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Summary:
The action-packed conclusion to the award-winning series!
Withrow, Roderick, the Technopagans, the Book People, and all the rest of Withrow’s friends, allies, and accomplices are back again to bring the fight to their enemies – and to finish it once and for all!
The elder vampires have issued their challenge and Withrow has taken them up on it. Now he and the rest of the gang have teamed up to go to where they’ve always known they shouldn’t trespass: the stronghold of the elders, a gated community on the outskirts of Charlotte, North Carolina. Tucked away behind the high walls of their unholy fortress, the elders are ready to spring their villainy on the unsuspecting modern age and only Withrow stands in their way.
Withrow, Roderick, Jennifer, and their friends know they have only one chance to stop these ancient evils from roaring back out of the past – and it will take risking everything and everyone they hold dear if they’re to succeed. Join the fight alongside these unlikely heroes as they risk life, limb, souls, and sanity itself in a no-holds-barred free-for-all against the monsters who stand ready to re-enslave the world!

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Summary: Fifth of the Virian Chronicles When Rayleen agrees to help a mysterious stranger, the whole course of her life is changed dramatically. Her choices lead her away from the cosy small town where she grew up, taking her to the glamorous and beautiful Southern city of Shintillah, where she faces many difficult challenges. The dazzling beauty of Shintillah hides many perils for the innocent teenager as she learns how to deal with troubled friends, scheming sorceresses, aggressive rivals and other dangerous enemies. The final challenge is the one which could make her or break her. Follow her journey as she progresses from a well-meaning but naive small town girl into a brave and dedicated acolyte of the Holy Temple of Scherza.

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Summary: Sixth of the Virian Chronicles Justeen has always believed her father to be innocent of the horrific crimes for which he is now serving a life sentence in a maximum security prison. With the help of her grandmother and her uncle, she sets out to discover the truth. Her search leads her on a mystical voyage of self-discovery where she learns many new skills and meets up with a variety of sorcerers, lawyers and priests who assist her in unexpected ways. The truth is far stranger than she could have imagined as she gets to know her estranged father and fights for justice.

Word Count: 76,765
Summary: Home. Family. Those words often invoke a sense of love and comfort. But for the dark mage Morgorth, they mean hate and pain. As the seventh son of a seventh son, many believe Morgorth's destiny is to become the Destroyer. His father embraced such a future and trained Morgorth through torture and fear to become his weapon. Morgorth managed to escape his father's cruelty, but not the nightmares that still haunt him. For many years he's lived with the stain of his father's savagery, but now he must confront his nightmares head-on. His father has found a stone of power. Morgorth must return to his land of birth, to the memories he's tried his entire life to suppress. Aishe is determined to help Morgorth defeat his inner demons, but he knows he might not be enough to save Morgorth from embracing his darkness. They know it will be a fight to the death and that Morgorth won't be the same if he survives. With Aishe by his side, Morgorth hunts for his father, and finds answers to questions he never dared to ask—and must live with the truths they reveal.

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Summary: Well, she's not dead. That's better than Murmur expected. But after Telvar cast her out of the game with all her strings attached, Murmur has more than in-game death to deal with. When some of the abilities of Somnia remain with her, Murmur must figure out where she ends and the game begins. But even as she realizes the complicated nature of her connection to Somnia, more elements of the virtual reality begin to snag. The race for keys continues, and time is running out. Murmur begins to suspect Fable can’t manage the next tier of dungeons alone before the system's instabilities risk inescapable cascades. While Fable struggles to keep their head start, game elements run off script and leave Laria and Shayla floundering for answers. For every problem they solve, two more appear in its place. If they’re not careful, the whole of Somnia will be corrupted.

Word Count: 48,300
Summary: The final book in The Cassie Tam Files is here! With Angel Tanner, the android that runs California’s criminal underworld, pulling the strings, PI Cassie Tam finds herself thrust into a conflict with New Hopeland’s biggest and baddest. But working with the murderous AI may be the only way that Cassie can get to the bottom of her home’s greatest mystery: What is New Hopeland City? As she struggles to balance her dealings with allies and enemies alike, Cassie is left with a difficult choice. She has always straddled the line between light and dark. Now, the time to decide which side she’s on is drawing close…if she can figure out which is which.

