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sci fi – greenpunk

Sci fi stories that involve individuals using and being affected by the use of do-it-youeself renewable resources, recycling and repurposing.. Return to general Sci Fi

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Summary: When the shares Nicolas’s family rely on become worthless, he seeks help from their estranged Uncle Secundus Broadberry—a selfish man with no familial loyalty. Forced to live in a veritable hovel, Nicolas and his sister must find work to support themselves and their mother. Through his uncle, Nicolas meets Rufus Melbeck and accepts a post aboard his spaceship Strawberry Fields. Although the ship gives Nicolas a bad feeling, he quickly makes friends with Nathan Smith, a gentle, young man who seems very much out of place. Nothing and no one aboard the vessel are what they seem. Nicolas soon finds himself plunged into a dangerous adventure the likes of which he could never have imagined. Can Nicolas and Nathan survive the dangers of Strawberry Fields and solve the mystery that surrounds Nathan, or will Nathan's past reach out to destroy them both?

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Strawberry Fields - Pelaam
Strawberry Fields

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Summary: Each unique short story in this supernatural anthology will transport you to a magical interpretation of romance as authors bring to life, uncommon love affairs and out of the ordinary long distance relationships. Escape into the realms of eroticism, fan fiction fables, intergalactic intimacies, lunar love, mythical fantasy, and past lives revisited. Is it fate, is it destiny or is it one of those defining moments where the universe comes to a screeching halt as an epic love appears?

Book Cover: A Heart Well Traveled Vol. 2
A Heart Well Traveled Vol. 2
David Brin , Sally Wiener Grotta , Justin C. Key ,...
Genres:

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Summary: Eclectic, imaginative, and unexpected, Community of Magic Pens features forty genre-spanning flash and short stories--including fantasy, humor, science fiction, romance, historical fiction, satire, and mystery--bringing together a rich group of diverse voices from a wide range of backgrounds and intersections. Fountain pens, markers and ink, charcoals, spy pens, a braille writer, a printing press, virtual reality, and a supernatural pizza: whether revealing unspoken truths, fighting injustice, or finding friendship and love, our pens have power. Join us as a recent graduate of superhero school struggles to understand her gift, a disabled android interviews for a job, a queen’s conscripted artist must pull reality from illustrations on parchment, and a grandmother’s secret room is…better kept a secret. Tales of struggle and triumph, compassion and hope: Community of Magic Pens is a celebration of our shared story.

COMING SOON
Community of Magic Pens anthology
Community of Magic Pens

Word Count: 197000

Summary: Saving a life can change the course of history. Destin is torn away from his chicks and his bonded when the Terrens invade Aries 7. Experimented on in Terren labs, and made to work their mines, the GyrFalconi struggle to survive. Destin becomes their caretaker, endeavoring to save as many as possible, despite the emotional toll. Amidst the battle for survival, the universe shines on him and he bonds with not one but four people who give him a reason to keep fighting. When Valespia sends its Legions to the GyrFalconi’s aid, Destin and his bonded are eventually freed, only to face new cruelties from their own people. Freedom comes with its own trials, though, as a divide forms in GyrFalconi society between the winged and the wingless. Destin and his bonded are given a chance at true happiness and they keep what they claim, no matter what. Tags: The Twenty-Year War where Terrens really mucked things up, so many hatchlings, Love not Lust (yes, using caps there seemed necessary), survivors, bisexual characters, all the cute hatchlings, talking to spirits, low heat, protective chantelle, evil empress, courageous stags, polyamorous, Destin keeps collecting bonded, avian species screech... a lot, non-human ace spectrum characters, found family, underestimated batore, so many stags, Mar'Sani mentor, did I mention the cutest chicks ever? CHERISH is the fourth book in the award-winning Valespian Pact series. Trigger warnings can be found in the Author’s Note. Please download a sample of this book or use the Look Inside feature. 196,000 words.

COMING SOON
Cherish - Lexi Ander
Cherish

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Summary: The embers of War still glow as memories of strange skies over an alien landscape, light-years from home, bring back the sensations of battle; a time when personal sacrifice meant the difference between salvation for all, or total destruction. Gathered here is a cross-section of stories from the first decade of the award-winning Defending The Future series. Written by the known and up-and-coming in the military science fiction genre, these stories represent the fan-requested highlights from the series.

COMING SOON
Defending the Future Anthology
The Best of Defending the Future

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Summary: Help celebrate an iconic indie bookstore! For thirty years, Between Books has provided the Eastern Seaboard of the United States with the absolute best in alternate entertainment-speculative fiction, comics, anime, and gaming. While other stores have disappeared, this shelter from the tides of bitter reality has remained, enduring by providing the finest in every genre, by stacking every shelf, every nook, cranny and tiny space in between with the strange, the beautiful and the terrifying. Now they have brought together many of the authors who have entertained the visitors to their hallowed walls in a collection so splendiferously diverse, it defies conventional description. John Passarella brings us a new Wendy Ward story in which a curse meets its match. A scientist opens her personal Pandora's Box in a tale by Maria V. Snyder. Gregory Frost finds an Old One in the noir. A roving nightmare auditions a new cast member in a chilling tale by Jonathan Maberry. Catherynne M. Valente paints a hauntingly beautiful picture of Hell. Pleasure and longing collide in a story by CJ Henderson. Memory, loss, and comfort coalesce in a story by Jonathan Carroll. All these and more await you in The Stories in Between. Greg Schauer established Between Books in 1979.

