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Summary: **Also available in "Guardians of a Giant's Treasure" anthology** For three years, Jeth and Kodie and their soldiers have guarded a hostile mountain pass against the invading Dathians in a war that has waged for decades. Jeth has the blood of giants running through his veins, and it has caused bigotry and death to dog his steps his entire life. After a childhood tragedy shatters his world, it takes the courage and loyalty of his best friend, Kodie, to protect him from himself. Jeth knows he’s a danger to everyone around him and joins the army to control and focus the black rage inherited from his bestial bloodline. Kodie follows his friend into the army, determined to stay close to the one he loves most. He has never revealed his deeper feelings for Jeth, and is ignorant of Jeth’s own feelings. Their bond is too precious for either of them to risk rejection. Yet they might have to take the chance when Kodie’s life is threatened, and their enemy forges an alliance with a giant clan. Jeth must call upon his darker heritage to brave the hostile environment to make an alliance of his own—with a giant clan that knows more about him than he does himself.

Word Count: 93700
Summary: A princess on the run. A captain on the hunt for treasure. When their paths cross, will they be each other's salvation? Keola is a mermaid – and bound for marriage to a foreign human prince. Unable to face a life cut off from the ocean with a man she despises, she chooses freedom at a terrible cost. Posing as a human wavesinger to remain hidden from her pursuers, she finds work on the ship of the dashing captain Anaar Kahlani.Anaar is searching for a mythical treasure and believes that Keola is the key to finding it. Amidst the hunt for fame and fortune, Anaar begins to fall for the mysterious wavesinger. Confronted with a secret and a dangerous revelation, she must decide what price she is willing to pay for untold riches – and for love. When Keola’s past catches up with her, can they survive the oncoming storm together, or will the trials ahead demand more of them than they are willing to sacrifice?

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Word Count: 73,151
Summary: Time travel. For mages, it violates their number one rule: what the Mother has written, let no one unwrite. The Mother writes the destinies of the creatures on the world of Karishian. If her writings were undone, it is feared that Creation itself could be undone. The dark mage Morgorth takes this rule to heart, but there are others who do not. Morgorth is about to claim a stone of power when it is stolen from him by a female mage he hasn't seen in decades. As they struggle for the stone, she activates it, and Morgorth is unwillingly plunged into another time and another place. It isn't long before he realizes what time he's found himself in and there are a few familiar faces. Most notable is a much younger version of Aishe. His mate. Living with a tribe who will be massacred, caring for a young lad who will become his mate, and fighting a battle against a mage who can travel from past to future at a whim—Morgorth's life has never been easy but now he must contend with the will of the Mother. Unable to change the future and the tragedies of Aishe's life, he must decide what his role in his mate's past will be, and ask himself one vital question: how does one defeat time?

Word Count: 70,034
Summary: Every story has more than one point of view. As the mate to the dark mage Morgorth, Aishe has learned a lot about magick, love, and himself. He tries to find a home with Morgorth, to be accepted into his world; to survive in a world full of magick, treachery, and deception. But all the while he struggles to keep a secret about his past and their intertwined destinies. Despite all the obstacles thrown at both of them, Aishe is determined to stay by Morgorth’s side, no matter what the future brings—even if that future turns dark with death should Morgorth embrace his grim destiny. But when Morgorth leaves with his mentor to collect another stone of power, Aishe is left behind. It is then a surprise attack comes and Aishe, determined to protect and defend his new home, decides to take the invaders on by himself. It might prove too much for him to handle...especially when he learns the one who leads the invaders is a mage. This book allows us a glimpse inside the mind of Lord Morgorth’s better half, a dialen named Aishe: his motivations, his personal sorrows, and his struggle to find a place to call home.

Word Count: 97,641
Summary:
A quest for power. A growing evil. Can a scholar of magic keep an incredible discovery from the forces of chaos?
Wizard and bookworm Athala Dohn pursues her research with a fiery passion. So when she uncovers evidence of an ancient spell buried deep within the city, she won’t rest until she’s the one who makes the find. Determined to outwit potentially-deadly magical protections, Athala brings help: a Conscript, Elise Bresch, and a barbarian, Ragan Ermolt. Together they enter the sewers completely unprepared for what awaits… With undead skeletons, giant rats, and even a dragon in their path, Athala never expected a set of metal bars to thwart her. But when a corrupt man imprisons and tortures her and her friends, the scholar realizes her curiosity may have unleashed destruction upon all of Neuges. Athala has one chance to escape captivity and claim the spell before the Age of Mortals slips from humanity's grasp. Ancients is the first book in the Heroes by Necessity saga of sword and sorcery fantasy novels. If you like magical Dungeons and Dragons inspired worlds, multifaceted and diverse characters, and pulse-pounding action, then you’ll love Riley S. Keene’s epic tale.Buy Ancients today!

