Assembly systems. Tracking the enemy to the sites of their atrocities, Kohath and his team must piece together the Reavers’ plan and determine their next target, preferably before they have a chance to slaughter yet another defenceless colony. With alliances and agreements fraying at the seams, and new and old trusts being put to the test, the personal and political stakes rise ever higher as Jen, Keera, and Kohath struggle to prevent the galaxy from slipping into all-out war…
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Summary: War has engulfed the Burning Suns. As the Templars reconquer their ancient empire, driving the Changelings and the Terrans from system after system, the Assembly is on the brink of tearing itself apart. With each new squabble over vendettas, vengeance, and injured pride, the long-held accords of galactic unity are cast further into the void. Shanghaied back into the Marauder military, former mercenary Jen Bronwen is keeping a low profile, dodging enemy patrols while awaiting the opportunity to free herself from the Marine Corps’ grasp. Meanwhile, Changeling intelligence agent Keera Naraymis is on the diplomatic front line, assigned to the Assembly’s capital to hold together as many alliances as she can. When tragedy strikes, Jen is recruited by the Guardians for a desperate mission to salvage the smallest sliver of hope from the wreckage. Caught between two destinies, she must decide between obedience and insurrection, even as an ancient enemy stirs in the far reaches of the galaxy. The wrong choice might condemn every soul beneath the Suns. But obedience has never been Jen’s strong suit…