COMING SOON
The Stories (in) Between Anthology
The Stories In Between

Word Count: 64000

Summary: Brother and sister team Midnight and Aurora Pendragon have a successful airship business taking clients on trips to be photographed with their pet pterodactyl. The last thing they expect is to have one such trip hijacked by the dashing adventurer Voltaire Crevin and his right-hand man Trevilian Hawke. While his sister and Voltaire repeatedly lock horns, Midnight finds himself increasingly drawn to Trevilian. Finally, Voltaire explains they are trying to prevent a weapon of mass destruction from falling into the hands of a ruthless, secret organization, the S.O.R. With Midnight's help, they take the airship down into an extinct volcano to find that not only does Atlantis still exist, but the weapon is in the hands of the few remaining Atlanteans. But if Voltaire had believed the S.O.R. were ruthless, it's nothing compared to that of the Atlanteans who seek to return to the surface and rule the world using their ultimate weapon: The Leviathan. Midnight's feelings for Trevilian deepen as they seek a way to stop the Atlanteans and escape from Atlantis. Danger comes in many ways and takes many forms, each more deadly than the last. Can Midnight and Trevilian survive long enough to know whether love never dies?

COMING SOON
Love Never Dies - Pelaam
Love never Dies

Word Count: 60000

Summary:   Ian McDonald is trying very hard not to think about how the world might be going to hell in a handbag. After all, what’s he going to be able to do about it? He’s just this guy, stuck in a small town, pinned there by a load of student debt and a stalled writing career. Oh, and a wicked case of writer’s block. Or at least he was, until a dragon showed up in his bedroom. At midnight. Quoting Freud and muttering about the space-time continuum. So of course, Ian must Make a Choice and decide whether he wants to follow the dragon back into the Connectome and find his muse again, or stay in a house that surely wants to kill him, one repair bill at a time. And maybe, just maybe, he might find out that some things are worth fighting for. Even if all you have is a can opener.

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Pundragon - Chandra K. Clarke
Pundragon

Word Count: 75000

Summary:   In the groove. In the zone. A period of intense focus and high performance that feels effortless. Flow. When Kel invents a device to produce the mysterious state of ‘flow’ on demand, she hopes to unleash humanity's creative potential. But the prototype can also be used to record other mind-body states. Her device is stolen and used for a range of causes, some good... and some very bad. As Kel struggles to regain control of her device, it threatens to destroy her legacy and shatter lives around the world... until all uses of the tech converge on the most unexpected and unintended consequence of all.

COMING SOON
Echoes of Another - C.K. Clarke
Echoes of Another

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Summary: Echo always knew the ocean was in her blood. It isn’t until the day tragedy struck, though, that her ordinary life in a New England seaside town is torn apart and she finds out just how much her fate is tied to the sea. Monsters, real monsters, crawl out of the ocean looking for her, and suddenly she’s swept up in a swashbuckling tale of magic, myth, war, and fear. Joined by her best friend Yuri, the smuggler and magician Barnabas Coy, and Artem, the last son of the Amazons and greatest swordsman on the Seven Seas, Echo will face were-sharks and leviathans, assassins and mermaids, and find out that her ultimate destiny lies at the bottom of the ocean, with the lost city of Atlantis, and the war that city is planning to start with the surface world. Which side will she choose? What does Atlantis mean to Echo’s past, and for her future? Will she take her place among the other myths and legends of the sea and become the hero she’s meant to be? She'll find a wonder and horror, face tragedy and transformation, and become something she never imagined in her old life: a hero. Set in the same universe as the Indestructibles series, Echo and the Sea introduces another side to that world, one where magic and myth meets swashbuckling adventure. Journey to Atlantis with Echo and her crew and find out what wonders lies just beyond the horizon, and what nightmares lurk just below the sea's surface.

