Word Count: 87000
Summary: Professor Bryce MacLeod has devoted his entire life to environmentalism. But how effective can he be in saving the planet when he can’t even get his surly neighbor to separate his recycling? Former Queen’s Enforcer Mal Kendrick doesn’t think his life could get any worse: he’s been exiled from Faerie with a cursed and useless right hand. When he’s not dodging random fae assassins in the Outer World, he’s going toe-to-toe with his tree-hugging neighbor. And when he discovers that the tree-hugger is really a druid, he’s certain the gods have it in for him—after all, there’s always a catch with druids. Then he’s magically shackled to the man and expected to instruct him in Supernatural 101. All right, now things couldn’t possibly get worse. Until a mysterious stranger offers a drunken Mal the chance to gain back all he’s lost—for a price. After Mal accepts, he discovers the real catch: an ancient secret that will change his and Bryce’s life forever. Ah, what the hells. Odds are they won’t survive the week anyway.

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Summary: After a few weeks trapped inside a cursed tabletop role-playing game, the players--Eriko the rogue, Morgan the cleric, Tamsin the mage, Cordelia the barbarian, Jack the ranger, and Tobias the bard--have become fixtures in the fictional town of Moderate Expectations, doing things adventures do. Whether it's slaying ogres or saving children from actual bogeymen, the adventurers are learning their roles and becoming weirdly comfortable with the concept of being heroes locked in a game world. But when a terrifying threat bubbles up out of a broken mine shaft and threatens their starting zone and adopted home, the gang will need to go on a real dungeon crawl into the subterranean world below, where they'll learn just how dangerous this imaginary world is to them and how high the stakes can be for the people who live here. It's time for the Dungeon Crawlers to level up, face down their greatest challenge yet, and find out just how big the world they've found themselves trapped in really is... and how long it's been holding players like them prisoners. So grab your gear, check your spell list, and make sure you've got plenty of torches--it's time to go spelunking, RPG-style.
Word Count: 90000
Summary: They say the enemy of the enemy is your friend. But sometimes it's hard to know the true enemy--and harder still to know who your true friends are. As a hunter, Constance Jaeger grew up believing that all vampires were evil. But now the Accords say they are citizens with rights. Constance is dubious. And her doubt grows when a vampire who scoffed at the Accords has murdered a neighborhood cop who looked out for the homeless, the sort of cop even the street kids trusted. She wants revenge. Her strongest ally against the rogue bloodsucker is the charming, fiddle-playing Valentine McBain. He's seeking vengeance for a beloved servant and friend killed by the same vampire. The only problem? Valentine is a vampire too. She doesn't want to trust him, but she may not have a choice. The deeper they dig into their mutual foe's machinations, the bigger the problems they uncover. Simple revenge rapidly turns into a tangled web of corruption, trafficking, and sorcery, until Constance and Valentine are the only ones who can stop the summoning of a demon powerful enough to destroy an entire city. Assuming they can work together long enough to do it.

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Summary: Fast-paced Action-Adventure for fans of D&D and hopeful dark fantasy. A reckless young thief lands himself in a team of misfit spies. Their mission, to stop an apocalyptic war bearing down on his home. But at what cost? Our hero, Birger, must pull off a reverse heist while confronting a magically enhanced giant and an army of greenskins. He relies on his endurance, wit, charm, and the unwavering support of his friends – both in battle and psychologically – to push through. What better place to find hope than in the darkness? This detailed high fantasy world was created through d&d and narrative tabletop war campaigns with real people.

Word Count: 18600
Summary: “Your Path is muddy, Kelnaht, but don’t think avoiding the puddles will make it easier to travel.” Kelnaht, a cloud elf, is a truth seeker caught between love and faith when a murder committed ten days before Solstice reveals an illicit affair between two tree elves he desires more than he can admit. Kelnaht’s former lover Ianys once betrayed him, and the shunned forester Taruif is not allowed to talk to anyone but the guide, their spiritual pathfinder. When Taruif turns out to be the only witness to the crime, Kelnaht must suppress his forbidden feelings or face the ire of the elders. Ianys is terrified the tribe will blame Taruif for the crime, and despite their painful history, Kelnaht tries to keep his impulsive ex-lover from sacrificing his freedom for an impossible love. If Taruif and Ianys’ affair becomes known, Ianys will lose his daughter. Kelnaht finds himself yearning to claim both Taruif and Ianys at the coming Solstice and turns to the guide, who gives him only cryptic advice. It is up to Kelnaht to prove Taruif’s innocence and find a path free of puddles and mud for all three of them. This is the single ebook release of the first Act of A Triad in Three Acts

