Word Count: 76208
Summary: She will do anything to protect those she loves – even risk losing her soul. Fifteen-year-old Keilena hates the Ascended, the powerful magic-possessors who rule Pellotal and think their own laws don’t apply to them. She lives a quiet life with her carpenter father, enlivening it by getting into mischief whenever she can. Everything changes when a stranger arrives with a secret about her identity that destroys her current life. Forced to take a journey led by people she can’t trust, Keilena hatches a plot to deceive the most dangerous people in the country by choosing a different destination. She wants nothing to do with her emerging magical abilities which scare those around her and which she fear might corrupt her soul and turn her evil. Desperate to protect her father and the friends travelling with them, though, she must use them again and again against increasingly deadly enemies. Will Keilena succeed in keeping everyone alive on this deadly journey and will she still recognise herself at the end? This is the gripping first novel in a Young Adult epic fantasy series and is perfect for fans of Tolkien, Robin Hobb and Bella Forrest.

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Summary: A survivor with no memory and a warrior looking for her path unite against the pirate horde. Two hundred soldiers walk into the burning sands of Gypta, but only a handful make it out. When Magda Stoner wakes in an infirmary halfway across the world, she discovers her memories of the desert are gone. Something happened that tore her mind and soul apart, and the only thing keeping her sane is the fact that she can't remember a thing. Ascara d'Jharaena ael Korphen is a warrior, not a soldier, and trying to fit herself into the lesser role at Veritas Traders has left her body battered and broken in the same infirmary where Magda recovers. As they both mend, they meet a survivor of a pirate attack that included gifted attackers. Finding themselves without a unit or mission, they propose a daring plan to infiltrate the pirate horde and bring them to justice. Can the pirates be stopped? Or will Magda and Ascara be caught before they even begin? This is the first prequel in the Towers of the Earth fantasy adventure series.

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Word Count: 25000
Summary: The brutal murder of a nobleman with connections to British and Fae nobility sends ripples of shock through the country. Arkady Bloom, half-fae Agent of Her Majesty’s Secret Service Supernatural Division, is commanded by the Crown to assist the Metropolitan Police in their search for the killer. As the body count rises, the delicate peace between Humans and Fae threatens to break. As Bloom races to solve the mystery, he is pitted against not only a mysterious murderer, but a shadowy organization threatening the British Empire itself. And now Bloom might just be the next target…

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Summary: He believes in science, but only magic can help his mom. Twelve-year-old Finn is used to people in his family disappearing. His twin sister, Faith, drowned when they were three years old. A few months ago, his mom abandoned him and his dad with no explanation. Finn clings to the concrete facts in his physics books—and to his best friend, Gabi—to ward off his sadness. But then his grandmother tells him a secret: the women in their family are Travelers, able to move back and forth in time. Finn's mom is trapped somewhere in the timeline, and she's left Finn a portal to find her. But to succeed, he'll have to put his trust in something bigger than logic. "This is an incredible book, no matter which time universe you're in. I couldn't put it down. One of my favorite debut novels of the year."—Erin Entrada Kelly, New York Times bestselling author and 2018 Newbery Medal winner

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Summary: In the shadows, treachery and betrayal grow unseen. The state funeral of Princess Olivia at Port Ruth marks the end of the Queen of the Desert’s reign of terror. As Lucinda, Magda and Ascara attend this grand ceremony, all is not as it seems. A storm of secrets and lies emerge from the shadows and the darkness threatens to destroy them all. No matter where Magda goes, her heritage calls to her. Even when they make their way home, peace and safety are still not theirs. Malice and betrayal, hidden and out of sight, finds the three women and threatens to pull them under the waves of death and pain once more. For the Trinity of Truth: Raven, Fire and Ice, there can be only one way forward, but at what price? This is the third in the Towers of the Earth fantasy adventure series.

Word Count: 94000
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Summary: Hidden in the shadows, something unseen is hunting them all. The Raven Tower summons the trinity to return home. Neither the tower nor magic tell them why. One by one the soldiers tasked with defending its people, fall to an insidious contagion. Once infected, they succumb to a rabid and animalistic state. If they survive, then they become minions of the dark to spread their touch even further. Magda, Ascara and Lucinda must seek out the dark places foretold by the clan dreamers. When they do, they discover more than they expected. As the rot at the heart of Veritas takes hold, no cure is in sight. When all seems lost, they must face their deadliest foe yet. Now, the war on humanity has become deadly serious. The trinity must triumph. The world depends upon it.

