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Summary: From all the good things provided by advanced AI to the innocence of discovering new worlds, join our authors as they present uplifting stories of science fiction and fantasy.
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Summary: The first rule of adventuring: don't split the party. The Dungeon Crawlers should know better. While they've only been trapped in the cursed role playing game they now call home for a short time, most of the party are well-versed in tabletop gaming. Whether in the real world or trapped in a fantasy one, you just don't split the party. Which is why, when Eriko, the group's rogue, decides to let curiosity get the better of her and run off on her own, everyone knows nothing good will come of it. And "no good will come of it" means a pack of feral cannibalistic undead, led by an ancient evil, who takes a special interest in the group's talented, if ridiculous, bard, Tobias. Joined by a shadowy creature whose goals coincide with their own, the rest of the group--Morgan the cleric, Jack the ranger, Cordelia the barbarian, and Tamsin the mage--find that to survive, and rescue their friends, they're going to have to split the party even further. Are they clever enough to get away from a pack of ravenous ghouls alive, or will this be the Total Party Kill they've dreaded since they first arrived in this game world? The Ghoul Slayer's Guide is the third novella in the The Dungeon Crawlers series. Find their earlier adventures in the Players Guide to Dungeon Crawling and the Dungeoneer's Bestiary.
Word Count: 93300
Summary: Silya comes into her own, but will she be enough? Silya finally has everything she always wanted: She's the Hencha Queen, head of the Temple, and is mastering her newfound talents. So why does the world pick now to fall apart? Her once-nemesis Raven is off riding dragons, and their mutual friend (and her ex) Aik is nowhere to be found. Meanwhile, a new threat menaces the Heartland from the East. If she can't convince a reluctant city council to prepare for the worst, she may lose everything—and everyone—she's ever cared about. As Silya wields her abilities, dry wit, and sheer determination to save her city, she's joined by Raven and his new friends, just as a dark storm threatens to sweep them all away. Will their aid help tip the scales? And will she and Raven finally find out what happened to Aik? Forget messy. Things just got apocalyptic.
- Fantasy
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Hopepunk
- Fantasy - LGBTQ+
- Fantasy - Young Adult
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - First Contact
- Sci Fi - Galactic Empire
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - Lost Worlds
- Sci Fi - Science Fantasy
- Sci Fi - Terraforming
- Sci Fi - Young Adult
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Summary: For six lifelong friends, it was supposed to just be a simple game night. But when they break out a new, classic high-fantasy style game—half tabletop RPG, half dungeon-crawling board game, simultaneously familiar and unexplored—for a test run, they find themselves transported into the game’s setting, living the lives of their made-up characters, where the dangers, and the monsters, are deadly serious. Left with little choice but to jump headlong into their roles, Cordelia, Morgan, Jack, Eriko, Tamsin, and Tobias will have to become the heroes they were just pretending to be to stop a nightmare creature’s reign of terror… or find out if life and death in this fictional setting is as real as it seems. Ranger and cleric, barbarian and thief, bard and magician: they'll have to combine all of their new-found abilities to stop a creeping evil and to survive in this strange new world.
Word Count: 87000
Summary: In the interstellar kingdom of Valoris, the balance of power has changed. Dressa Rhialden has all she ever wanted—except she only wanted Lesander, gorgeous prince of an enemy high house, not the kingdom meant for her sister. Unfortunately, her betrothal came with both, and now she has a lot of catching up to do. But she’s falling hard for Lesander in the meantime, and with her kingdom on the line and Lesander maybe her enemy, is falling in love really a good idea? When alien attacks that shouldn’t be possible plague her kingdom’s distant worlds, Dressa’s new position is put to the test. Why are the pacifist Kidaa attacking now, and were the attacks made by the Kidaa at all? There’s more going on than an internal power shift, and she has far more secrets to uncover to keep her kingdom safe. Ari Rhialden had her whole life planned out: excel at being the Truthspoken Heir, controlling her kingdom with her shapeshifting powers, and then one day excel at ruling the kingdom. But when she contracts an incurable illness and loses her ability to shapeshift, those plans are derailed. Ari’s sent undercover to a resort world for treatment, but all is not right in paradise. A young gardener with a mysterious past is taking too much interest in Ari’s new persona, and a possessive duke is bent on capturing her attention for himself. Are these just the ordinary machinations of noble guests or something far more sinister? In a kingdom where subterfuge is the norm, coincidence is never just that, and now events are rapidly spinning out of control. Can Dressa and Ari find their way to truth before the kingdom comes crumbling down around them? The Shadow Rule is the second season of The Stars and Green Magics, an epic space fantasy serial set in a diverse, queernorm universe with shapeshifting royals, plotting nobles, and space magic! The Shadow Rule collects episodes 37-93, the complete second season. This book has main characters who are queer, nonbinary, trans, agender, genderfluid, ace and/or aro, lesbian, fat, POC, disabled, ND, and generally awesome. (Not all rep is stated, some is implied.) Barring the occasional burst of strong language, this book is PG-13.
Word Count: 67000
Summary: In the interstellar kingdom of Valoris, everyone knows the royal family is watching. They can be anyone and anywhere with their shapeshifting abilities—they are Truthspoken and to be feared. Of course, that doesn't stop the high houses from trying to take them down by any means they can. Arianna is the perfect Truthspoken Heir: beautiful, intelligent, and a master of her shapeshifting craft, determined to one day rule with the same control as her father. Her dreams come crashing down, though, when she's attacked by a rogue Green Magicker at her betrothal to a rival high house prince, when it's known that magickers can't do violence. Was it treachery, was it personal, or was it something else? Arianna has been slowly getting ill for weeks, and Truthspoken don't get sick. Dressa is the second Truthspoken heir and would like to stay that way, thank you very much. She's the glittering socialite of her father's court, more loved than feared. But when her older sister falls ill and is secretly sent away from court, there's still the matter of a much needed marriage alliance with a rival high house—and an absolutely gorgeous prince, who her sister wasn't keen on marrying anyway. When her father orders her to take her sister's place until she returns—her name, her appearance, everything—can Dressa carry on the act without falling for her sister's intended bride? Paranoia around Green Magickers is growing, noble plots are closing in, and in deep space, the only aliens humans have met are showing signs of not being pacifists after all. Can the Truthspoken hold their kingdom against the coming storm when it's already crumbling from within? The Truthspoken Heir collects the first season of The Stars and Green Magics, an epic space fantasy serial set in a diverse, queernorm universe with shapeshifting royals, glittering court intrigue, and space magic! This book has main characters who are queer, nonbinary, trans, agender, genderfluid, ace and/or aro, lesbian, fat, POC, disabled, ND, and generally awesome. (Not all rep is stated, some is implied.) Barring the occasional burst of strong language, this book is PG-13.
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Summary: I couldn't settle like a tree. I needed to find insight, some passionate cause or grand discovery. A moment worth heartbreak. Rowena & her friends rely on their expanding mage abilities to survive in an unknown, wilder world. THE WILDER WORLD is Volume 2 in the completed trilogy, TALES OF ARDONNA: WOODSPELL SERIES, a fairy tale for adults.
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Summary: Humanity's time has run out She'll never be a victim again, but Rowena's new power could destroy her country. WOODSPELL is Volume 1 in the completed trilogy TALES OF ARDONNA: WOODSPELL SERIES, a fairy tale for adults.