COMING SOON
Echo and the Sea - Matthew Phillion
Echo and the Sea

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Summary: Echo, the unwilling heir to Atlantis, never intended to be a hero. After she and her friends—the magician Barnabas Coy, Artem, son of the Amazons, and the unwitting were-shark, Yuri—were forced to stop a war between Atlantis and the surface world not long ago, Echo thought her adventuring days were over. She headed out with her companions on the ghost ship the Endless, unsure where the sea would take them. But the war they stopped had consequences. The explosive final battle woke something dark and sinister buried for centuries in Poseidon’s Scar, a near-bottomless trench near the borders of Atlantis. That evil force has begun to make its way across the ocean floor, headed toward the coast and leaving a trail of carnage in its wake. To stop this ancient evil, Echo and her crew will have to race across the seven seas, teaming up with Amazons and Atlanteans, sea spirits and river gods, to retrieve the mystic artifacts they need to send this monstrous force back to its watery resting place. Along the way, they’ll reunite with missing friends, discover new allies, and face challenges they’ve never seen before, from mysterious necromancers to Lovecraftian cults. Will this ragtag bunch of warriors, magicians, smugglers, and were-sharks be enough to save the world again? Or will the darkness rising from Poseidon’s Scar being a new age of terror?

COMING SOON
Poseidon's Scar - Matthew Phillion
Poseidon's Scar

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Summary: For six lifelong friends, it was supposed to just be a simple game night. But when they break out a new, classic high-fantasy style game—half tabletop RPG, half dungeon-crawling board game, simultaneously familiar and unexplored—for a test run, they find themselves transported into the game’s setting, living the lives of their made-up characters, where the dangers, and the monsters, are deadly serious. Left with little choice but to jump headlong into their roles, Cordelia, Morgan, Jack, Eriko, Tamsin, and Tobias will have to become the heroes they were just pretending to be to stop a nightmare creature’s reign of terror… or find out if life and death in this fictional setting is as real as it seems. Ranger and cleric, barbarian and thief, bard and magician: they'll have to combine all of their new-found abilities to stop a creeping evil and to survive in this strange new world.

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The Player's Guide to Dungeon Crawling - Matthew Phillion - The Dungeon Crawlers
The Player's Guide to Dungeon Crawling

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Summary: After a few weeks trapped inside a cursed tabletop role-playing game, the players--Eriko the rogue, Morgan the cleric, Tamsin the mage, Cordelia the barbarian, Jack the ranger, and Tobias the bard--have become fixtures in the fictional town of Moderate Expectations, doing things adventures do. Whether it's slaying ogres or saving children from actual bogeymen, the adventurers are learning their roles and becoming weirdly comfortable with the concept of being heroes locked in a game world. But when a terrifying threat bubbles up out of a broken mine shaft and threatens their starting zone and adopted home, the gang will need to go on a real dungeon crawl into the subterranean world below, where they'll learn just how dangerous this imaginary world is to them and how high the stakes can be for the people who live here. It's time for the Dungeon Crawlers to level up, face down their greatest challenge yet, and find out just how big the world they've found themselves trapped in really is... and how long it's been holding players like them prisoners. So grab your gear, check your spell list, and make sure you've got plenty of torches--it's time to go spelunking, RPG-style.

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The Dungeoneer's Bestiary - Matthew Phillion - The Dungeon Crawlers
The Dungeoneer's Bestiary

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Summary: The first rule of adventuring: don't split the party. The Dungeon Crawlers should know better. While they've only been trapped in the cursed role playing game they now call home for a short time, most of the party are well-versed in tabletop gaming. Whether in the real world or trapped in a fantasy one, you just don't split the party. Which is why, when Eriko, the group's rogue, decides to let curiosity get the better of her and run off on her own, everyone knows nothing good will come of it. And "no good will come of it" means a pack of feral cannibalistic undead, led by an ancient evil, who takes a special interest in the group's talented, if ridiculous, bard, Tobias. Joined by a shadowy creature whose goals coincide with their own, the rest of the group--Morgan the cleric, Jack the ranger, Cordelia the barbarian, and Tamsin the mage--find that to survive, and rescue their friends, they're going to have to split the party even further. Are they clever enough to get away from a pack of ravenous ghouls alive, or will this be the Total Party Kill they've dreaded since they first arrived in this game world? The Ghoul Slayer's Guide is the third novella in the The Dungeon Crawlers series. Find their earlier adventures in the Players Guide to Dungeon Crawling and the Dungeoneer's Bestiary.

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The Ghoul Slayers - Matthew Phillion - The Dungeon Crawlers
The Ghoul Slayer's Guidebook

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Summary: The Dungeon Crawlers have done the unthinkable: they’ve split the party. After defeating another adventuring party from the “real” world—fellow players long trapped in the game world who treat Revery as their own private hunting ground to be conquered and abused—the Dungeon Crawlers emerged victorious but broken, with one of their number fallen and lost in battle. Some want to seek out revenge for their lost friend, while others believe somewhere in Revery there is magic to bring someone back from the dead, and want to find it. Both quests for revenge and resurrection will reveal new enemies, new allies, and dark secrets about the nature of Revery itself. They will learn how it draws players into a world where an RPG has become real, and whether or not anyone can ever go home again. But to do so, they need to break the party in two. Can they survive apart, or will the oldest rule in RPGs prove to be true in a world where games are deadly real?

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Splitting the Party - Matthew Phillion - The Dungeon Crawlers
Splitting the Party
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