Word Count: 97000
Summary: Even a pacifist vampire can be pushed too far. Threatening his love is a hard limit. Vampire Creed Lowell’s life was altered fifty years ago at the hands of an ancient being known only as The Source, right before rogue members of the cult he belonged to destroyed their way of life. Just as Creed discovers the identity of the responsible party for that terrible tragedy, temptation is placed in his path in the form of grad student Roman San Angelo, a stubborn, proud, infuriating man who’s everything Creed ever wanted in a partner. When Creed’s past catches up to them, Roman is snatched from his grasp and Creed is forced into hiding, saddled with the care of his former mentor. He’s the only one strong enough to heal them and prevent a catastrophic event, though his rage builds the longer he’s kept from his love. When Roman’s safety is threatened once more, the two are finally reunited, and Creed is devastated to see the physical effects of Roman’s run-in with The Source. He wants nothing more than to secret Roman away and share whatever time they have left on this Earth in peace. But once again, Creed is forced to sacrifice everything when an old enemy sets their sights on his unique genetic makeup and skills. This time, it’s Creed who’s taken, and Roman will do whatever it takes to rescue him, even if it means trusting the being that nearly ended his life. With the help of Roman’s long-suffering uncle, a determined FBI agent, and a mysterious benefactor with a multitude of resources at his disposal, they’ll need to bring down a shadowy financial powerhouse and put an end to their villainy before it’s too late for Creed to have a life with his beloved. Moonwish is a continuation of the events in Sundowners and the books should be read in order. The events of this story are resolved by the end, but Roman and Creed will continue to work towards a resolution of the series’ story arc in future books. For readers 18 and over.

Word Count: 129000
Summary: WANTED: Counselor for child trauma victims at scenic boarding school in northern Arkansas. Must be open-minded, flexible, and ready to travel at a moment's notice. Patience, extreme vigilance, and discretion required. Generous compensation guaranteed. Veteran teacher and counselor Delaney Frost accepts a job at Havenhart Academy and soon learns that not only are her new charges “gifted," but that within her resides a power so rare and precious, it can be used to heal others. When danger arrives at the academy gates, Delaney and her mysterious yet alluring boss will fight to protect the children from a megalomaniac out for revenge and the destruction of all she holds dear. Welcome to Havenhart Academy.

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Summary: Welcome to the last of the great flying Cities! It’s 9172, YE (Year of the Empire), and the future has forgotten its past. Soaring miles over the Earth, Autumn, the sole surviving flying city, is filled to the brim with the manifold forms of humankind: from Human Plus “floor models” to the oppressed and disfranchised underclasses doing their dirty work and every imaginable variation between. Valerius Bakhoum is a washed-up private eye and street hustler scraping by in Autumn. Late on his rent, fetishized and reviled for his imperfect genetics, stuck in the quicksand of his own heritage, Valerius is trying desperately to wrap up his too-short life when a mythical relic of humanity’s fog-shrouded past walks in and hires him to do one last job. What starts out as Valerius just taking a stranger’s money quickly turns into the biggest and most dangerous mystery he’s ever tried to crack – and Valerius is running out of time to solve it. Now Autumn’s abandoned history – and the monsters and heroes that adorn it – are emerging from the shadows to threaten the few remaining things Valerius holds dear. Can the burned-out detective navigate the labyrinth of lies and maze of blind faith around him to save the City of Autumn from its greatest myth and deadliest threat as he navigates his feelings for his newest client, the handsome golem Alejandro?

Word Count: 80000
Summary: Beware the demon prince who's sick and tired of running. Federico Duomo is dead, to begin with. But this is only the first bit of Shax's problems resolved. Powerful crime lords and an obscenely wealthy oligarch are still determined to destroy him and his crew, and Fluffy's original owner may be coming after the Brimstone now, too. It would be splendid to be able to take on one thing at a time. Adding to the external conflicts, life on board the Brimstone has only grown increasingly stranger. Shax has no idea what to do with the seven partly human children that Heckle rescued from slavers. Heckle himself has grown short-tempered, even with Mac. Someone from Julian's past catches up to them on Barbary. It's enough to put a demon off his cinnamon buns. Shax isn't panicking, though. In fact he's had it up to his handsome royal nose with the people he loves having to live in constant fear. The fox has turned at bay and the Brimstone's enemies are in for a shock. The demon prince of thieves is coming for them.

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Summary: A Scotland Yard Inspector hunts something more dangerous than werewolves through the gaslit streets of London. Royston Jones, unacknowledged bastard of a high-born family, is determined to track the killer before more young women fall to his knife. But his investigation puts him in the way of a lord who is a clandestine werewolf and the man’s fiancée , a woman alchemist with attitude and a secret of her own. Will they destroy Royston to protect their covert identities, or will they join with him to hunt the hunter?

