Word Count: 67000
Summary: Alan Mercier's life as a cop on Mars was years and two hundred million kilometers behind him. After his partner is killed he is ready to let others do the good deeds, play the hero, and suffer the consequences. He is ready for the wild, lawless world of flying a space junker.The toughest part of space junking isn't the it's keeping the find away from other space junkers, and staying on the good side of the beautiful station manager, Kate. Then there are the finds in some are duds, some extremely valuable, and some cause more trouble than one can imagine.It's the latter such find that leads Alan from orbit to a remote island in the Pacific, then halfway to Mars, and all the way back to facing what really drives him - even if it could get him killed. Cover design by Michelle Young(michelleyoungauthor.com) Editing by B.K. Ntouris(bkntouris.wixsite.com/my-site)

Word Count: 4000
Summary: Isolated on Mars, anyone could start going stir crazy… Katya should be on top of the world. She’s overcome a traumatic past and now she’s part of the first permanent settlement on Mars. So why do things feel so wrong? The colonists are confined to a small base on the surface of a hostile planet, so perhaps it’s only cabin fever. After all, she’s got great friends, an exciting career, and an ex-girlfriend who – she’s sure – would do anything to have her back… But with cracks appearing in the relationships between the crew and nothing but empty Martian desert beyond the safety of their domes, it’s far too easy for the mind to drift. And when it does, it can be difficult to tell what’s real, and what’s pure imagination… Past Imperfect is a short story set during Livid Skies, SI CLARKE’s second novel. It’s written for people who enjoy science fiction that challenges their preconceptions. This is a work of neurodiverse, culturally diverse, gender-bendy, socio-politico-economic, drunken-arguments-in-the-pub science fiction – not bang-bang-pew-pew science fiction.

Word Count: 29600
Summary: When Peace-in-the-Sky awakens as a captive with a young girl by her side, she only understands one thing: she must escape the tribe who captured her. A brutal head injury makes the past a swirling fog, so she is reliant on the girl—her precocious daughter Anissa—to guide them. She must return Anissa to the Tribes-under-the-Dome to keep her safe from warring and vicious tribes inhabiting the wasted landscape. Every group they shelter with along the way sees something different when they look at Peace-in-the-Sky—a god, a savior, a valuable commodity, a volatile danger. She doesn't know herself, but soon realizes she can protect Anissa with the scorching power of the pillars-of-flame. Only her tender love for Anissa and her mission to return the girl home to the Tribes-under-the-Dome matter. As her body grows weaker, not even the inexorable unraveling mystery of who, or what, Peace-in-the-Sky really is can deflect her from the task. Find out what happens in Peace In The Sky by Caye Marsh!

- Sci Fi
- Sci Fi - Apocalyptic Fiction
- Sci Fi - Artificial Intelligence
- Sci Fi - Climate Fiction (Cli-Fi)
- Sci Fi - Detective
- Sci Fi - Dying Earth
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - Frontier
- Sci Fi - Hard Sci Fi
- Sci Fi - Human Evolution
- Sci Fi - Mind Uploads
- Sci Fi - Robots/Androids
- Sci Fi - Transhuman
- Sci Fi - Weird Sci Fi
Word Count: 60000
Summary: How do you fight a hidden adversary on Mars? Dallas Gordon’s miners keep disappearing. Back on Earth, general Zhang Aiguo has seized control of the Chinese military and declared himself emperor. His forces have secretly dispatched to the Red Planet to plunder EPSILON’s hard-won treasure. Time is running out. Can Dallas Gordon and the Prospector team find Zhang’s hidden bases before they are all killed?

Word Count: 38000
Summary: RISE (noun / verb) Eight definitions to inspire writers around the world, and an unlimited number of possible stories to tell: 1) An upward slope or movement 2) A beginning or origin 3) An increase in amount or number 4) An angry reaction 5) To take up arms 6) To return from death 7) To become heartened or elated 8) To exert oneself to meet a challenge Rise features 300-word speculative flash fiction stories from across the rainbow spectrum, from the minds of the writers of Queer Sci Fi.

