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The Handler’s Gambit

Saxen Saga - Book One

by Ingrid Moon

The Handler's Gambit - Ingrid Moon - Saxen Saga
Part of the Saxen Saga series:
  • The Handler's Gambit
Editions:ePubPaperbackHardcoverAudiobook

Cmd. Boone knows he works for the bad guy. He knows the warlord wants to end humankind. And he knows his treachery—hiding the warlord's rival—means death.

His plan: escape with the warlord's weapon. But his superiors are catching on, and the rival fleet isn't as receptive as he'd hoped.

And worse: the weapon has a reckless agenda of her own.

Multi-award winning space opera. Full of page-turning action, epic space battles, twists & biological magic.

Published:
Editors:
Cover Artists:
Narrators:
Genres:
Tags:
Tropes: Dark Lord, Dystopian Governments, Evolving Powers, Found Family, FTL, Galactic Civilization, Humanity is Dangerous, Interstellar Travel, Psionic Powers, Redemption Arc, Space Battles, Space is Empty, Space Pilot
Word Count: 105000
Setting: The Milky Way Galaxy
Languages Available: English
Series Type: Continuous / Same Characters
Tropes: Dark Lord, Dystopian Governments, Evolving Powers, Found Family, FTL, Galactic Civilization, Humanity is Dangerous, Interstellar Travel, Psionic Powers, Redemption Arc, Space Battles, Space is Empty, Space Pilot
Word Count: 105000
Setting: The Milky Way Galaxy
Languages Available: English
Series Type: Continuous / Same Characters
Excerpt:

Trust is a weapon in the wrong hands.

Play the game.
Murder the innocent.
Don't let them see you sweat.

Commander Boone's treacherous secret could save thousands of lives—if he could only escape from the murderous warlord who employs him. He wears his game face while following orders to destroy enemy fleets and handles a reckless assassin with elemental powers. Behind the scenes, he is undermining the warlord's pursuit of an innocent rival.

The duplicity and the horrors are taking their toll. Boone wants out.

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In a bold gambit, he crafts a plan to escape. But his superiors might be catching on, and the plan is not without its own horrors. With everything working against him, including the woman he thought was his salvation, he may not live long enough to execute it.

Epic Space Battles, Biological "Magic," Ground Assaults, Betrayal, Unlikely Allies

The Handler's Gambit is a dark, character-driven thrill ride across the galaxy, where the sacrifices made for freedom clash with the indomitable human spirit.

2024 The BookFest Award 2024 Outstanding Creators Award + 2024 Independent Press Award

What Readers Are Saying:

"A gripping, dark sci-fi saga that masterfully blends action with deep emotional stakes."

“I recommend this book to all sci-fi lovers, and then some. It was well delivered and a great read.”

"Moon excels in creating a taut, suspenseful narrative that keeps readers on the edge of their seats."

"A stellar start to a riveting sci-fi saga ... one of the best space opera stories I've read all year.”

COLLAPSE

About the Author

Ingrid Moon is an author, educator, and scientist, among other things. Early indoctrination into science and speculative fiction led her to pursue science and technology as a career. She loves all manner of pop culture, prefers Marvel over DC (except Batman and Wonder Woman, they're cool), has been a member of the 501st Legion for over a decade, wants to travel with The Doctor, is a secret agent of SHIELD, and is fully prepared, like all Gen-Xers, to survive a nuclear or zombie apocalypse (or both).

A Southern California native who can't surf, Ingrid enjoys hiking, mountaineering, and long stints alone in the wilderness where she hopes to meet an elf or find a magic portal to another world. She currently lives with her husband, a human child, two pig children, six cat children, and a plethora of squirrels in an undisclosed location on Mars.

In addition to writing, Ingrid helps authors get from first draft to polished manuscript. Find out more on her website.


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Early Adopter

by Sienna Eggler

"But what if she doesn't want to be found?"

Aided by their cybernetic eyes, private investigator Ryn Casler makes a living busting cheating spouses. While they’ll occasionally dabble in fraud and other typical cases, they don’t deal with the missing.

Until the persistent Shae Winters, a police detective, approaches them about the disappearance of a young Black woman.

Friction flies between detective and PI, as Shae insists on tagging along during the investigation. But as their search deepens and spills into the world of fantastical body mods, it becomes clear there’s more to this case than meets the eye.