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Summary: The first rule of adventuring: don't split the party. The Dungeon Crawlers should know better. While they've only been trapped in the cursed role playing game they now call home for a short time, most of the party are well-versed in tabletop gaming. Whether in the real world or trapped in a fantasy one, you just don't split the party. Which is why, when Eriko, the group's rogue, decides to let curiosity get the better of her and run off on her own, everyone knows nothing good will come of it. And "no good will come of it" means a pack of feral cannibalistic undead, led by an ancient evil, who takes a special interest in the group's talented, if ridiculous, bard, Tobias. Joined by a shadowy creature whose goals coincide with their own, the rest of the group--Morgan the cleric, Jack the ranger, Cordelia the barbarian, and Tamsin the mage--find that to survive, and rescue their friends, they're going to have to split the party even further. Are they clever enough to get away from a pack of ravenous ghouls alive, or will this be the Total Party Kill they've dreaded since they first arrived in this game world? The Ghoul Slayer's Guide is the third novella in the The Dungeon Crawlers series. Find their earlier adventures in the Players Guide to Dungeon Crawling and the Dungeoneer's Bestiary.
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Summary: Fabren Lacalian never foresaw consequences like this. Teaming with his master for a vengeful prank, the half-human magician forged a false prophecy to embarrass the wizards who belittled them. But after his teacher is murdered by a sinister pretender claiming to be the heir they foretold, the terrified apprentice flees for his life as the sole custodian of the truth. Riddled with guilt and hunted by assassins, Fabren finds an unlikely ally in an archivist who believes wholeheartedly in the escalating lie. And with only his meager keyhole magic to protect them from the vile usurper’s minions, the sham seer may be the author of everyone’s destruction. Can Fabren end the madness before the realm falls to its doom? The Keyhole Wizard is the thrilling first book in The Doorway to Magic high fantasy series. If you like underdog heroes, dire stakes, and unique systems of sorcery, then you’ll love Susan and John Ruff’s dive into destiny.

Word Count: 24,074
Summary: While Sacrum Umbra showed us the darkness of our own shadow, and In Ventre Tuo the guts of our inner monster, The Lesser Apocrypha is still another beast altogether. Meant to gather together the stranger stories, it contains some of the more surreal and ephemeral stories, the ones that just are without much rhyme or reason. Stories like an odd moment in the park, the strange child who won't stop haunting you, an alien invasion that gets very personal, an AI born of a lolcat, monsters in the woods, and a spell gone terribly wrong.

- Horror
- Horror - Fairy Tale/Folklore
- Horror - Ghosts & Haunted Houses
- Horror - Man-Made Horrors
- Horror - Monsters
- Horror - Mythic
- Horror - Psychological
- Horror - Weird Horror
- Paranormal
- Paranormal - Magical Beings
- Paranormal - Monsters
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Aliens
- Sci Fi - Near Future
- Sci Fi - Robots/Androids
Word Count: 100000
Summary: They say, “Never work with androids or children.” Quirk had one job to do, deliver papers to a Milan mafia boss, before leaving Earth for his home in the asteroids. But that was before being tailed, poisoned—oh, yes—and hijacked into raising foulmouthed fourteen-year-old convent girl Angelika Moratti, aka Moth, who'd rather see him asphyxiate in space. Fleeing assassins, Quirk, Moth and her syRen® android S-0778 ride the space elevator to the Moon, where Quirk hires on to hunt an ex-terra-former who somehow used an android to murder his doctor. But which android of the two hundred under Lunaville’s dome? The trail of bodies grows, time is running out; the only way they can save the dome and the two thousand souls beneath it is to solve The Mandroid Murders. Genres: Science Fiction / Thriller / Mystery / Adventure / LGBT and Non Binary Market: Adult

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Summary: Josephine Mann is down to her last five dollars and in desperate need of a job when a chance encounter with Professor Alistair Conn completely upends her life. Soon she (and her cat) have steady employment, a new home, and a string of adventures that quite takes her breath away! Steampunk meets Dime-Novel in this first volume of The Conn-Mann Chronicles series. Thrill to the escape from an airship disaster. Take part in the battle aboard a moving train. Travel by steam car and mechano-velocipede to thwart the villain and reclaim the professor's automaton, The Marvelous Mechanical Man. And as a special bonus, read an excerpt from one of Jo's favorite dime-novels at the beginning of each chapter. Told from the first-person perspective of the very forward-thinking Jo, you will meet a collection of quirky characters that will charm and delight you.