Word Count: 53,000
Summary: “Orcs are the answer but what is the question?” Elias is a priest at the Temple of the Divine Sibyl. When he becomes lost in the woods after his brother’s hunting party abandons him, it’s just his luck that he’d stumble upon an angry orc caught in a trap. Unable to stomach the suffering of others, Elias throws self-preservation to the wind and frees the orc. Then Gurrkk—that’s a name?—ends up leading him to safety. Gurrkk finds himself rather smitten by the sweet, awkward human. He’s always been fascinated with his people’s sworn enemy, and now he has a life debt to fulfill to maintain his honor. Hiding an orc among the temple’s crypts wouldn’t have been Elias’s first choice but Gurrkk is stubborn about leaving. As they learn each other’s languages and spend more time together, Elias realizes they’ve become friends… and maybe more. And when the dying sibyl gives her last prophecy, Elias knows it wasn’t chance that brought them together, it was the gods. But why? This is a sweet, ace romance, so no sexy times, but plenty of snuggles and cuddles!

Word Count: 115000
Summary: Aaron Okonkwo, a Nigerian scientist, travels with a crew in the 24th century to evaluate Viridis, which proves to be a beautiful and fabulous world. There, Aaron discovers a strange, alien species and amazing machines and technology left in a vast underground complex by a mysterious race called the Creators. Aaron soon falls under the irresistible, seductive spell of Nightsong, a green alien female with ominous and bewitching powers. However, an even greater danger rises. He will be forced to fight for the planet’s survival against a ruthless invasion of many ships to conquer and enslave the planet – just as Africa itself was once enslaved. Aaron knows it’s A Senseless Act of Beauty to try to reclaim his ancient warrior heritage and fight back against such overwhelming odds, but he knows he must try.

Word Count: 73,151
Summary: Time travel. For mages, it violates their number one rule: what the Mother has written, let no one unwrite. The Mother writes the destinies of the creatures on the world of Karishian. If her writings were undone, it is feared that Creation itself could be undone. The dark mage Morgorth takes this rule to heart, but there are others who do not. Morgorth is about to claim a stone of power when it is stolen from him by a female mage he hasn't seen in decades. As they struggle for the stone, she activates it, and Morgorth is unwillingly plunged into another time and another place. It isn't long before he realizes what time he's found himself in and there are a few familiar faces. Most notable is a much younger version of Aishe. His mate. Living with a tribe who will be massacred, caring for a young lad who will become his mate, and fighting a battle against a mage who can travel from past to future at a whim—Morgorth's life has never been easy but now he must contend with the will of the Mother. Unable to change the future and the tragedies of Aishe's life, he must decide what his role in his mate's past will be, and ask himself one vital question: how does one defeat time?

Word Count: 22700
Summary: When yet another wave of colonizing Felters arrives to strengthen their fortress on the forest’s edge, Velu, an indigenous hunter, knows they bring only pain and death. But with them arrives an intriguing older woman who hunts legends. When Velu learns the woman, Lady Greyback, shares his terrifying visions of the ancient scorpion god, Ajakava, she invites him to research what they mean. But the Felters grow hostile, blaming Velu and the other hunters for deaths in a doomed expedition through the forest. Meanwhile, the visions become ever more persistent, hinting the god is awakening. When a second Felter expedition seeks to extend their reach to the capital beyond the forest, only Velu and Lady Greyback know they will walk straight into Ajakava's clutches. While the lady sees new destruction, Velu sees memories of a long-forgotten massacre. What vengeance does the old god have in store, and for whom? Find out what happens in Ajakava by Chaitanya Murali

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Summary: Step through a portal in time - and steal a piece of history! Iria and Madge, witches extraordinaire, have summoned Joshua Norton I, self-declared Emperor of the United States, back from the nineteenth century to help them save the city of San Francisco from a demon of greed. Mammon, their infernal adversary, is running a real estate scam to end all real estate scams, and he's got his own helping hand from the city's past: Etta Place, famous in her day as the accomplice of Butch Cassidy and partner of the Sundance Kid. As Norton dodges mafia foot soldiers alongside another of San Francisco's larger-than-life figures from yesteryear on the fog-shrouded streets of Chinatown long ago, Iria and Madge find themselves face to face with Mammon and Etta in modern day - and trapped in very different timelines. It'll take all their ingenuity, bravery, and prowess to fix time itself, steal the prize, and get these three heroes back together!