About the Author

Sienna Eggler is a queer and autistic author with a love for campy body horror, black comedy, and supernatural creatures such as shifters and vampires. Their books range from sapphic paranormal romance to science fiction, with bits of horror sprinkled throughout.

They live with their partner and cats in northeast Ohio, where the weather is often cloudy and gloomy. When not writing, they like to listen to audio dramas, game, and explore nature trails.


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Spire City: Occupied

by Daniel Ausema

The death of Spire City's greatest inventor couldn't come at a worse time.

The fabled city of beetle-drawn carriages is occupied by a foreign power, and that country is at war with another.

Five people find their lives spiraling together in the aftermath of his death: Temli, an airship captain; XXXXX, an unnamed correspondent from the front lines; Keene, a grizzled beetle hunter; Jensha, a singer chained to one of the city's spires; and Alless, the former apprentice to the late inventor.

Excerpt:

Temli

The sirens came first, a great caterwaul of winding alarms that rose from all over the city and easily reached up to where Temli sat in the airship cockpit.

Her first thought was invaders. Spire City was an occupied city, and the occupiers themselves were at war with another land. Not like one was necessarily better than the other, as far as she was concerned. Except when one or the other threatened her precious airship.

READ MORE

You see anything?”

Sitting behind her in the navigator chair, Paelesz already had the spyglass to his eye. He was a grizzled-looking man, looking older than he really was. His beard, a badge of pride among some who traced their ancestry far back in the city, was peppered with gray, and his brown skin darkened further by their days out in the sun and wind. “Nothing, captain. Just clouds.”

Captain was perhaps a more grandiose term than she merited. Temli owned the small airship, despite being a dozen years younger than Paelesz. She had skin as dark as his but reddish hair, blown back from her face even when the wind wasn’t blowing.

The sirens surely meant something, and probably something that she wanted no part in. Temli headed for the flat roof of one of the city's spires as the bells started to toll. The sound came from a hundred steeples across the city, mingling with the sirens to form a thunder. Temli dreaded what they would find when they reached the streets.

Check the harbor. Maybe it’s boats... “

Through the harbor wall?” Paelesz sounded as doubtful as Temli felt but swung his glass toward the sea anyway.

The great harbor of Spire City bristled with warships, but they were the current occupiers’ armada, not an invading force. Around the mouth of the harbor was a huge, floating wall, a wonder of technology well beyond the tech that kept her airship flying. As far as that, though, the same inventor was behind both — Temli’s second cousin, the great inventor Mendat, had built the airship for her and the sea-wall for the city. And so much more, as well, a reclusive man, but his inventions had come to define so much of the city.

Not there, either.” He looked up again. “Skies still clear, too. Or empty of airships, anyway.”

Well, we’re getting out of here.”

Drop-off is the railyard.”

Temli shook her head, though Paelesz wouldn’t be watching her. “Too far. We'll land and wait this out.”

No argument. There was a time when Paelesz would have, when he accepted that she was the owner of the two-person dirigible but didn’t really trust that she knew how to handle transporting goods across the city. She was, after all, a foreigner, regardless of her connection with the city's great inventor. She’d often wondered, in those early days, if he realized that Mendat had been born in another city as well. Their years together had eliminated that tension, at least, and her skills flying the ship had won him over. They each performed their own roles in perfect tandem.

It didn’t really matter to her who was in control of the city. Pay her to fly, to carry cargo wherever it needed to go, and she didn’t bother about the rest. Money, the skies, and the chance to be left alone. The bigger questions for the city — her cousin Mendat could worry himself about those and invent the solutions the city needed.

The airship dropped in among the beetle-drawn taxis and other flying carriages, their giant beetles following the songs that came from the spires. Temli slowed the ship and looked for an open landing on one of the half-spires.

Some inner sense told her to beware just before the beetles around them went erratic. Their flights veered and twisted, and one carriage went crashing to the cobbles below. Maybe even more than one — she couldn’t be sure in that chaos. Steam cars and the clipped-wing beetles below rushed toward safety from any other falling carriage parts.

Those grounded beetles were acting odd as well, erratically veering about the street and running into walls, and even as she fought to control her ship among the uncertain beetle flights, she noticed how the spire song sounded different. Temli looked at the nearest spire as they flew past.

