Word Count: Information not available
Summary: Echo, the unwilling heir to Atlantis, never intended to be a hero. After she and her friends—the magician Barnabas Coy, Artem, son of the Amazons, and the unwitting were-shark, Yuri—were forced to stop a war between Atlantis and the surface world not long ago, Echo thought her adventuring days were over. She headed out with her companions on the ghost ship the Endless, unsure where the sea would take them. But the war they stopped had consequences. The explosive final battle woke something dark and sinister buried for centuries in Poseidon’s Scar, a near-bottomless trench near the borders of Atlantis. That evil force has begun to make its way across the ocean floor, headed toward the coast and leaving a trail of carnage in its wake. To stop this ancient evil, Echo and her crew will have to race across the seven seas, teaming up with Amazons and Atlanteans, sea spirits and river gods, to retrieve the mystic artifacts they need to send this monstrous force back to its watery resting place. Along the way, they’ll reunite with missing friends, discover new allies, and face challenges they’ve never seen before, from mysterious necromancers to Lovecraftian cults. Will this ragtag bunch of warriors, magicians, smugglers, and were-sharks be enough to save the world again? Or will the darkness rising from Poseidon’s Scar being a new age of terror?
Word Count: Information not available
Summary: For six lifelong friends, it was supposed to just be a simple game night. But when they break out a new, classic high-fantasy style game—half tabletop RPG, half dungeon-crawling board game, simultaneously familiar and unexplored—for a test run, they find themselves transported into the game’s setting, living the lives of their made-up characters, where the dangers, and the monsters, are deadly serious. Left with little choice but to jump headlong into their roles, Cordelia, Morgan, Jack, Eriko, Tamsin, and Tobias will have to become the heroes they were just pretending to be to stop a nightmare creature’s reign of terror… or find out if life and death in this fictional setting is as real as it seems. Ranger and cleric, barbarian and thief, bard and magician: they'll have to combine all of their new-found abilities to stop a creeping evil and to survive in this strange new world.
Word Count: Information not available
Summary: After a few weeks trapped inside a cursed tabletop role-playing game, the players--Eriko the rogue, Morgan the cleric, Tamsin the mage, Cordelia the barbarian, Jack the ranger, and Tobias the bard--have become fixtures in the fictional town of Moderate Expectations, doing things adventures do. Whether it's slaying ogres or saving children from actual bogeymen, the adventurers are learning their roles and becoming weirdly comfortable with the concept of being heroes locked in a game world. But when a terrifying threat bubbles up out of a broken mine shaft and threatens their starting zone and adopted home, the gang will need to go on a real dungeon crawl into the subterranean world below, where they'll learn just how dangerous this imaginary world is to them and how high the stakes can be for the people who live here. It's time for the Dungeon Crawlers to level up, face down their greatest challenge yet, and find out just how big the world they've found themselves trapped in really is... and how long it's been holding players like them prisoners. So grab your gear, check your spell list, and make sure you've got plenty of torches--it's time to go spelunking, RPG-style.
Word Count: Information not available
Summary: The first rule of adventuring: don't split the party. The Dungeon Crawlers should know better. While they've only been trapped in the cursed role playing game they now call home for a short time, most of the party are well-versed in tabletop gaming. Whether in the real world or trapped in a fantasy one, you just don't split the party. Which is why, when Eriko, the group's rogue, decides to let curiosity get the better of her and run off on her own, everyone knows nothing good will come of it. And "no good will come of it" means a pack of feral cannibalistic undead, led by an ancient evil, who takes a special interest in the group's talented, if ridiculous, bard, Tobias. Joined by a shadowy creature whose goals coincide with their own, the rest of the group--Morgan the cleric, Jack the ranger, Cordelia the barbarian, and Tamsin the mage--find that to survive, and rescue their friends, they're going to have to split the party even further. Are they clever enough to get away from a pack of ravenous ghouls alive, or will this be the Total Party Kill they've dreaded since they first arrived in this game world? The Ghoul Slayer's Guide is the third novella in the The Dungeon Crawlers series. Find their earlier adventures in the Players Guide to Dungeon Crawling and the Dungeoneer's Bestiary.
Word Count: Information not available
Summary: The Dungeon Crawlers have done the unthinkable: they’ve split the party. After defeating another adventuring party from the “real” world—fellow players long trapped in the game world who treat Revery as their own private hunting ground to be conquered and abused—the Dungeon Crawlers emerged victorious but broken, with one of their number fallen and lost in battle. Some want to seek out revenge for their lost friend, while others believe somewhere in Revery there is magic to bring someone back from the dead, and want to find it. Both quests for revenge and resurrection will reveal new enemies, new allies, and dark secrets about the nature of Revery itself. They will learn how it draws players into a world where an RPG has become real, and whether or not anyone can ever go home again. But to do so, they need to break the party in two. Can they survive apart, or will the oldest rule in RPGs prove to be true in a world where games are deadly real?
Word Count: Information not available
Summary: Sierra Court Blues transports the reader on a mind-bending adventure as its main character, Bo Kineally, a young husband and father, burns the candle at both ends to make his rock-n-roll dreams come true. Can he strike a balance between his dreams and responsibilities? Sierra Court Blues leaves nothing to the imagination with gripping characters, dysfunctional band members and heart wrenching drama. It is a roller coaster of desire, lust and betrayal as Bo is torn between these two worlds.

Word Count: Information not available
Summary: Kerry Vance is a legend, a leather lunged, Grammy nominated, heavy metal madman. When he dies under mysterious circumstances at the beginning of his latest tour, his fans are crushed. To the outside world it looks like just another rock-n-roll tragedy, another talented musician done in by excess. But there is much more at play than his family and friends realize. As his friends try to come to terms with their loss a mysterious woman from Kerry's past comes to them and tells them that Kerry's death was no accident. And, if things are to be set right, they'll have to be willing to put everything on the line.

