Word Count: 105000
Summary: Magic. Mayhem. Drunken faeries. Archeologist Taryn St. Giles has spent her life mining the ruins of the elves who vanished from the Four Kingdoms a thousand years ago. But when her patrons begin disappearing too—and then turning up dead—she finds herself unemployed, restless, and desperate. So she goes looking for other missing things: as a bounty hunter. Tracking her first fugitive—the distractingly handsome and strangely charming Alric—she unearths a dangerous underworld of warring crime lords, demonic squirrels, and a long-lost elven artifact capable of unleashing a hell on earth. Chased, robbed, kidnapped, and distressingly low on rent money, Taryn just wants one quiet beer and to catch her fugitive. But there’s more to Alric than his wicked grin—is he a wanted man or the city’s only hope? With menacing mages in pursuit and her three alcoholic faery sidekicks always in her hair, Taryn’s curiosity might finally solve the mystery of the elves… or be the death of her and destroy her world.
Word Count: 105000
Summary: Archeology and anarchy? Magic and mayhem? Relics and havoc? All of the above, and Taryn St. Giles just keeps digging. After the destruction caused by the discovery of the glass gargoyle, the last thing archeologist Taryn St. Giles needs is another elven artifact capable of obliterating the world. But her eccentric new patroness seems hell bent on finding exactly that. An unholy companion piece to the glass gargoyle, the obsidian chimera may be far worse, and it may more than just an artifact. It also could prove deadly to anyone who finds it. Struggling to unearth the connection between her overzealous patroness, an outbreak of zombie trolls, and an infestation of flying snakes, Taryn also stumbles upon proof that the elves are still alive. She'll need all the help she can get from old friends and an old adversary who might be more than a friend, because the elves have changed in the thousand years they've been missing. Unfortunately, their murderous spells are not a thing of myth. They want the obsidian chimera back. And they won't let anything, or anyone, stop them from reclaiming it--and the rest of Taryn's world.
Word Count: 102000
Summary: All shook up and nowhere to go. After surviving two previous encounters with ancient relics of mayhem and destruction plus saving her friends and her whole damn city, archaeologist Taryn St. Giles thinks she deserves a beer and a break. Then her world starts to tear itself apart, literally. Earthquakes are unheard of in quiet, sleepy Beccia, but sadly, doomsdays are not, and Taryn is getting uncomfortably familiar with both when she discovers the existence of more pieces of the dangerous relics. With old friends and even older enemies -- and friends who might be enemies after all -- Taryn races against bloodthirsty relic hunters and nightmarish monsters to find a legendary creature carved from a single, giant gemstone. The upheaval rattles her team, tears apart her city, and unleashes a creature that should have stayed dead and buried. And that wants Taryn's blood. Now she'll unearth her biggest adventure yet. Surviving it might be the issue.
Word Count: 106000
Summary: Murderous magic, vanished races, killer relics, and drunken faeries--who knew the end of the world would look like this? Taryn St. Giles thought she knew all about elves. She dreamed of the long-vanished elves as a child and has spent the past fifteen years digging through their abandoned ruins in Beccia. Six months ago, Taryn found out everything she thought she knew about the elves was wrong. Two weeks ago she found out how very wrong she'd been. Taryn and Alric have been captured to answer for crimes against a long-lost people. Crimes that could bring down an entire kingdom and revolve around a small, glass gargoyle. Part of a weapon that destroyed an extremely powerful race, now only known as the Ancients, it, and its fellow pieces are deadly to any who have them. Knowledge of the relics found by Taryn and Alric have spread far. Dangerous bands of long dead creatures, ghosts, and nightmares out of myths are waking up and hunting for the relics. And Taryn. Winner of the RT Book Reviewers' Choice- Fantasy Adventure
Word Count: 114000
Summary: A long-lost elven kingdom, body-swapping ghosts, walking weapons of mass destruction... Archaeologist and part-time bounty hunter Taryn St. Giles has had a Very. Bad. Year. Ever since she and her trio of badly singing, drunken faeries started digging into the mysteries of a certain handsome elven lord, she's been up to her nose in explosions, slavering monsters, and assorted other dangers. Now Taryn, Alric, their friends, and more than a few enemies are racing across the desert to find the last pieces of a lethal relic so they can save their world and finally share a quiet pint of ale. But some secrets are buried deeper than a millennia, and this time, Taryn might not escape unscathed. Actually, she might not even be Taryn anymore...