The singer was there, chained in his usual spot on the peak of the building. And he sang, as always — the lot of the singers from their teenage years until their death. But the song must have changed in response to the sirens and the bells. Or perhaps those other noises disturbed the beetles, somehow, interfering with their ability to follow the singers’ directions.

Even her caution couldn’t keep them from getting hit by the carriage that suddenly rose up from beneath them. The airship bucked and twisted as the beetle team shot upward. Something splintered behind Paelesz’s seat. Temli fought her controls to keep the airship flying. It listed, as if some part of the envelope was damaged.

Keep us flying straight,” she called back to Paelesz as she climbed from the cockpit. She gave him no time to argue. He would know that she was the better one at flying, especially with it damaged, but she was the only one who knew the ship itself well enough to be able to fix whatever was broken.

Maybe she had something of her famous cousin in her, after all.

The ship jerked about as she climbed up into the envelope. Close to a hundred small bladders of helium crowded the space inside the metal envelope. Even if one popped, it wouldn't harm the ship's ability to fly. The carriage that hit them, though, had torn a large gash in the side. The exposed metal popped balloons by the handful as she watched. Another minute and they wouldn’t have enough to stay aloft. Two minutes and they’d simply fall, whatever remained of their descent. And nothing she could do to fix it.

Temli sped back down, out of the envelope and into the cockpit. She wasted no explanation to Paelesz, but angled the ship down toward the nearest landing. A taxi brushed past, its beetles still in a frenzy. She let them bounce off the envelope. They jarred the ship, set it rocking as she fought to bring it down for a landing. The half-spire below already had two taxis taking up its landing, and the beetles bucked in their traces. Temli slammed her ship between them with a crash.

She jumped out, ignoring the damaged ship, and called to the people on the platform, “What is it, are we under attack?”

We're mourning.”

Temli looked from the man speaking to those around him for clarification.

Mourning the wizard,” a woman beside him said. “The Wizard of the Weave has died.”

The Wizard…” Temli felt her stomach drop.

As if her words had been a question, as if she didn’t know who the Wizard of the Weave was, the woman went on. “The inventor, you know. He calls himself the wizard… or called himself that, anyway.”

Mendat. Her cousin, the city’s heroic inventor, dead, and just when Spire City needed him to invent a way free from this cursed occupation.

COLLAPSE

This standalone sequel takes place a generation after the events of the original trilogy, when Spire City is caught in the middle of a war.

About the Author

Daniel Ausema's fiction and poetry have appeared in Strange Horizons, Diabolical Plots, and Fantasy Magazine. He is the author of the Arcist Chronicles trilogy and the creator of the steampunk-fantasy Spire City series. He lives in Colorado at the foot of the Rockies and can be found online at https://danielausema.com.


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Spire City, Season Three: Unwoven

by Daniel Ausema

Targeted by a mad scientist's deadly serum, these outcasts band together to uncover the truth and to fight back.

Spire City is home to mighty machines of steam power and clockwork, and giant beetles pull picturesque carriages over cobbled streets, but there is a darker secret behind these wonders. A deadly infection, created by a mad scientist, is spreading through the city, targeting the poor and powerless, turning them slowly into animals. A group of those infected by the serum join together to survive, to trick the wealthy out of their money, and to fight back.

After the destruction of the Weave, the former members scatter, thinking only of survival. From the deep catacombs beneath the city to an empty dovecote above one of the city's finest manors, and throughout the streets and storerooms in between, they hide, seek to find what protection they can. As their infections progress, though, they all find that mere protection is not enough. Even in solitude they can work against Orgood, discover what he's doing, and try all they can to stop him, once and for all.

This lyrical fantasy will transport you to a steampunk world of weird and strange wonder, bringing the story of Chels and the rest to its dramatic conclusion. Come explore!

Excerpt:

Urchin Again

Chels ran. Where didn’t matter, as long as she kept running. She turned down one street, lungs aching, cut across to an alley, turned again. She didn’t want to see the bodies any more, didn’t want to see the ruined facade of the Weave. She most certainly didn’t want to be found by the police when some new unit came to investigate the ruins of the Weave, so she made her legs move even as they grew heavy with fatigue. When they came and found the corpses of their comrades, blasted, shot, and savaged by animals. Or something like animals.

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Anda, where are you in all this? Still crouched over the corpses? As soon as the question flashed through her mind, she pushed the thought away. Running, the only thing that mattered. She slipped in a puddle of something more than water but kept her legs pumping, kept her balance, kept running.