Word Count: 75000
Summary: Be careful what you wish for … After eleven years trapped in the Spadros crime syndicate, 23-year-old private eye Jacqueline Spadros is an independent woman, free to run her investigation business. But her problems are only beginning. Deeply in debt, Jacqui is in danger from both the rogue Spadros men calling themselves “The Ten of Spades” and the ruthless Red Dog Gang — who may be one and the same. Jacqui is determined to find Black Maria, the key to the identity of the Red Dog Gang’s secretive leader. To survive long enough to do that, Jacqui needs a paying case. The one she's offered may put her in the most danger of all …

Word Count: 87000
Summary: The crew of the Ungovernable might have just gambled more than they can pay. Ex-smuggler pilot Jez and the crew of the Ungovernable desperately need is a way to stop the government killing them all. And they’re running out of time. So when Grigory Korzhikov, the godfather of the biggest mafia organization in the System, invites them aboard his private gambling ship and tells them he can give them a way out, it’s an offer they can’t refuse. But accepting means dealing into Grigory’s game, and he’s playing with a stacked deck. He hasn’t forgotten the money they cost him in their first heist, and he’s notorious for holding grudges. If they don’t want to end up floating in space without a space suit, they’ll have to find a way to beat him at his own game, and in Grigory’s ship, the odds are on the house. Firewall is the fifth book in R.M. Olson’s science fiction space opera series The Ungovernable. With a crazy, close-knit crew, plenty of humour, and loads of action, Firefly meets Ocean’s Eleven in this fast-paced, kick-ass, wickedly fun series.

Word Count: 40000
Summary: Manifesto The Great rules Planet Hy Man, a Planet where meat is as toxic as nuclear waste. Faced with an uprising, Manifesto The Great turns to the only person he can trust----his mother; but she has days to live. With an army of malfunctioning Mae West robots and a committee as innovative as a sock puppet, Manifesto The Great loses control. And as his city falls under the hands of Fanny and her rebels, the grieving leader retreats to his cocktail bar. High on a cocktail of hormonal meat and hemp cocktails, Manifesto The Great returns to his committee for advice. But they have other plans, mainly to bat with the winning team, and from the looks of Manifesto The Great, he ain’t one of ‘em. Will he rise to command again or has he buried his balls along with his mother in a sea of cocktails and mad ramblings?

Word Count: 31600
Summary: Can love last when one won’t leave, and the other can’t stay? Fear of moving farther away from his family had cost Eer the love of his life, but now, after twenty-five turns, Kat has returned…with a son, and Eer’s feelings resurface as if it had been only yesterday since they’d first kissed. But any hope Eer has of rekindling their love seems doomed to fail when a murderer’s taste for revenge forces Kat to choose between endangering their family or running… and leaving Eer behind, again. ___________________________ wordcount: 31,600 words TALES OF THE FOREST is an ongoing series of standalone stories linked by a forest world. Content warnings are available in the book's front matter and on the author's website.

Word Count: 68000
Summary: They'll take a leap into the unknown to protect the world. There's something seriously wrong with Earth's magic. A demon has appeared unsummoned out of thin air, familiars can't return Home, and as Grim points out, rats smell like summer in the middle of winter. Grim and Pip can deal with rats; Silas can banish one wayward demon. But soon there are other demons, more each day, and Silas's old mansion is full of mysteries. He and Darien will need their familiars, their friends, plus a whole lot of luck, as they search beyond Earth for the forces that have changed their world. And to have any chance of getting safely home, Silas will have to confront a past he's avoided for ten long years.