Word Count: 70,034
Summary: Every story has more than one point of view. As the mate to the dark mage Morgorth, Aishe has learned a lot about magick, love, and himself. He tries to find a home with Morgorth, to be accepted into his world; to survive in a world full of magick, treachery, and deception. But all the while he struggles to keep a secret about his past and their intertwined destinies. Despite all the obstacles thrown at both of them, Aishe is determined to stay by Morgorth’s side, no matter what the future brings—even if that future turns dark with death should Morgorth embrace his grim destiny. But when Morgorth leaves with his mentor to collect another stone of power, Aishe is left behind. It is then a surprise attack comes and Aishe, determined to protect and defend his new home, decides to take the invaders on by himself. It might prove too much for him to handle...especially when he learns the one who leads the invaders is a mage. This book allows us a glimpse inside the mind of Lord Morgorth’s better half, a dialen named Aishe: his motivations, his personal sorrows, and his struggle to find a place to call home.

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Summary: Ardulum. The planet that vanishes. The planet that sleeps. Neek makes a living piloting the dilapidated tramp transport, Mercy’s Pledge, and smuggling questionable goods across systems blessed with peace and prosperity. She gets by—but only just. In her dreams, she is still haunted by thoughts of Ardulum, the traveling planet that, long ago, visited her homeworld. The Ardulans brought with them agriculture, art, interstellar technology…then disappeared without a trace, leaving Neek’s people to worship them as gods. Neek does not believe—and has paid dearly for it with exile from her home for her heretical views. Yet, when the crew stumbles into an armed confrontation between the sheriffs of the Charted Systems and an unknown species, fate deals Neek an unexpected hand in the form of a slave girl—a child whose ability to telepathically manipulate cellulose is reminiscent of that of an Ardulan god. Forced to reconcile her beliefs, Neek chooses to protect her, but is the child the key to her salvation, or will she lead them all to their deaths?

Word Count: 102,400
Summary: The planet Ardulum has died and taken with it every last andal tree, and piece of andal cellulose tech—dissolving the Alpha Plane down to lightspeed travel and archaic communication. Yet Ardulum’s consciousness still lives, unwelcome, inside Atalant’s body. But two consciousnesses cannot share one host—especially not when one is a former planet. Amidst the remains of a shattered galaxy, Guard Four and the Keft scrapper Bell chance a return to the Neek homeworld, where andal is still rumored to grow. A stable forest of andal could power the Cell-Tal technology to save Eld Atalant's life. Instead, Guard Four and Bell find a populace grappling with the aftershocks of Ardulum's death, and find Ardulum’s genetic influence is wider than they thought. What remains of Ardulum demands a new body of its own, and transport to a mysterious world of Thesby, where a stable bridgeway to another dimension is rumored to exist. Emn, desperate to save Atalant, promises to aid Ardulum in return for healing her wife's battered body. If Emn can avoid Chartered Systems assassins long enough to get to Thesby, she stands to not only be reunited with Atalant, but to rid the galaxy of Ardulum, forever. If she fails, the Charted Systems will remain in the dark ages of space travel, and Eld Atalant of Ardulum, and her vision for the Neek people, will die. Read the sixth book in the bestselling Ardulum series, by J.S. Fields!

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Summary: Ardulum. The planet of myth. The planet of unwanted destiny. The Charted Systems are in pieces. Mercy’s Pledge is destroyed, and her captain dead. With no homes to return to, the remaining crew sets off on a journey to find the mythical planet of Ardulum—a planet where Emn might find her people, and Neek the answers she’s long sought. Finding the planet, however, brings a host of uncomfortable truths about Ardulum’s vision for the galaxy and Neek’s role in a religion that refuses to release her. Neek must balance her planet’s past and the unchecked power of the Ardulans with a budding relationship and a surprising revelation about her own genealogy. Ardulum: Second Don blends space opera elements and hard science into a story about two women persistently bound to their past and a sentient planet determined to shape their future.

Word Count: 94,800
Summary: Fifteen years ago, Guard Four stood by and watched her friend, Atalant, be jettisoned into space for questioning their planet's religion. Atalant should have died. Instead, she disappeared. Consumed by guilt, Guard Four trawls space, hopping from spaceport to spaceport, hoping to find and bring Atalant home with exonerating evidence that Ardulum, the traveling planet her people worship, is no mystic deity. At the edges of the known galaxy, Guard Four finds the shattered remains of a murdered world - a world of her genetic cousins who could have provided the evidence she desperately seeks. Ardulum, it seems, is no fairy tale but rather a bogeyman, set on destroying anyone who gets between it and its biological imperative to reproduce. And in its seat of governance rules Atalant - god to a planet she swore did not, could not, exist. Guard Four must unravel Ardulan fact from myth to save her friend and the billions of other beings threatened by the Void - a tear in space created from Ardulum's most recent birthing event. But how does one bring a god of a killer planet home? And how is Guard Four supposed to stop the Void without giving it the only thing it wants - the destruction of Ardulum? If you're looking for adventure and a touch of romance across time and space, filled with diverse alien species, deep emotions, and science fact and fiction, don't miss the next book in J.S. Field's Ardulum Series!