Word Count: 112800
Summary: Magic, mayhem, murder, relics, true love, and drunken faeries. Life has been a bit too exciting for Taryn St. Giles. And the troubles are just beginning. Taryn has been through a year of changes—to her and her world. As a digger, she’d searched through the past to find out who the missing elves and Ancients had been. Now she knows the elves and they are helping her uncover the secrets of the Ancients. Secrets she’s not sure she wants to know. A few too many up close and personal encounters with the relics that were left behind leaves her shaken and on the run. Even from the people she loves. The relics were part of a weapon that led to the destruction of the Ancients. Now Taryn and Alric, must get a goddess, hundreds of faeries, and the rest of their friends to work together to destroy the weapon before anyone can use it again. But when her world comes crashing down around her, will Taryn have the strength to do what needs to be done? The world shattering conclusion to the original Lost Ancients six-book series!
Word Count: 126300
Summary: More enemies, more tricks, more explosions! Once again, Taryn has her hands full—but sometimes her hands have talons… Relic hunter Taryn St. Giles spent years with her head down in the dirt, unearthing the secrets of ancient artifacts. Now she is the one being hunted for the secrets of her own past. And if she’s not clever, strong, and very, very lucky, she’ll be the next relic buried. Monsters, magic, and mayhem have haunted her through secret caverns, forgotten elven cities, and some really mediocre taverns. With her beloved Alric and dear friends kidnapped, she’s heading to the southern continent with her remaining stalwart companions where more mayhem awaits—along with stranger monsters and a deadly magic that twists her very flesh and bones. Old mysteries almost destroyed her world once—and Taryn was right there. As long-lost deities and hidden realms return with lethal consequences, she has another chance to discover her destiny and reclaim her power. But if she fails, more than her friends will be lost forever. Join the continuing adventures from the extended Lost Ancients series!
Word Count: 124500
Summary: Magic and mayhem continue as Taryn, her drunken faery companions, and the rest of their crew find out that the list of people trying to destroy them just keeps growing. And the worst-case scenarios leave Taryn alive. Taryn has spent her life hunting relics. As of late, she’s become the hunted, and going to the south to rescue people she loves only pointed out how bad things were. Saving her friends, exposed a deadly threat to the entire world. The race is on to find allies to fight a massive battle that should have been resolved thousands of years ago. But the list of enemies grows larger, as a unified force breaks apart—sending danger toward Taryn, Alric, and the rest from too many directions. Fighting on many fronts is deadly for a small crew, no matter how fierce they are. And even the faeries find themselves pushed to their limits. Betraying elves, dangerous ghosts, soul-stealing relics, ancient spells, and horrific creatures back from the dead seem to be one step ahead of them. And they know secrets about Taryn’s past that even she didn’t recall. Come along for more adventures from the Lost Ancients series!
Word Count: 22200
Summary: Jadiera lives a simple life as a courier between the islands of the kingdom she calls home. Hauling small wares isn't exciting--but it keeps a ship under her feet. Until the day she is mistaken for someone so dangerous, people only speak of her in hushed tones. And a bunch of mythological faeries fly into her life. Having a calm and steady life becomes nothing but a wish for Jadiera as she and her new faery companions fight off pirates and evil gnomes. Life will never be the same. This is a standalone novella that ties into The Lost Ancients extended series. It can be read without having read the other The Lost Ancients books.
Word Count: 114000
Summary: The mayhem returns! New adventures beyond The Lost Ancients original six book series- Taryn, her drunken faeries, and most of her friends, survived the fight for the relics left behind by the missing people known as the Ancients. Now a new adventure awaits as they find there are deeper and older dangers loose in the world. Taryn just wants to have a normal life, hopefully with the love of her life and her crazed drunken faeries. Sadly, hoping doesn’t always make it so. There are dangers moving up from the south, a kingdom far removed from Beccia and all Taryn knows. Hidden messages, killer jewelry, and possessed weapons are all invading her dreams of normalcy. Too many people know who she really is. And they know how to use her as a weapon. Taryn and her friends have to figure out the clues as friends start vanishing. And the faeries really had nothing to do with it. Really. If you miss the mayhem of the faeries—come back around for another ride! While this is a new series-- it is STRONGLY recommended that you have read The Lost Ancients series first. LOTS of spoilers!