Word Count: 135000
Summary: I am the dark foreigner among pale-skinned mercenaries, crossing exposed grasslands. My only ally is a sinister scholar hiding scars from past rituals. He alone knows I carry a child. Each day assaults my senses and leads me farther away from home. Inevitably, my mission will lead out of isolation to the first Human settlement in my path. With few watching my back and more tempted to exploit it, I wade into an unforgiving test of my training and vigilance, determined not to be pulled down. Twisted portents and pious zealotry expose danger in every direction, while new, threatening dreams of distant sands muddle my Queen's past with my present. As all close in around me, I must find a way to serve the Valsharess and slip free of man-made chains which would enslave me. In Black Witch, Death Mage, far-reaching threads and mystical visions constrict to bind those within it, pulling the tales of present and past closer than they've been in thousands of years. Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.

Word Count: 214000
Summary: Starship lost in eternity... Ghost ship Impris, lost during the War of a Thousand Suns, is the stuff of legend. Her very name conjures the perils of interstellar travel. But no mere legend, she is real—glimpsed on occasion in the hyperdimensional Flux, and then gone. Her passengers and crew live on in a strange limbo, their fate hopelessly caught up in quantum defects in space-time, interstellar piracy, and galactic coverup. To the pirates of Golen Space, she is a perfect lure, drawing passing ships to their doom. Many innocent star riggers have been captured in such raids and forced to pilot for the murderous pirates. One such rigger, Renwald Legroeder, makes a daring escape and flees to the presumed safety of the Centrist Worlds. But instead of finding asylum, he is framed for treason. Something is terribly wrong in the Guild of Riggers and the government that should be protecting him. To clear his name--and perhaps to avert a disastrous war between worlds—he must escape a second time, and partner with the amphibious Narseil to return to the Deep Flux and search for the lost Impris. Legroeder's journey takes him back into the heart of raider territory, where he encounters a bewildering array of motives, conspiracies, and even deep-cyber romance. Forging friendships and finding love in the unlikeliest of places, Legroeder must nevertheless put his life on the line to protect the innocent, and preserve a shaky interstellar peace. A finalist for the Nebula Award, Eternity's End stands as a highlight of the Star Rigger saga, and one of Jeffrey A. Carver's most memorable novels. Can be read as a stand-alone book, or as part of the future history. PRAISE FOR ETERNITY'S END: "True love, cognitive dissonance, divisions among the enemy, ambitious schemes, another mission—this one deeper than anyone has ever gone before into the substrata of the Flux—and a final resolution that leaves the reader both breathless and satisfied." —Analog "You don't want to wait for the paperback." —Science Fiction Chronicle "A mesmerizing tale of human perseverance and courage under pressure that updates the legend of the Flying Dutchman." —Library Journal "Carver never runs out of new plot twists to keep the reader coming back for more." —The Washington Post