Word Count: 171995
Summary: There will be time to crown a king, but first a warlord must rise. Arthur’s battle summer is upon him, and he must be victorious if he is to claim his throne and rid the land of Saxon invaders. The teenage king has pulled the sword from the stone, but still the petty kings will not accept his rule. The Saxons are invading, Lot and Uriens are united against him, and he still has to prove himself to the common folk of the land. Next stop: the mysterious standing stones of the Giants’ Dance and the Beltane ritual. Warfare does not wait for Arthur to catch his breath. Battle follows battle. Love is lost and found. Allies fall, enemies rise, and betrayals come to the young High King. If he stays strong, he can lead his people through a bloody summer. If not, all of Britannia will fall. Arthur alone will be responsible for the glory or ruin to come. Merlin will help him to see it through. But what secrets is the druid keeping? Arthur Rex: Dux Bellorum is the third installment in an epic retelling of the King Arthur legend. You only think you know the story.

Word Count: 82290
Summary: Merlin has devised a test. All of the petty kings have gathered in Londinium to see who will be the next High King. Arthur and his retinue travel to the city in secret, but they are not the only ones with an interest in the Sword in the Stone. Morgana, Arthur's half-sister and the renegade queen of Rheged, has journeyed there with her Saxon lover, and petty kings have come with no kind welcome for the young High King. Arthur pulls the sword, but the kings will not accept him. He is given the temporary title of Dux Bellorum, and with Merlin at his side, he sets out to unite the tribes of Britannia as the Saxon threat grows more menacing on their eastern shore. Some battles are easy. Others are carried out in secret. It is the secret battles that Arthur will need to fear. "Arthur Rex: Ex Lapis" is the second installment of an epic retelling of the Arthurian legend. You only think you know the story.

Word Count: 100260
Summary: The High King is dead. While royal bastards and petty kings squabble for the power to take the vacant throne, only the druid Merlin and his succubus mother know where to find the late king’s only legal heir. Arthur is young, idealistic, and living a quiet life at Caer Gai, protected by his foster father. Merlin put him there, and he will take him back out when the time is right, but first he has to set the stage and sweep away distractions… like the boy that Arthur loves. Merlin and his mother have plans for the hidden king, and they will stop at nothing to get him where they want him to go. But Arthur is no mere pawn, and though Merlin is a master manipulator, Arthur has ideas of his own about how his life should be. “ARTHUR REX: In Principio” is the first installment of an epic retelling of the Arthurian legend. You only think you know the story.

Word Count: 135500
Summary: The Dragon is awake, and he's ready to rejoin the game. When the Valsharess compelled the novice Sister Sirana to leave for the Surface, she also commanded the Lead Sister Jaunda to leave her beloved city for the dark labyrinth of the underground wilderness. Jaunda seeks the lair of a legendary creature who's been asleep since before she was born. After spans of searching, she approaches her goal at last, only to discover he just woke up ... and he wants to play. Meanwhile, Sirana waits for her bodyguard to rise out of an abrupt and powerful sleep. In the aftermath of the Temple City's fall, surrounded by battle-weary refugees and bustling Dwarves, she and others around her discover the wounds which must be healed before fighting continues. Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.

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Summary: Twenty four short stories, written by E.D.E. Bell between 2014 and 2020. Primarily a fantasy collection – sprinkled with humor, romance, and hope. Stories of wizards, Beatles, and a great many frustrated women.

Word Count: 95877
Summary: A bargain must be struck before the Age of Mortals can be truly realized. For Elise, Ermolt, and Athala, the price is high. Not only do they have to find the dragons that have been hidden for centuries, but they have to kill them. Their first stop is Jalova, home of Teis, God of the Sky, and their enemies the overseers, a group of thieves led by Merylle Callac, former High Priest of Teis. Merylle wants help them, and her terms are simple - she wants revenge of her former God. Elise and her companions are more than willing to comply. Will Elise, Athala, and Ermolt be able to slay Sirur with Merylle's help, or will they face the wrath of Meodryt for their failure?