Word Count: Information not available
Summary: Cuddle up with us this Valentine's Day! Wyngraf is proud to present our first special edition! Fill your heart with these cozy fantasy romances—or just get your fix of magic and adventure until our next issue arrives. The 2023 Romance Special contains two stories from rising stars in fantasy romance.

Word Count: Information not available
Summary: Vixen would sell her soul to get into the Bleach Babes and, if she isn’t careful, she might just get what she wants. One of the most exclusive influencer co-ops in LA, the Bleach Babes live and work together in one big house where they have it all: popularity, talent, and beauty. Their leader? Supermodel Margo, a woman as sinister as she is sexy. After Margo agrees to take Vix under her wing—and into her bed—Vixen moves in and begins hustling. Success comes hard and fast, but the glitz and glamor comes with a price that may cost her her sanity… and her life.

Word Count: Information not available
Summary: Lou, a queer woman, returns to her hometown to stop her grandmother from marrying Lou’s childhood best friend. She hasn’t visited in several years, and she and her best friend have yet to make peace with the death of his sister. When Lou discovers her grandmother’s obsession with taxidermy, she attempts to leave, but her grandmother has a sinister plan in store for Lou. She won’t be going anywhere anytime soon.

Word Count: Information not available
Summary: A retelling of Beauty and the Beast set against the story of Moses and the Golden Calf.

Word Count: Information not available
Summary: Sometimes, life is completely unfair. Spoiled teenager Jenny Halpen's parents were against her going on a cruise, but her doting uncle didn't see it that way. He thought it a fine graduation gift for his favorite (and only) niece. Unfortunately, before Jenny has a chance to enjoy the voyage, the Cassandra collides with a meteor shower, and her escape pod is separated from the others. Landing on an uninhabited world might not be so bad if Jenny's pod-mates were human, but they're not. They're poodles...all three of them...and not just your garden-variety poodles, either. They're the telepathic Royal Family of Canaris, and they're of the opinion that Jenny's now their servant, existing only to protect and serve them. Robinson Crusoe had it easy!

Word Count: 33450
Summary: One hundred years after being driven out of a small Irish town, a vampire returns...or does he?

Word Count: 34577
Summary: When the teenaged author met a group of sight-seeing vampires on Savannah Beach, it was a life-changing experience for all of them.

Word Count: Information not available
Summary: When it's discovered a prep school teacher was once a romance novel cover model, his life is turned upside-down.

Word Count: 80000
Summary: She loathes him but the cult beckons. 1908, the height of the British Empire. Clara’s autonomy is shattered when her long-absent husband summons her to join him at his eerie sect’s headquarters, insulated on a sparsely inhabited island in the Bahamas. After a harrowing sea voyage, Clara and her children disembark into an unfamiliar landscape and climate. The children explore the marvels and mysteries of Andros Island and develop friendships with a Bahamian family, while Clara struggles to find her place as a woman within the cult. But what seems at first to be a spiritual haven for Clara reveals itself to be a monster-worshiping cult intent on draining her family of more than their fortune. Must Clara give up her quest for independence to protect her children from the cult’s depraved attempts to consume their life essence?
Word Count: Information not available
Summary: Rose Titus, author of The Vampire Next Door Trilogy, now brings together a collection of her best short stories. Here in this book you will find tales of vampires, werewolves, witches, ghosts, space aliens, and even a few angels. These stories answer questions such as where do we go after we die? What is the future of this planet? And what is the future of humanity? There are also stories of young runaways, old hippies, worried mothers, troubled families, love gone horribly wrong, selfish billionaires, people who find themselves suddenly homeless, old men with their recollections of days gone by, and girls gone wild! There may even be a murder or two.

- Fantasy
- Fantasy - Comedy
- Fantasy - Dark Fantasy
- Fantasy - Magical Realism
- Fantasy - New Adult
- Fantasy - Paranormal
- Fantasy - Young Adult
- Horror
- Horror - Angels & Devils
- Horror - Comedy
- Horror - Gothic
- Horror - New Adult
- Horror - Occult
- Horror - Post-Apocalyptic
- Horror - Shifters
- Horror - Vampires
- Horror - Werewolves
- Paranormal
- Paranormal - Angels & Devils
- Paranormal - Comedy
- Paranormal - Dark
- Paranormal - Ghosts & Haunted Houses
- Paranormal - Magical Beings
- Paranormal - Shifters
- Paranormal - Vampires
- Paranormal - Young Adult
Word Count: Information not available
Summary: "This was a good time for silent reflection, to ask myself how—in all the rumored worlds—I’d arrived here." All she wanted was a secure home, but Maddie’s problems just got bigger. GIANTS’ GATE is a standalone MAGE ERA prequel to the WOODSPELL SERIES and one of the TALES OF ARDONNA. Content Advisory: Contains adult themes and situations and spoilers for River’s Roar

Word Count: 13200
Summary: In Space, No One Can Hear You Sing … Grayson Eck's life is a drag, in all the best possible ways. He's perfectly happy working in the belt alone as a wildcatter, prospecting asteroids by … well, not exactly by day. At night, he transforms into the Inner System's most famous Valeriana Storm — a secret identity that even his closest friends and family don't know about. When someone tries to steal one of Greyson's mining scores, he has half a mind to just toss the guy off his rock and into open space. But that all changes when he discovers the stranger's identity — and that he knows Greyson's secret. Now he's being chased by a pirate, and has to decide what to do with the apparent thief while also putting on his show. What's a space drag queen to do?