- Fantasy
- Fantasy - Alternate History
- Fantasy - Candlepunk
- Fantasy - Clockpunk
- Fantasy - Comedy
- Fantasy - Contemporary
- Fantasy - Dark Fantasy
- Fantasy - Erotica
- Fantasy - Faery & Fae
- Fantasy - Fairy Tale / Folklore
- Fantasy - Fantasy of Manners
- Fantasy - Gothpunk
- Fantasy - Heroic
- Fantasy - High & Other World
- Fantasy - Historical
- Fantasy - Hopepunk
- Fantasy - Knights & Castles
- Fantasy - Latinpunk
- Fantasy - LGBTQ+
- Fantasy - LitRPG
- Fantasy - Low Fantasy
- Fantasy - Magical Realism
- Fantasy - Mythic
- Fantasy - Mythpunk
- Fantasy - New Adult
- Fantasy - Paranormal
- Fantasy - People of Color
- Fantasy - Piratepunk
- Fantasy - Quiet
- Fantasy - Romance
- Fantasy - RPG
- Fantasy - Silkpunk
- Fantasy - Slipstream
- Fantasy - Steampunk
- Fantasy - Sword & Sorcery
- Fantasy - Urban & Magical Beings
- Fantasy - Weird Fantasy
- Fantasy - Young Adult
- Fantasy – Gods and Heroes
- Horror
- Horror - Angels & Devils
- Horror - Comedy
- Horror - Fairy Tale/Folklore
- Horror - Ghosts & Haunted Houses
- Horror - Gothic
- Horror - LGBTQ+
- Horror - LitRPG
- Horror - Lovecraftian/Cthulhu
- Horror - Man-Made Horrors
- Horror - Monsters
- Horror - Mythic
- Horror - New Adult
- Horror - Noir
- Horror - Occult
- Horror - People of Color
- Horror - Post-Apocalyptic
- Horror - Psychic Talents
- Horror - Psychological
- Horror - Shifters
- Horror - Splatterpunk
- Horror - Vampires
- Horror - Weird Horror
- Horror - Werewolves
- Horror - Witches
- Horror - Young Adult
- Horror - Zombies
- Paranormal
- Paranormal - Angels & Devils
- Paranormal - Comedy
- Paranormal - Dark
- Paranormal - Ghosts & Haunted Houses
- Paranormal - LGBTQ+
- Paranormal - LitRPG
- Paranormal - Magical Beings
- Paranormal - Monsters
- Paranormal - New Adult
- Paranormal - People of Color
- Paranormal - Psychic Talents
- Paranormal - Reincarnation
- Paranormal - Romance
- Paranormal - Shifters
- Paranormal - Vampires
- Paranormal - Young Adult
- Paranormal - Zombies
- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Alternate / Parallel Reality
- Sci Fi - Alternative History
- Sci Fi - Apocalyptic Fiction
- Sci Fi - Artificial Intelligence
- Sci Fi - Atompunk
- Sci Fi - Biopunk
- Sci Fi - Candlepunk
- Sci Fi - Christian
- Sci Fi - Climate Fiction (Cli-Fi)
- Sci Fi - Clockpunk
- Sci Fi - Clones
- Sci Fi - Colonization
- Sci Fi - Comedy
- Sci Fi - Cyberpunk
- Sci Fi - Cyberspace
- Sci Fi - Decopunk
- Sci Fi - Detective
- Sci Fi - Dieselpunk
- Sci Fi - Distant Planet
- Sci Fi - Dying Earth
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - First Contact
- Sci Fi - Frontier
- Sci Fi - Furry
- Sci Fi - Galactic Empire
- Sci Fi - Generation Ship
- Sci Fi - Genetic Manipulation
- Sci Fi - Gothpunk
- Sci Fi - Greenpunk
- Sci Fi - Hard Sci Fi
- Sci Fi - Hollow Earth
- Sci Fi - Hopepunk
- Sci Fi - Human Evolution
- Sci Fi - Immortality
- Sci Fi - Latinpunk
- Sci Fi - LGBTQ+
- Sci Fi - LitRPG
- Sci Fi - Lost Worlds
- Sci Fi - Military
- Sci Fi - Mind Uploads
- Sci Fi - Multiverse
- Sci Fi - Mutants
- Sci Fi - Mythpunk
- Sci Fi - Nanopunk
- Sci Fi - Near Future
- Sci Fi - New Adult
- Sci Fi - Nowpunk
- Sci Fi - People of Color
- Sci Fi - Piratepunk
- Sci Fi - Pulp
- Sci Fi - Realistic
- Sci Fi - Robots/Androids
- Sci Fi - Romance
- Sci Fi - RPG
- Sci Fi - Science Fantasy
- Sci Fi - Silkpunk
- Sci Fi - Singularity
- Sci Fi - Slipstream
- Sci Fi - Social
- Sci Fi - Soft
- Sci Fi - Solarpunk
- Sci Fi - Space Exploration
- Sci Fi - Space Opera
- Sci Fi - Space Western
- Sci Fi - Spacepunk
- Sci Fi - SpyFi
- Sci Fi - Steampunk
- Sci Fi - Stonepunk
- Sci Fi - Superheroes & Villains
- Sci Fi - Terraforming
- Sci Fi - Teslapunk
- Sci Fi - Theological
- Sci Fi - Time Travel
- Sci Fi - Transhuman
- Sci Fi - Transistorpunk
- Sci Fi - Uplift
- Sci Fi - Utopian
- Sci Fi - Virtual Reality
- Sci Fi - Wattpunk
- Sci Fi - Weird Sci Fi
- Sci Fi - Young Adult
Word Count: 60000
Summary: One starship, six friends, 10,000 lives in the balance. Hugo Award Finalist Gideon Marcus has done it again with this second installment in The Kitra Saga. Sirena is a thrilling YA space adventure, unusually hopeful and optimistic in a sea of grimdark, dystopian releases. Enhanced with beautiful illustrations, fans of Becky Chambers’ Wayfarers and Emily Skrutskie’s Bonds of Brass will adore Sirena. Young captain-for-hire Kitra Yilmaz has gotten her first contract: escort the mysterious Princess of Atlántida beyond the Frontier and find her a new world. It’s a risky job, fraught with the threat of pirates, dangerous squatters, and rising romantic tensions. Still, Kitra and her crew are up for anything – until they find a lush world, perfect for settlement…with an enormous ghost ship already in orbit. What secret does the crippled vessel hide? And is Kitra ready to take responsibility for its precious cargo? With illustrations by Hugo Finalist Lorelei Esther.