Word Count: 174300
Summary: My sister is in grave danger, captive in the city of Witch Hunters. As Manalar prepares for war, her only chance lies with infiltrators from Augran. I shall join them. The prosperous port of Augran thrives in diverse trade with the Dwarven Clans. The Bishops of Manalar have withdrawn defiantly into the Temple of the Sun, scorning their past allies. The Ma’ab Empire has sent their dark army out of the Far North, seeking not riches but a small, well-protected spring high upon a mountain. The sacred pool of Manalar is said to bless all mages who control it. On the fringe, there’s Gavin and me. Each dedicated to our purpose, we garner allies from Augran and the Clans of Taiding willing to see them through. My Dragonblood bodyguard, Mourn, reinforces our strengths as we expect others like us to jump out of hiding and into the fray. I failed one sister. I will not fail another. Sirana’s desperate search upon the Surface reaches its culmination in Battle for Manalar, where foes and allies unite and clash in this transformative event driven by opportunity, righteousness, and reprisal. Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.

Word Count: 135000
Summary: I am the dark foreigner among pale-skinned mercenaries, crossing exposed grasslands. My only ally is a sinister scholar hiding scars from past rituals. He alone knows I carry a child. Each day assaults my senses and leads me farther away from home. Inevitably, my mission will lead out of isolation to the first Human settlement in my path. With few watching my back and more tempted to exploit it, I wade into an unforgiving test of my training and vigilance, determined not to be pulled down. Twisted portents and pious zealotry expose danger in every direction, while new, threatening dreams of distant sands muddle my Queen's past with my present. As all close in around me, I must find a way to serve the Valsharess and slip free of man-made chains which would enslave me. In Black Witch, Death Mage, far-reaching threads and mystical visions constrict to bind those within it, pulling the tales of present and past closer than they've been in thousands of years. Sister Seekers is dark epic fantasy for adults with an ever-broadening scope. The saga genre-hops a bit so things never get stale. Found Family is a core theme throughout. Perfect for fans of entwined plots, challenging themes, immersive worldbuilding, and elements of erotic horror. Sexuality and inner conflict play into character growth with nuanced intrigue, intense action, and fantastical magic.

Word Count: 73,667
Summary: Lord Morgorth is haunted by dreams of his father. Though Morgorth killed him, his father's presence and brutality won't completely die. But now he has more to worry about—in the form of the Council of Mages' inquiry into the duel between Morgorth and an elder of the council. Morgorth expects sabotage and prepares accordingly. He fears for Aishe's life, knowing that the best way to sabotage the inquiry is to eliminate the witnesses. He sets into motion a desperate plan that, though it will protect Aishe, could put a strain on their relationship not easily removed. Yet the true danger lurks unseen, and it will take all of Morgorth's skill, strength, and devotion to Aishe, to save his mate from the hold of a foe Morgorth has yet to tangle with: a dream demon. Now Morgorth must throw aside caution, restraint, and fear if he is to save the one most dear to him. He must call upon the power of the one thing he hates more than even his father: a stone of power. But even if he manages to save Aishe, his mate's experiences in Dreamworld—at the mercy of the dream demon—have changed him forever and could shatter their bond irrevocably.