Word Count: 141000
Summary: The starstream is beautiful. But beauty turns deadly when an ancient AI bent on destruction uses it to travel uptime, to our near-future. The Mindaru are dead. Or so exiled-Earthman John Bandicut and his alien companions believe, when they return to Shipworld after saving the Orion Nebula and countless inhabited worlds. But now another horde from this ancient and malicious AI colony is swarming toward the present from its birthplace deep in the past. Their opening: a temporal disturbance in the starstream, a hyperspatial thoroughfare used by myriad civilizations. The disturbance emanates from the planetary defenses of nearby Karellia, whose people know nothing of the starstream or the galaxy-threatening Mindaru. Only Bandicut and his friends have the knowledge and experience to act. But several of Bandicut’s company have gone missing. Bandicut and Li-Jared must team with the pandimensional Ruall and her gokat—the oddest aliens Bandicut has met since the shadow-people—and journey to Karellia to find a way to cut off the timestream. Meanwhile, on Shipworld, the "missing" Ik meets another human of Earth—a former lover of Bandicut’s—and embarks with her on a perilous mission far back into deep time, seeking a way to stop the Mindaru at their source. The Chaos Chronicles returns at last in The Reefs of Time, part one of a heartstopping, two-part adventure. Concluded in Crucible of Time—from Nebula-nominated Jeffrey A. Carver! PRAISE FOR THE REEFS OF TIME / CRUCIBLE OF TIME: "Classic science fiction with engaging characters and richly imagined worlds!" --Greg Bear; author of The Unfinished Land and The War Dogs Trilogy "Jeffrey A. Carver's remarkable long-awaited duology The Reefs of Time / Crucible of Time is a welcome addition to The Chaos Chronicles, certifying his continuing mastery of action and adventure at the boundaries of space opera and hard SF." --Steve Miller, co-author of The Liaden Universe "Rich, dignified prose wedded to excellent and imaginative storytelling on the grandest scale. If you've grown weary of the hasty, hyperkinetic stories and styles that typify so many other independently-published novels, come home to Jeffrey Carver's timeless and triumphant The Reefs of Time." --Charles E. Gannon, author of the Caine Riordan world "Mind-blowing in its complexity... I settled in to enjoy a wild ride." --Ann Tonsor Zeddies, author of Riders of Leviathan and Steel Helix "Underpins its stunning science fiction and character-driven narrative with a strong theme of 'coming home'... As narratives intertwine at separate ends of the timescale, Carver's talent for weaving incredible technology and worldbuilding with meaningful character moments is a standout." --Terence MacManus, Aurealis Magazine PRAISE FOR THE CHAOS CHRONICLES: "Remarkably expansive vision." --Analog "Masterfully captures the joy of exploration." -- Publishers Weekly "Master craftsman of compelling hard science fiction." -- Booklist One of the best SF novels of the year -- Science Fiction Chronicle "A dazzling, thrilling, innovative space opera." --Kirkus "Fertile imagination and... a host of engagingly sympathetic characters." --Library Journal

Word Count: 34000
Summary: Koyu thought she had done her duty, but deep inside she knows it will never be over. She is bound to her master forever and will have to execute his every command. But when he demands she’ll invade his sworn enemy’s dreams, she chooses to rebel. Koyu risks her existence to help the ‘other side’ by purposely disobeying her master's orders. Koyu knows she'll pay with her life for her impertinence. Is there, indeed, no hope for her? [embed]https://youtu.be/ASa3ptKCwjo[/embed]

Word Count: 40000
Summary: We interrupt our regularly scheduled program to take a side trip down two branching paths. First, we’ll follow Matt and Xander as they take a surprise honeymoon to Hawaii in The Honeymooners. It’s not all private beaches and swimming with the fish, though. Truths from Xander’s past are revealed that give Matt new insight into his mate. Just as they get comfortable, the unforeseen appearance of a new enemy cuts their trip short. Next, we slide over to find out what some mischievous foxes have been doing behind the scenes since they arrived in France. Akira and Koji set their sights on a pair of twin hunky dragons in 2+2=Love. It’s not easy being twin dragons when your other half has been in your head since conception. It’s certainly not easy finding love, but Halvar and Herleif have hope when a pair of foxes cyberstalk their way into their lives. Intermission contains two short stories that occur during the events at the end of First Strike and through Dragon's Hoard. While these stories do not fit into the overall story arc, some bits and pieces may find importance later on down the road. So take a break from the action and breathe in some light-hearted fun and romance. Dragon War Chronicles is a continuous series. It must be read in order.

Word Count: 114000
Summary: A long-lost elven kingdom, body-swapping ghosts, walking weapons of mass destruction... Archaeologist and part-time bounty hunter Taryn St. Giles has had a Very. Bad. Year. Ever since she and her trio of badly singing, drunken faeries started digging into the mysteries of a certain handsome elven lord, she's been up to her nose in explosions, slavering monsters, and assorted other dangers. Now Taryn, Alric, their friends, and more than a few enemies are racing across the desert to find the last pieces of a lethal relic so they can save their world and finally share a quiet pint of ale. But some secrets are buried deeper than a millennia, and this time, Taryn might not escape unscathed. Actually, she might not even be Taryn anymore...