Word Count: 66,000
Summary: Two star systems are colliding... ...And Mike Christopher of the Earth starship Asaph Hall is rushing to unlock their secrets. But two alien races on the journey are keeping their own potentially deadly secrets. It doesn't help that the love of Mike's life can't handle the emotional stress of being near him, and that he has to give the Earth ambassador on-the-job training!

Word Count: Information not available
Summary: In the year 2069, humanity’s last chance for peace is the first ever interstellar mission. A multi-national crew of the most talented scientists and pilots has been chosen based on their expertise and skill. The final spot aboard the craft is assigned as a prize in a global “BerthRight” lottery, and Leif Grettison is the “everyman volunteer” who won. However, Leif isn’t really an “everyman.” He’s a helicopter paramedic, a lab tech and a former army ranger who fought in The Troubles – a decade plus war that brought the world to the brink of apocalypse. He’s the perfect brawn to the brains aboard the ship and quickly finds himself playing the role of security and handyman as the crew begins to fragment and divide by country, just as they had during the war. Little is known about the world circling the distant star that is the target for the voyage and the journey will take almost fourteen years, Earth-time, each way. To deal with the unexpected, the crew has the finest equipment and the planners believe they have thought of everything. However, when you believe you have thought of everything, the universe has a way of showing that you haven’t. What do you do when it goes wrong, when you can’t call for help, and when adventure leads to deaths?

Word Count: 74061
Summary: Peace in the Sky Peace-in-the-Sky awakens, captive, after a brutal head injury. With her fractured memories, she knows only that she must protect her daughter Anissa. Even if Peace-in-the-Sky manages to escape the fierce wasteland tribe holding her captive, she and Anissa face a journey through a blasted landscape inhabited by warring peoples scrabbling for subsistence. To find safety, Peace-in-the-Sky must use her developing power of the pillars-of-flame to clear their path. As her memory reveals the secret of her true nature, her body and mind deteriorate. But nothing can stop her from delivering Anissa to the promised paradise of safety and plenty, even at the expense of her life. Station in the Sky Donna, once Peace-in-the-Sky, awakens aboard Station-in-the-Sky and rejoins a society that had been her home for thousands of years before knowing Anissa. But she soon discovers her fellow stationers have lost sight of their original mandate to protect Earth. Instead, their new plans will threaten all of Earth’s inhabitants. As her memories return, she becomes suspicious her head injury was actually an attack by another stationer. Framed as being faulty, Donna must navigate the eccentricities of the other stationers without being caught, and covertly assemble proof of their plans before they realize she will do anything to keep Earth safe from their meddling.