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Summary: Eclectic, imaginative, and unexpected, Community of Magic Pens features forty genre-spanning flash and short stories--including fantasy, humor, science fiction, romance, historical fiction, satire, and mystery--bringing together a rich group of diverse voices from a wide range of backgrounds and intersections. Fountain pens, markers and ink, charcoals, spy pens, a braille writer, a printing press, virtual reality, and a supernatural pizza: whether revealing unspoken truths, fighting injustice, or finding friendship and love, our pens have power. Join us as a recent graduate of superhero school struggles to understand her gift, a disabled android interviews for a job, a queen’s conscripted artist must pull reality from illustrations on parchment, and a grandmother’s secret room is…better kept a secret. Tales of struggle and triumph, compassion and hope: Community of Magic Pens is a celebration of our shared story.
- Fantasy
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Hopepunk
- Fantasy - Latinpunk
- Fantasy - LGBTQ+
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - New Adult
- Fantasy - People of Color
- Fantasy - Quiet
- Fantasy - Romance
- Fantasy - Sword & Sorcery
- Paranormal
- Paranormal - Magical Beings
- Poetry
- Sci Fi
- Sci Fi - Artificial Intelligence
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - People of Color
- Sci Fi - Robots/Androids
- Sci Fi - Slipstream
- Sci Fi - Social
- Sci Fi - Soft
- Sci Fi - Terraforming
- Sci Fi - Transhuman
- Sci Fi - Virtual Reality
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Summary:
A long forgotten god. An abandoned Temple full of undead. Can the Favor of Isadon really bring the dead back to life?
The Age of Mortals temporarily forgotten, Elise Bresch and Ragan Ermolt regroup to focus on returning their friend and companion, Athala Dohn, from the Nether. Or wherever Meodryt's fateful bite sent her. Following instructions that are little more than campfire tales leads them to Marska, a long-abandoned city full of rumors - and bandits. Finding the fabled Temple of Isadon - a relic of centuries past - is easy, but getting inside proves to be a bit tougher. Elise and Ermolt refuse to leave empty handed; their goal is to retrieve the Favor of Isadon, a magic relic of the forgotten God of Death, and use it to bring Athala back. But the guardians of the Temple - including the fearsome Champion - refuse to just let them take it. Will Elise and Ermolt overcome the trials of Isadon's Temple, or will the long-dead God of Death gain two new servants? Crossroad is the fourth book in the Heroes by Necessity saga of sword and sorcery fantasy novels. If you like magical Dungeons and Dragons inspired worlds, multifaceted and diverse characters, and pulse-pounding action, then you’ll love Riley S. Keene’s epic tale.
Word Count: 20000
Summary: Only one magician remains to defend the kingdom. And he’s cursed. What could go wrong? Ellis is cursed. Not a little cursed. Completely cursed, as in cursed as cursed can be! Only the poor can afford an arcanist of Ellis’ questionable magic abilities. Yet the queen has asked for his help. What does she want with the likes of him? Turns out, an assassin has been dispatching the arcanists of the kingdom. Ellis is the only one left. The queen suspects her rival, King Anders, as the culprit. With the king set to arrive in a few days, the queen orders Ellis to hunt down the murderer. It’s a matter of urgency. If he fails, her majesty might be next. Can Ellis find the killer in time? Or will the bumbling arcanist screw up yet again?

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Summary: The world of Avern has moved on. It has been almost a thousand years since the day the entire pantheon disappeared. Since the Abandonment, the mortals have learned to live without gods and goddesses. The world became mundane with little magic, and even less hope. Tyrants have risen, and those able to wield what is left of magic are powerful. Forces surge in the darkness that threaten to topple the already fragile world. The plight of the world of Avern is not unknown, however, and those that watch from a distance have decided to intervene. The mortals are sleeping, however, unknowing that two great powers will soon by vying for control.Then something happens that changes things. A young princess makes a bid for power by murdering her father. She then attempts to murder her sister, the crown princess of Lineria, Keiara. Despite a true strike, aided by dark powers, Keiara doesn’t die. Instead, the strike pierces the barrier between her human soul and the soul sleeping within her, the soul of the Dark Phoenix. More than a goddess, the Dark Phoenix is the legendary mother of the gods. She is a part of the Eternal Phoenix that brought life to their world eons ago, one of the primal forces of the cosmos.
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Summary: To fulfill her destiny, Athala Dohn must slay the dragon of the God of Night. There's just one small problem: everyone is trying to stop her. The city of Jirda is under the control of an interloper known as the Prophet. They have convinced the people of Jirda that Athala and her companions are the enemy, and they've sworn to stop Elise, Ermolt, and Athala from carrying out Ydia's plans to bring about the Age of Mortals. Athala has never heard of the Prophet before coming to Jirda. But she has a sinking suspicion she knows who they are. With a whole city against them, will Athala and her companions have any chance of taking on the dragon Undyt, or will the Prophet's darkest desires be filled? Destiny is the third book in the epic Heroes by Necessity series, a Dungeons-and-Dragons inspired take on the fantasy genre, overflowing with rich world building, diverse characters, and heart-pounding adventure

