As an Amazon Associate we earn from qualifying purchases.

DSP Publications

Website: https://www.dsppublications.com


Books Published By DSP Publications

Word Count: 131000

Summary: As the epic trilogy hurtles toward its conclusion, the fight for the future isn’t over yet. It could lead to a new beginning, or it might spell the end for the last vestiges of humankind. The generation ship Forever has left Earth behind, but a piece of the old civilization lives on in the Inthworld—a virtual realm that retains memories of Earth's technological wonders and vices. A being named Lilith leads the uprising, and if she succeeds in setting its inhabitants free, they could destroy Forever. But during the generation ship's decades-long voyage, humanity has evolved. Liminals with the ability to connect with the world mind and the Inthworld provide a glimmer of hope. They'll have to face not only Lilith’s minions, but also the mistrust of their own kind and persecution from a new government as homotypicals continue to fear what they can't understand. The invasion must be stopped, the Inthworld must be healed, and the people of Forever must let go of their past and embrace what they’re meant to become.

The Shoreless Sea - J. Scott Coatsworth
The Shoreless Sea

Word Count: 191000

Summary: Farrell’s excitement at finding his legendary ancestor Kel is tempered by the knowledge it signals the beginning of the end of the war. As he and Kel race to recover the last two Gifts of the Gods, Meglar is not quiet. Fighting erupts around the world, and new allies reveal their hand. To complicate matters, Arritisa has refused Farrell’s request for Her Gift. Searching for answers, Farrell travels to Bowient, home to Falcron’s main temple. While there, Farrell uncovers a plot to destroy the temple and the city. The attack fails, but Farrell kills Neldin’s priestess in the fight. The death of His priestess prompts Neldin to visit Farrell. Despite Farrell’s rejection, Neldin shows Farrell that he is more like his father than he’d like to admit. Shaken by Neldin’s visit, Farrell doubts himself and his abilities. In an attempt to prove loyalty to the Six and deny Neldin, Farrell secretly embarks on a risky mission he can’t win. Kel rushes to find Farrell, but it might be too late. The seeds Neldin planted have found fertile ground. Even if Kel saves Farrell, can even a legend stop a god from claiming the son of Meglar for His cause?

Child of Night and Day - Andrew Q. Gordon - Champion of the Gods
Child of Night and Day

Word Count: 135000

Summary: Dumbarten should have been the end of Farrell’s efforts to find his distant ancestor Kel, but the Six have other plans. Farrell is told to continue his search for answers in Agloth, the temple city to Seritia. Forced by the Goddess to ride across the vast continent of Lourdria, Farrell and his companion learn that Meglar’s reach extends well beyond the borders of Ardus. And Agloth, despite being dedicated to the Goddess of Love, is also home to a millennia-old curse that Farrell must end if he wants to complete his task. Answers don’t come easily, and Farrell determines he must travel to the Dwarf Kingdom of Colograd to continue his quest. When an ally of Meglar’s threatens Agloth, Farrell cuts short his time in Colograd and rushes back to defend Seritia’s home. The attack seems doomed to fail, but the death of one of his companions distracts Farrell at a critical moment. Battling against his crushing grief, Farrell struggles to save Agloth, his friends, and himself. And even if he survives, he still hasn’t found Kel or his answers.

Kings of Lore and Legend - Andrew Q. Gordon - Champion of the Gods
Kings of Lore and Legend

Word Count: 119000

Summary: In a war that shook the earth, the six gods of Nendor defeated their brother Neldin, god of evil. For three thousand years, Nendor and the Seven Kingdoms have known peace and prosperity and Neldin's evil was nearly forgotten. But then Meglar, wizard king of Zargon, unleashes the dark magic of the underworld and creates an army of creatures to carry out his master's will. One by one, the sovereign realms fall as a new war between the gods threatens to engulf Nendor. Leading the opposition to Meglar is Grand Master Farrell. Young and untried, Farrell carries a secret that could hold the key to defeating Meglar—or it could destroy the world. Farrell is joined by Nerti, queen of the unicorns and Miceral, an immortal muchari warrior the Six have chosen as Farrell's mate. As Farrell and his new allies make plans to counter Neldin's evil, Meglar forces their hand when he invades a neighboring kingdom. Rushing to help their ally, Farrell and Miceral find themselves in the middle of the battle. Cut off from help, Farrell attempts an untried spell that will either turn the tide or cost he and Miceral their lives.

The Last Grand Master - Andrew Q. Gordon - Champion of the Gods
The Last Grand Master

Word Count: 9600

Summary: After defeating Meglar at Belsport, Farrell returns to Haven to recover from his injuries, but Khron, the god of war, has other ideas. He gives Farrell a new mission: free the survivors of the ancient dwarf realm of Trellham from their three-thousand-year banishment. To fulfill Khron's near impossible task, Farrell will need the help of his distance ancestor, the legendary wizard Kel. But Kel has been dead for a thousand years. Farrell finds information hinting that Kel is alive, so he moves his search to Dumbarten, Kel's birthplace. To reach Dumbarten unannounced, Farrell and Miceral disguise themselves as mercenaries on board a merchant vessel. Their journey is disrupted when pirates attack their ship. While attempting to subdue the attack, Farrell is struck down by one of Meglar’s minions. Unconscious and trapped in his own mind, Farrell's only chance for survival rests with Miceral and the peregrine king Rothdin entering his thoughts and helping him sort fact from illusion. To reach Farrell, they will need to rely on an untested spell from one of Kel's spellbooks. If they succeed, Miceral can guide Farrell home safely. If not, Farrell will destroy not only himself, but Miceral, Rothdin, and everyone around him.

Eye and the Arm - Andrew Q. Gordon - Champion of the Gods
The Eye and the Arm

Word Count: Information not available

Summary: Brute leads a lonely life in a world where magic is commonplace. He is seven and a half feet of ugly, and of disreputable descent. No one, including Brute, expects him to be more than a laborer. But heroes come in all shapes and sizes, and when he is maimed while rescuing a prince, Brute’s life changes abruptly. He is summoned to serve at the palace in Tellomer as a guard for a single prisoner. It sounds easy but turns out to be the challenge of his life. Rumors say the prisoner, Gray Leynham, is a witch and a traitor. What is certain is that he has spent years in misery: blind, chained, and rendered nearly mute by an extreme stutter. And he dreams of people’s deaths—dreams that come true. As Brute becomes accustomed to palace life and gets to know Gray, he discovers his own worth, first as a friend and a man and then as a lover. But Brute also learns heroes sometimes face difficult choices and that doing what is right can bring danger of its own.

Brute - Kim Fielding
Brute