Word Count: 45000
Summary: Tangents & Tachyons is Scott's second anthology - six sci fi and sci-fantasy shorts that run the gamut from time travel to hopepunk and retro spec fic: Eventide: Tanner Black awakes to find himself in his own study, staring out the window at the end of the Universe. But who brought him there, and why? Chinatown: Deryn lives in an old San Francisco department store with his girlfriend Gracie, and scrapes by with his talent as a dreamcaster for the Chinese overlords. But what if a dream could change the world? Across the Transom: What if someone or something took over your body on an urgent mission to save your world? Pareidolia: Simon's not like other college kids. His mind can rearrange random patterns to reveal the images lurking inside. But where did his strange gift come from? And what if there are others like him out there too? Lamplighter: Fen has a crush on his friend Lewin, who's in a competing guild. But when the world goes dark, only a little illumination can save it. And only Fen, Lewin and their friend Alissa can light the spark. A Liminal Sky short. Prolepsis: Sean is the closeted twenty-five-year-old editor of an 80's sci-fi 'zine called Prolepsis. When an unabashedly queer story arrives from a mysterious writer, it blows open Sean's closet door, and offers him the chance to change the world - and the future. Plus two flash fiction stories – The System and The Frog Prince, never before published. This is the first time all of these stories have all been collected in one place.

- Fantasy
- Fantasy - High & Other World
- Fantasy - LGBTQ+
- Sci Fi
- Sci Fi - Aliens
- Sci Fi - Alternate / Parallel Reality
- Sci Fi - Climate Fiction (Cli-Fi)
- Sci Fi - Cyberpunk
- Sci Fi - Cyberspace
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - First Contact
- Sci Fi - Galactic Empire
- Sci Fi - Generation Ship
- Sci Fi - Hard Sci Fi
- Sci Fi - Hopepunk
- Sci Fi - LGBTQ+
- Sci Fi - Multiverse
- Sci Fi - Near Future
- Sci Fi - Romance
- Sci Fi - Science Fantasy
- Sci Fi - Time Travel
- Sci Fi - Virtual Reality
Word Count: 50000
Summary: Their goal is to make the world a better place. One billionaires’s obsession may turn their altruism into destruction. Jay Ecklund is desperate to belong somewhere. Rejected by his family and former employer, he really needs this job as a receptionist at an up-and-coming tech corporation. He’s astonished when he discovers the all-woman staff is secretly developing a portal capable of instantaneous transport to anywhere on Earth. Thrilled to be part of a company designing innovations to help others, Jay is excited when the machine is at last operational. But he worries about it falling into the wrong hands when an ambitious billionaire hell-bent on accumulating power makes a bid to get it…at any cost. Will the portal be used as a rescue device as intended, or will a relentless manipulator warp it to a more sinister purpose? The Arachne Portal is an electrifying standalone science fiction novel. If you like fast-paced adventures, phenomenal science, and thought-provoking themes, then you’ll love Joan Marie Verba’s compelling story. Buy The Arachne Portal to open a gateway to the future today!

Word Count: 117000
Summary: You can choose your friends, but you can’t choose your family… Quirk and Moth have avoided killing each other long enough to solve another case. They decide on a local job next, and take up the search for a missing scientist. How could Quirk know this new mystery put them on a headlong collision course with his troubled past, a plethora of personal issues, and a hoard of genetic hybrid creatures with an appetite for anything that moves? When their client dies in mysterious circumstances, law enforcement pursues the dysfunctional duo all the way to a research lab in frozen Yellowknife. Can Quirk and Moth find the scientist before they are banged up for murder, or has she already been eaten? Is it coincidence Quirk’s father-in-law bought the company? Can they expose the shadow from Quirk’s past and clear their names? Quirk and Moth need time, but it’s fast running out, and the bodies are piling up. Find out what happens in The Carborundum Conundrum!