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Summary: The planet wakes. Atalant is torn between two worlds. In uncharted space—head of a sentient planet—the new Eld of Ardulum now leads the religion she once rejected. Emn is by her side but the Mmnnuggl war brewing in the Charted Systems—threatening her homeworld of Neek—cannot be ignored. Atalant must return to the planet that exiled her in order to lead the resistance. She must return home a god, a hypocrite, a liar in gold robes, and decide whether to thrust her unwilling people into the truth of Ardulum, or play the role she has been handed and never see her family, or her world, again.

Word Count: 20000
Summary: Living in a quiet house on the outskirts of town, Ginger isn’t like the other girls. When she wakes up and discovers the unthinkable about her adoptive parents, she runs away and goes on a rampage straight to the only friend she has. Can she control what they both become? With a violent, growing hunger and more questions than answers, Ginger has nowhere to turn.

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Summary:
Withrow Surrett, cantankerous vampire lord of North Carolina, is passing the long winter nights of the off-season in the sleepy resort town of Sunset Beach. When the nights are long and humanity slumbers, where else would a vampire go but the beach? This is no mere vacation for Withrow and his cousin Roderick, though. They’re hunting down a nest of nasty elder vampires who want to take over the world!
Of course it’s not that simple, because for Withrow nothing ever is. Withrow and Roderick - and their team of frienemies, rivals, and allies - soon learn there are stranger things afoot than vampiric machinations among the dunes of Sunset Beach: mysterious mortals, twisted sorceries, and fleeting apparitions. Through sabotage, espionage, and bare-knuckled brutality Withrow must find and stop the elder vampires before they play the ace up their sleeve!
Kick back in the sand with the fourth installment of this vampire and urban fantasy series, perfect for fans of Rick Gualtieri, Jeff Strand, or Christopher Moore.

Word Count: 121000
Summary: A child’s memory. A journey’s end. Lance doesn’t remember the time before Ulfr found him. It’s a dark pit in his mind that he avoids at all costs. And yet, despite his best efforts, pieces start to fall, and echoes from the past begin to ring. However, he has little time to comprehend their meaning, since the Captain of the Imperial Army herself has come to collect him and bring him to the capital city of the Nifdem Empire. Whisked away to the gilded streets and glittering court of the Hill of Tarran, and then to the snowy reaches of Swenen, Lance and Gust will learn the answers to questions they’ve had from the start. And be forced to acknowledge their roles in the survival of the empire and the ripple effects of their actions. But such knowledge can come at a steep price. As allies and enemies begin to step from the shadows, Lance will learn the truth of his past and the price of his redemption, and all the pain that comes with them. While Gust will have to decide what he’s willing to sacrifice to safeguard the one he loves.

Word Count: 78000
Summary: In the final installment in the SoulShares series, author Rory Ni Coileain weaves together the myriad threads of this compelling paranormal romance in a climax that crosses time and space. Sometimes Fae love stories aren’t what you expect. The Marfach—devourer of magick, long-imprisoned mortal enemy of the Fae race—is free of its Antarctic prison. The Demesne of Purgatory—Fae, humans, a Fade-hound puppy, a Gille Dubh, and a darag—is all that stands between the monster and the power it needs to destroy both the Fae Realm and the human world. The only clue they have as to how to kill the unkillable is a cryptic note from the Loremasters: “Osclór, Nartú; Tobar, Soladán; Nidantór, Breathea; Glanadorh, Coromór, Farthor; Scian-omprór, Nachangalte; Crangaol, Síofra; Gastiór, Laoc, Caomhnór; Fánadh, Ngarradh.” Opener, Strength; Wellspring, Channel; Unmaker, Judge; Cleanser, Equalizer, Sentry; Blade-bearer, Unbound; Tree-kin, Changeling; Binder, Warrior, Guardian; Wanderer, Sundered. As they rebuild Purgatory from the rubble the Marfach left behind, they have to stand together, using everything they know—everything they are to their partners, lovers, husbands. Everything SoulSharing has made them. And not everyone who enters the final battle will leave it.