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Summary: As foretold, the Trinity of Truth must finally face the Mistress of the Night. Lucinda, Ascara, and Magda have survived several dangerous encounters with the various agents of Sh'Na. It is time for them to brave the beast herself in the pyramid from Lucinda's dreams. Magda, however, has met this Queen of the Desert before. Now her past history has risen to confront her with the evidence of her mistakes, and brings new dangers to the trinity. Although she can draw strength from her bonds with Lucinda and Ascara, she fears that even the power of the three of them will not be enough to withstand Sh'Na's evil. But there is more to face than just the desert beast. There are other dangers directed at the three women, and they must act with care and forethought, or be caught in the traps of others. From the city of Port Ruth, their troop travels into the burning lands of sand and sun, where they will face Sh’Na in a battle for more than their lives. Failure will mean the end of the world as they know it. Success will bring a new truth, and the revelation of a new path for all three of them. The trinity must continue to work together, not only to save the world, but also the very nature of time itself. “When the Hours are true, the gates of time will open”. In the end, will the trinity prevail? Or will darkness rise again? This is the second in the Towers of the Earth fantasy adventure series.

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Summary: “There is always a way.” Kelnaht, Taruif, and Ianys are meant to be together, but old promises and the decree of the elders prevent them from claiming each other openly at Solstice. Kelnaht can investigate murder and foul play, but he can’t see how he can keep both his lovers without breaking the rules. But if he believes in the guide’s words and trusts his faith in Ma’terra, they will find a way to clear the fog and puddles from their paths. The Forester Kelnaht, a cloud elf, is a truth seeker caught between love and faith, when a murder reveals an illicit affair between two tree elves he desires more than he can admit. Kelnaht’s former lover Ianys once betrayed him, and the shunned forester Taruif is not allowed to talk to anyone but the guide, their spiritual pathfinder. Lost and Found A stripling goes missing from the tribe, and heavy rainfall hides all traces of his whereabouts. With days creeping by without a lead, it’s hard to keep the tribe’s spirits up, more so when Kelnaht’s own future depends on the elders. Taruif has been shunned for almost twenty turns, but now that a possible forester’s apprentice is coming of age, the elders consider reducing his sentence. Taruif could be set free. Full Circle When several children fall ill with more than a summer bug, truth seeker Kelnaht is assigned to investigate. What he finds is deadly and threatens the life of every underage child in the tribe, including Ianys’ daughter Atèn. Then a wounded traveller is found in the forest, left to die after a vicious attack.
- This is the Complete Forester Trilogy in one book

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Summary: Years ago, the true king of the vampires sacrificed his throne and his fated love for the common good. But it wasn’t enough… Rune knows the Adini Treasure is real, and he wants it. With the treasure, he’ll have the power to crush his enemy—the Adi ’el Lumi—forever. Isaac longs for love but is sick of waiting for it. When he witnesses the murder of a strange vampire with an even stranger map, he isn’t sure what he’s found. But he isn’t letting it go. Not even for the swoon-worthy vampire prince who comes to claim it. When a witch’s calling card leads Rune to a snarky vampire with secrets and a sassy human with a treasure map, he takes them on a perilous hunt into the forgotten vampire cities. His worst fears and darkest desires await him. With everything at stake, he’ll have only one chance to either fulfill his destiny… or save Isaac, his fated love.

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Summary: Teens and their giant robots search for a new home for mankind, but the planet they discover belongs to the dragons. Two hundred years after the Climate Wars left Earth uninhabitable, Johari and his giant robot companion lead a squad of scouts on a quest for a new Goldilocks planet to settle the remnants of the human race. When one of the scouts and his bot go down in a hostile wilderness, Johari's fight to save them reveals complex behavior in the dragon-like dominant species. The scout team fragments as Johari strives to rescue his friends and discover the truth about the aliens. If he's right, mankind will lose its best hope for a home — or sacrifice its own humanity.
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Summary: A college party lands freshman Hal Christianson in an America that could have been: no smartphones, no cars, no flush toilets. What he finds is a squabbling bunch of states, the consequence of the colonies having grown up on their own after European civilization collapsed from plague in the 1670s, and they are poised on the brink of war. For a socially awkward young man, who takes refuge in online games, this is a bad situation. He has no knowledge or experience that is useful in this world. He does, however, have one skill of value in a world where the rifle is a new invention – he is a competitive fencer. What do you do when the world is strange and you have no way to control your own fate? Can Hal grow up fast enough to survive in this world and can he find a way home?