Word Count: Information not available
Summary: “Genocide Joe” is a marked man. Once a highly respected corporate microbiologist, now the scapegoat for a GMO-caused ecological disaster that’s turned San Francisco Bay toxic and poisoned thousands, Joe has lost everything: his career, his reputation, his wife, his home, and most of his friends. All he has left is his 18-month-old daughter, Daphne, the clothes on his back, and a chance to start over again, in a new town, where no one knows his face. To take that chance, all he needs to do is catch the bus out of town. But an unexpected transit outage has dumped him in Oakland, so now he needs to get to the next station on foot, while pushing a baby stroller. And hoping to pass unrecognized through a city where everyone hates him, and a lot of people want to kill him… Eco-fiction; hard science fiction; hopepunk; all-too-near-future science fiction. Also included is a short essay on the science underlying the story and another one on the real-world events that inspired it.

Word Count: 105000
Summary: Cmd. Boone knows he works for the bad guy. He knows the warlord wants to end humankind. And he knows his treachery—hiding the warlord's rival—means death. His plan: escape with the warlord's weapon. But his superiors are catching on, and the rival fleet isn't as receptive as he'd hoped. And worse: the weapon has a reckless agenda of her own. Multi-award winning space opera. Full of page-turning action, epic space battles, twists & biological magic.

Word Count: 125000
Summary: Is Leif really lucky? Stranded in orbit, viewing a destroyed civilization on Earth through the screens of a starship almost out of fuel and food, he doesn’t feel that way. It wasn’t supposed to be like that. As the starship Dauntless returns from a successful mission to the planet called Heaven, Earth holds no attractions for Exoplanetary Scout Leif Grettison. He wants only to complete the mission and leave for another star, along with ace pilot Yang Yong. In fact, he would be happy spending the rest of his life flying the starways with her. But they and the rest of the ship’s skeleton crew awaken from hibernation to find Earth’s solar system dark and silent—no signals, no responses to their transmissions. When they make orbit, the magnitude of the disaster becomes clear: An apocalyptic war has killed billions and destroyed every last source of power and tech that 22nd-Century humans relied on to survive. Getting down to Earth is only the beginning of Leif’s problems. Those few who survived the apocalypse are still divided, fighting over what’s left. The disastrous re-entry to Earth leaves him with no resources or allies. He lands in the middle of a makeshift family that needs him more than he’s comfortable with and hears stories—even nursery rhymes—that speak of a lucky starman. For once, he’s the only person with tech—but if he’s caught using it, they might kill him. Can a man back from the stars end the warfare on Earth, or will he make it worse? Can he save a family that might become his? Is he everyone’s lucky starman?

Word Count: 100000
Summary: They say, “Never work with androids or children.” Quirk had one job to do, deliver papers to a Milan mafia boss, before leaving Earth for his home in the asteroids. But that was before being tailed, poisoned—oh, yes—and hijacked into raising foulmouthed fourteen-year-old convent girl Angelika Moratti, aka Moth, who'd rather see him asphyxiate in space. Fleeing assassins, Quirk, Moth and her syRen® android S-0778 ride the space elevator to the Moon, where Quirk hires on to hunt an ex-terra-former who somehow used an android to murder his doctor. But which android of the two hundred under Lunaville’s dome? The trail of bodies grows, time is running out; the only way they can save the dome and the two thousand souls beneath it is to solve The Mandroid Murders. Genres: Science Fiction / Thriller / Mystery / Adventure / LGBT and Non Binary Market: Adult

Word Count: Information not available
Summary: The War Of The Worlds continues.... The terror of the coming of the Martians is all but a distant memory, a bad dream that has faded with time. All George Wells wants is a quiet suburban life – but at breakfast one morning his newspaper reports the shocking discovery of a Martian cylinder, found intact and unopened, and carefully transported to London. Could it be from the first alien invasion and after more than seven years are there Martians still alive inside? But even worse, he soon learns that vengeance seeking Martians and their tripod fighting machines are already on their way back. This time they are armed with a doomsday weapon, able to destroy all bacteria and completely annihilate Earth. The countless numbers of their projectiles form a huge green comet and invasion day will be just before Christmas. The first attack by aliens was enough for any lifetime, but who would expect to be involved with two? Can George and his wife escape this new Martian apocalypse and how will our planet survive a second time? The Day Of The Martians continues the iconic Mars novel by H.G. Wells, in this exciting action adventure – the first volume of The Martian Diaries science fiction series. If you're a fan of The War Of The Worlds you won't want to miss this award-winning 3 part continuation. Get the ebook or paperback today or check out the action-packed audio version featuring original music and sound effects. The paperback features exclusive additional material not included in the other versions. It's the back story of Ogilvy the astronomer in the form of his personal diary entries for the whole momentous year of 1913, and the second Martian invasion. Bronze medallist in the Readers Favorite 2024 International Book Awards (Fiction Audiobooks category) Winner of 5 awards in the 2020 Los Angeles Science Fiction Film Festival, Audio Drama category, together with volume 2 Lake On The Moon. WHAT PEOPLE HAVE SAID ABOUT THE AUDIO VERSION “...a wonderfully executed tribute to H.G. Wells.” Readers Favorite 5 stars “...sometimes in life, amongst all the boring stuff, something comes along to shake up your life and make you grateful for other people’s creations.” Breakaway Reviews “A splendid sequel.” C.A. Powell, science fiction author of The Last Days Of Thunder Child “A little diamond from Mars!” Goodreads reviewer