Word Count: 135000
Summary: “Aye, well, what is an angel, anyway?” At Samhain, things in Llwyncudd are taking a turn for the strange and bizarre. The red dragon is spotted around town trying to dig its own grave whilst his vessel is happily participating in life elsewhere. Did Stewart’s dragon spirit leave him? Michael, can’t live with the thought. Meanwhile, Dr Lilibeth Blackthorne, PsyD, has moved to town at her brother Sam’s suggestion. Many of its residents are in desperate need of her counselling services and she’s uniquely qualified—even if she’s never particularly seen multiple personalities quite like this. Fairy-halfling Arthen also joins the town after being raised in the local fairy village on the other side. Despite the odd cultural clashes of living in a society that requires silly things like clothing, he is making many new friends and is more special than his former masters would have him believe. Join our friends as they battle their demons from the darker side of the veil in Green Hills and Battlefields—the thrilling fifth book of the Green Hills Series by Celyn Kendrick!

- Fantasy
- Fantasy - Alternate History
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Faery & Fae
- Fantasy - Fairy Tale / Folklore
- Fantasy - LGBTQ+
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - Mythic
- Fantasy - Paranormal
- Fantasy - Quiet
- Fantasy - Romance
- Fantasy - Weird Fantasy
- Horror
- Horror - Angels & Devils
- Horror - Comedy
- Horror - Fairy Tale/Folklore
- Horror - Ghosts & Haunted Houses
- Horror - LGBTQ+
- Horror - Monsters
- Horror - Mythic
- Horror - Psychic Talents
- Horror - Psychological
- Horror - Shifters
- Horror - Weird Horror
- Horror - Witches
- Paranormal
- Paranormal - Angels & Devils
- Paranormal - Comedy
- Paranormal - Dark
- Paranormal - LGBTQ+
- Paranormal - Magical Beings
- Paranormal - Monsters
- Paranormal - Psychic Talents
- Paranormal - Reincarnation
- Paranormal - Romance
- Paranormal - Shifters
Word Count: 47421
Summary: Mercy must bring justice to Kanta. After months of being held captive in her childhood home, Mercy returns to Farrell Mill, expecting a warm welcome from her friends. But there is none. Farrell Mill has been raided and left to rot. Everyone she knows and loves is missing and even her research is gone. Thomas and Andrei have been arrested, accused of reselling werewolves, a crime they did not commit. But if they declare their innocence and reveal their true purpose at the mill of curing and freeing werewolves, they could put many lives in danger. Mercy will need to face her most terrifying opponent yet: the people of Kanta. She will need to rally the goodwill of the werewolves she has helped and hope it will be enough to turn the tide in her favor. This time without masks, without lies, and without a disguise. Can Mercy find her allies and free her friends without losing everything? The clock is ticking. An execution date looms closer and Mercy is scrambling to keep from losing the only family she has left. Book 5 in The Wolves of Kanta series.

Word Count: 153000
Summary: A long-dead genius. A hidden invention that could save—or doom—humanity. Can Leif find it before it falls into the wrong hands? The Martian Girl is a myth, some people say, created in the dark years after an apocalyptic global war. Perhaps she was a genius in mathematics and the greatest theoretical physicist since Einstein and Hawking. She may have made a mathematical breakthrough or a powerful weapon. No one knows for sure. In AD 2726, Leif Grettison, former army ranger and exoplanetary scout, returns from the stars a weary man. Four and a half centuries have passed since he was last on Earth. Now, statues honor him, and history books extol the almost-accurate legends of Lucky Leif. But all he really wants is a small cottage on a hill with a good view and no neighbors. (Good luck with that, Leif!) Leif knows nothing about the Martian Girl. But when he agrees to a simple request, his path leads to a relationship he never expected, two teens nobody wants, and a scheme to revive the Martian Girl’s former home, a dead city on Mars. Suddenly, discovering what the Martian Girl did is the center of Leif’s life. Bringing a city on Mars back to life is hard enough, but some of the team are agents of competing powers, each determined to find what the Martian Girl created. They will resort to anything, even murder, to possess it. If there is a weapon and Leif cannot secure it, his friends will be in danger, the shaky peace on Earth will collapse, and the world may plunge into devastating wars. Can a legend still gripped by his past save our future? Or will the Martian Girl’s invention push humanity over the brink?