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Summary: Josephine Mann is bored. New York City had better watch out! Set in an 1874 that never exactly was, and following the events of The Marvelous Mechanical Man, Jo is left to her own devices while Alistair Conn testifies at the trial of the villain Paul Blessant. But Jo is never one to sit idly by, and soon finds herself caught up in a whirlwind of blackmail, deception, and danger as she tries to help her childhood friend, Bridget Doyle, now Mother Mary Frances of the convent where they were raised, get to the bottom of things! If you like your heroines sassy, self-reliant, and Steampunk, then this book is for you!

Word Count: 73440
Summary: Once upon a time, two handsome young princes fell in love, faced down adversity, and lived happily-ever-after…until one romantic evening, they unwittingly ate a confection laced with a mind-wiping toxin. In this light fantasy world, four realms have settled into an uneasy peace. A surprise twist to a prearranged marriage agreement spawns this story of unexpected love, newfound courage, and heroic adventure. Join Princes Efren and Marcelo on their heart-warming journey as they sort through misleading twists and turns to defeat devious foes. Twice! Contains the stories: The Contingency Plan: An untimely death throws a marriage arrangement, the final phase of a treaty, into disarray. Now the Crown Prince of Zioneven can make his own choice from among the princess’s younger siblings. As a royal son in the matriarchal sovereignty of Sheburat, Prince Marcelo grew up knowing Royal sons never married. Never. Period. Except Prince Efren isn’t from Sheburat, and he has other plans. The Best-Laid Plans: A death that wasn’t what it seemed … A kidnapping that isn’t what it seems … Time is running out. Enmeshed in political intrigue, death, and a kidnapping, will Prince Efren untangle the web of clues in time to save his naïve young husband, or will Prince Marcelo dig deep to discover a previously untapped inner strength and determination to facilitate his own survival? Change of Plans: Once upon a time, two handsome young princes fell in love, faced down adversity, and lived happily-ever-after… until one romantic evening, they unwittingly ate a confection laced with a mind-wiping toxin. Are their chances at rekindling their love doomed? Or will their ignominious new beginning propel them toward a more teasingly fun rapport? Also contains three bonus scenes not included with the individual stories.

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Summary: For six lifelong friends, it was supposed to just be a simple game night. But when they break out a new, classic high-fantasy style game—half tabletop RPG, half dungeon-crawling board game, simultaneously familiar and unexplored—for a test run, they find themselves transported into the game’s setting, living the lives of their made-up characters, where the dangers, and the monsters, are deadly serious. Left with little choice but to jump headlong into their roles, Cordelia, Morgan, Jack, Eriko, Tamsin, and Tobias will have to become the heroes they were just pretending to be to stop a nightmare creature’s reign of terror… or find out if life and death in this fictional setting is as real as it seems. Ranger and cleric, barbarian and thief, bard and magician: they'll have to combine all of their new-found abilities to stop a creeping evil and to survive in this strange new world.
Word Count: 22181
Summary: Albert Manlii has walked this earth for more than two thousand years, but survival on his own was never easy. Now he leads a faction of highly organized vampires who carefully guard the secret of their existence. Unlike the old days, potential recruits are carefully selected and presented with an offer. Phillip Brewer has weeks to live—if he lets his disease run its course. He doesn’t want to die, but given a choice, will his desire to live outweigh his concerns about the vampires’ ethics? When the new recruit’s missteps are cause for concern, can Albert control the fallout, or will Phillip’s life once again be torn apart? Keywords: gay, bisexual, paranormal, romance, vampire, vampires, paranormal, death, considering suicide, bloodmates, fated mates, novella, ebook

Word Count: 66500
Summary: Aviana Aquila does not have much, but she does have structure. No home but whatever she is currently assigned to, no family, and the closest to a relationship she has is a not very clandestine affair with her emotionally inhibited commanding officer, with whom she dreams to run away. As an Imperial soldier, ever on deployment, she knows she may die at any moment. As a commander, she knows she will need to order people to their deaths. After years on years, she is dull to all of that, existing to exist. But when an Alliance Admiral comes aboard on what was just supposed to be a routine mission, her structured semblance of a life is completely overturned. The Admiral is not a normal being, and possibly insane. Yet her presence may save Aviana in more ways than one and make her rediscover the woman she loves. A stand-alone book in the Worlds of the PACT universe.