Word Count: 11500
Summary: A dark fairy tale in a modern Welsh setting. The lives of a diver and a reclusive mermaid collide. Will one be the death of the other? When Erin comes to the aid of a sea creature caught in fishing nets, she's shocked to discover she's rescued an injured mermaid. Though it quickly disappears, Erin is determined to find the creature again. A twist of circumstance finds her trapped in the mermaid's lair, wrestling with her own conscience and the instinct to survive... This is a standalone novelette of about 11,500 words, and is the third installment in the Dark Folklore series.

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Summary: Aegis Alight (2020 Collection) is a free collection of twelve stories published in each month of 2020. These are stories of other worlds, other places. Stories of creatures helping, of cryptids descending from otherness to join those in need. The stories can be read on Ava Kelly's website or on their Patreon. The collection is available for download as an .epub file.
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Summary: Memories of another life and lover guide her, but are they even hers? She is a Bearer—keeper of past lifetimes and gifted with strange talents. Ember must find her answers away from safe Longquan Village, snared instead in the sensuality and dangers of The City. Hidden among spider farmers and slaves, prostitutes and weavers, a nest of people like her are waiting. A powerful man outside The City raises his forces, determined to hunt down the ‘demons’ who could taint his followers. Threatened from without and within, can the Bearers even trust each other? Powers will rise and alliances will be forged in a dark new world. The Memory Bearers are coming. This book includes violent and mature content. Reader discretion is advised.

- Fantasy
- Fantasy - People of Color
- Fantasy - Weird Fantasy
- Sci Fi
- Sci Fi - Biopunk
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - Frontier
- Sci Fi - Greenpunk
- Sci Fi - Hopepunk
- Sci Fi - Human Evolution
- Sci Fi - LGBTQ+
- Sci Fi - Mutants
- Sci Fi - Near Future
- Sci Fi - New Adult
- Sci Fi - Romance
- Sci Fi - Science Fantasy
- Sci Fi - Social
- Sci Fi - Soft
- Sci Fi - Solarpunk
- Sci Fi - Uplift
- Sci Fi - Utopian
- Sci Fi - Weird Sci Fi
Word Count: 73,151
Summary: Time travel. For mages, it violates their number one rule: what the Mother has written, let no one unwrite. The Mother writes the destinies of the creatures on the world of Karishian. If her writings were undone, it is feared that Creation itself could be undone. The dark mage Morgorth takes this rule to heart, but there are others who do not. Morgorth is about to claim a stone of power when it is stolen from him by a female mage he hasn't seen in decades. As they struggle for the stone, she activates it, and Morgorth is unwillingly plunged into another time and another place. It isn't long before he realizes what time he's found himself in and there are a few familiar faces. Most notable is a much younger version of Aishe. His mate. Living with a tribe who will be massacred, caring for a young lad who will become his mate, and fighting a battle against a mage who can travel from past to future at a whim—Morgorth's life has never been easy but now he must contend with the will of the Mother. Unable to change the future and the tragedies of Aishe's life, he must decide what his role in his mate's past will be, and ask himself one vital question: how does one defeat time?

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Summary: Collection of twenty-two short fantasy and science fiction stories. A wizard seeking an apprentice won’t take no for an answer, and a would-be apprentice attempts the impossible to find a mentor. A twin discovers her sister’s new job is a lot different than she expects. And what’s the deal with the cat whiskers?

Word Count: 87000
Summary: In a world where everyone has a soulmate, uniquely powerful mage Royiora and reluctant assassin Kalo collide in the worst of ways. Royiora Daralkaen, the only mage alive able to use all five kinds of magic, has a near idyllic childhood in the country of Porescalia - before war breaks out with their antagonistic neighbors, Kloria. Kalo Porla, a naturally magic-proof individual known as a Null, is trained to be as an assassin by the authoritarian empire known as the Domain. When Kalo and his partner assassin are sent to kill a mage and his apprentice, it starts a journey neither man was prepared to begin. Content warnings: harm to children, physical and psychological abuse, implied (off-page) rape, violence, mature language, minors in implied sexual situations (teenaged romance), implied sexual situations, bigotry towards fictional races, and suggestive language.