Word Count: 109,000
Summary: Time is running out for planet Earth. An insidious Martian plague has been infecting the planet for over twenty years, and has resisted all human efforts to eradicate it. With all life on Earth facing extinction, the only solution left is to directly access a specific piece of Martian technology. But, according to diaries left behind by Ogilvy the astronomer, the Martians have hidden it at the lake on the moon. In 1945, three rockets converted from Martian cylinders take off on the vital lunar mission, and amongst the crew is Ogilvy's nephew, Jack Stent. Will the astronauts locate the Martian shadow-weapon, thought to hold the desperately needed cure for Marseria? Can it really be used to instigate another timeline on Earth so that mankind can survive? The stakes are high and so is the risk of contact and conflict with Martians. Nearly two hundred years later, at a scientific colony on Mars, a shocking discovery is made about Jack Stent, and Ogilvy's Martian diaries are once again pivotal to human survival and the continuation of life on Earth. Gateway To Mars is the third volume of The Martian Diaries series that continues the classic H.G. Wells alien invasion novel in a compelling, unmissable action adventure. If you're a fan of The War Of The Worlds you won't want to miss this story of survival, courage and hope, that brings the original tale full circle. Available in paperback, ebook and audiobook featuring original music and immersive sound effects. What readers/listeners have said: "A riveting sequel...I highly recommend this flawless production to sci-fi, action-thriller, time travel and adventure fans." Readers Favorite Reviews (Audiobook version) "Gateway To Mars delivers a perfect conclusion to this remarkable trilogy, one I know I'll revisit time and again." Goodreads “A really well written, excellent continuation of the story and a truly brilliant tribute to HG Wells! I do recommend!” Goodreads "An absolute peach of sci-fi adventure - this series is dynamic. Fabulous escapism all the way." C.A. Powell sci-fi author The last Days Of Thunder Child

- Sci Fi
- Sci Fi - Alien Invasion
- Sci Fi - Alien Races
- Sci Fi - Aliens
- Sci Fi - Alternate / Parallel Reality
- Sci Fi - Alternative History
- Sci Fi - Apocalyptic Fiction
- Sci Fi - Artificial Intelligence
- Sci Fi - Colonization
- Sci Fi - Dying Earth
- Sci Fi - Dystopian & Post-Apocalyptic
- Sci Fi - First Contact
- Sci Fi - Hard Sci Fi
- Sci Fi - Multiverse
- Sci Fi - Space Exploration
- Sci Fi - Time Travel
Word Count: Information not available
Summary: A near-future high-concept science fiction thriller, told in a noir style and set in the late 21st century, in which much of east London is being abandoned to the rising sea. For Metropolitan Police detective Lewis Drake it begins when he is murdered. After that, it only gets worse: the case he is assigned involves one of the entangled, those who have learned to live in the many worlds of the quantum multiverse without losing their minds. Lewis despises the entangled and hates the drugs they take to join their alternate selves. The case expands into a complex web of murder, corruption, conspiracy and espionage with the entangled gang leader Vidmar at its centre. Lewis’s sister Alice knows all the answers but she is lost in the chaos of a multitude of realities. Only if Lewis overcomes his prejudices and takes the black capsule that will open his mind to other lives will he be able to solve the murders, find the elusive Erica, and protect Alice.

Word Count: Information not available
Summary: After a nebulous Enemy destroys Earth and threatens the rest of the Universe, the remnants of humanity on Mars try to find a way to triumph while keeping the Enemy at bay through unusually harsh game theory.