Word Count: 70000
Summary:

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Summary:
Music and magic. Steampunky science. The Dissolution is coming.
Eighteen year old recluse Sam van Oen lives with his aunt, takes online college courses, works in technical support, and tries not to remember the freak storm that killed his parents ten years ago. But anxiety and reclusion bring up memories he doesn’t want. Just as Sam gathers courage to send in his application for college away from home, the temperature drops and the sun goes dim. Ice forms in August, and a portal opens in his fireplace. This time, Sam can't run. This time he's sucked in. Now Sam must survive in the flourishing capital of ten alien species, home to thousands who can change the Symphony underlying the universe and alter reality. Sam’s anxiety attacks and fear of crowds transforms the Nether into a frightening, expansive city. To find his home again, Sam must learn to control the music inside him, while devastating voids threaten to destroy the Nether and everyone he has grown to love. "Simply Put, This is a Brilliant Book. Read it Now." -Scattered Thoughts and Rogue Words Blog If you're looking for an awesome ride across multiple homeworlds filled with magic, science, music, and diverse alien species, don't miss the first book in William C. Tracy's Dissolution Cycle! The Dissolution Cycle (Epic Space Opera, LGBT): Book 1: The Seeds of Dissolution Book 2: Facets of the Nether Book 3: Fall of the Imperium Book 4: Tales of the Dissolutionverse (Novella collection)
- Fantasy
- Fantasy - Heroic
- Fantasy - LGBTQ+
- Fantasy - New Adult
- Fantasy - Steampunk
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
- Sci Fi
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - First Contact
- Sci Fi - Galactic Empire
- Sci Fi - LGBTQ+
- Sci Fi - New Adult
- Sci Fi - Science Fantasy
- Sci Fi - Space Opera
- Sci Fi - Steampunk
- Sci Fi - Young Adult
Word Count: 35000
Summary: Also written by Karen Blakely, Jenniffer Lee, RA Gates, and Cheryl Mahoney You think you know the story – prince gets cursed, girl meets Beast, they fall in love and live happily ever after. If only it was that simple. But dating is tough even in the best of circumstances. Ever since the fateful day when we let that horrible Good Fairy into the castle, our lives have been on hold. When she turned our bad-tempered prince into a Beast, she lumped us, his loyal servants, into the curse too, just because she assumed his rude behavior was our fault. Theodore the butler should never have let her in, and the rest of us should have helped bar the door. Now Theodore is an armchair, and we’re all trying to carry on our duties as a piano, a coat rack, a bookcase and the like. At least we have Robert to clean up the pink sparkles piling in the corners from the Good Fairy’s curse, since he’s a mop now. We know we just need the Beast to fall in love to break the spell. We’re all doing whatever we can to help him find True Love, one visitor at a time, hoping the right person finally comes along–but will the Beast ever learn to love?

Word Count: 87700
Summary: What magic does the Library hold? Adopted at birth by a loving family of magic users, fifteen year old Ryn desperately wants to fit in, but the law is clear: only those with documented bloodlines use magic. If Ryn’s birth parents remain unknown, she will be denied the use of magic along with the knowledge and training those ancestors could provide. When Ryn receives an unexpected invitation to search for her legacy in the closely guarded ancestral Library, she leaps at the chance. With its odd passageways and hidden treacherous rooms, the Library holds powerful knowledge, keys to ancient mysteries, and potentially, Ryn’s heritage. To her dismay Ryn’s quest is thwarted by the very tutor who committed to mentoring her. Time is short, and access to the Library will end with her tutor’s departure. If Ryn can’t find her heritage before she comes of age, her chance to become a magic user will disappear. Find out what happens in The Slayer's Magic by C.J. Hosack! Genres: Epic Fantasy / Young Adult / Fantasy Adventure / Gay / LGBT Market: YA, Adult

Word Count: 85000
Summary: The fate of Lida looms. Agetha thought her fate was sealed, pushed to the edge of the colony to die. But with the revelation that the biomass is not only intelligent, but sentient, changes to colony are accelerating, threatening its very existence. Those who were controlled by the biomass once again have free will. Now, the human colonists are raising their voices and for the first time really influencing their new home. The planet-wide consciousness is slipping into a crisis of identity, when it doesn’t even have a sense of self. The wilds surrounding the colony are becoming increasingly unstable, and the colonists find themselves divided into those who have been touched by the biomass and those who are still wholly human. Can one small colony survive its inner conflicts as well as the titanic might of an entire planet?

- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Aliens
- Sci Fi - Colonization
- Sci Fi - Distant Planet
- Sci Fi - Dying Earth
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - First Contact
- Sci Fi - Generation Ship
- Sci Fi - Hard Sci Fi
- Sci Fi - Human Evolution
- Sci Fi - LGBTQ+
- Sci Fi - Space Exploration
- Sci Fi - Space Opera
- Sci Fi - Terraforming