The streets were busy with foot traffic and a few rough carts moving slowly among the people. The drivers shouted, and the people walking shouted back. Not deep anger, nothing like what she felt toward Orgood, but a lot of irritation. A city full of annoyed people, as the weather began to warm up. It’d be even worse come summer. Maybe it’d be bad enough that people would start fighting back for real.

The smell of spring produce came from the carts, a sharp, fresh scent that stood at odds with her thoughts. They promised something calming, something new.

Chels had to brake herself when the people she’d been behind slowed suddenly. She veered and bumped into an older man carrying a sack of food. A long loaf of bread stuck out from the top, and its warm smell enveloped Chels momentarily. The man glared at Chels and checked his pockets as if afraid she’d tried to pick them.

Chels stumbled away. Another block, another mass of people. Surely they were all as frightened as she was, only they didn’t look it. To them it was just another day. She slowed to a walk as the instincts learned from living in Marrel’s band reasserted themselves. First rule of being on the street was to draw no attention to herself. Blend in. Be like the people around her. What did they know about infections and the brutal police and what had happened to the Weave?

The ruins of the Weave. Her own words came back to her. This was no minor disturbance, a quick trip elsewhere until the place could be renovated. Her home was gone. The people she’d known as family were scattered. Would she even see them again?

That thought made Chels stop. A woman walking behind her ran into Chels. Pickpocket? No. She had the look of a harried office assistant. Chels avoided meeting her eyes as she helped make sure the pile of papers she carried didn’t spill. When the woman offered her thanks, Chels quickly spun away, afraid she’d see her too close, that she’d see the infection, the fear, the memories of the fight.

Should she go back, try to find the others? Maybe she and Sairen could find a place for themselves in the Allepo. Or else Williver or someone else might be able to partner with her. At this point even Marrel or Khet, little as she liked the one and trusted the other, would be better than being alone.

If only Pemisza were still alive. She would be able to give good advice, tell Chels better how to survive on the streets.

She headed for the railroad tracks. Maybe she would find an old warehouse or some other empty building.

At an intersection near the train tracks, a huge cat dashed across the street. It reached the other side safely, but then it stopped and looked around as if confused. Chels stopped too and waited for it to move again. Something less than feline about how it had crossed the street made her suspect the cat was not a cat. It had been human quite recently. Which meant it she should still consider it a human. She studied it as it studied the street. Its tail was too short for its size. And one foreleg had patchy fur with human skin beneath and toes that still resembled fingers.

The crowds of people shifted to give it a wide berth, but for how long before someone decided to drive the cat-person away?

Chels approached, talking softly. “I’m so sorry. Have you just changed? Can you still understand me? I’d like to help.”

The cat cocked its head and stared at her. Chels crouched down.

Do you need a new home? So do I. At least until my infection completes.”

The cat took a step toward Chels then stopped, waiting.

Chels lowered her voice as if it mattered who might hear. “Beetle, see?” She touched the antennae in her hair. “Maybe you can’t see them, not yet. They’ll grow too big to hide sometime, though.”

This time the cat came right up to Chels and pushed against her legs. A purely feline gesture. Chels swallowed the lump in her throat and stood up. How much was left of the human this cat had been?

Watch where you’re going, urchin.” A man swerved around her, glaring at her until he noticed the enormous cat at her feet. He stumbled a moment, glared at her again, and then dismissed them both with an annoyed shake of his head.

Urchin. The old insult. It was exactly what she needed, though, to remember that she had been an urchin, that she had already managed to take care of herself on the streets. She’d hated every minute of it, but she’d gotten by. Back then, she’d lived in fear of the rumors of some strange and deadly poison that was being spread, somehow that no one understood. No need to fear that anymore. And she was older now. She could be Tatter Girl again and do more than just get by. A new Tatter Girl. With all she’d done and learned since then, she could be so much more.

Come.” What should she call the cat? Or not cat, rather, infected person, even at this stage. She had to make sure she kept that in mind. Any cat-like names would be insulting. Well, she could leave that question for later. “You’re much too big for me to carry, but you can come along if you want. I’ll find us a hiding place, a base to rest in when we’re not out looking for food.”

Talking to the cat, even if passersby didn’t hear the words, earned Chels some strange looks. One man dressed to work in the factories let out a gasp, more squeak than anything. He crossed the street and glanced over his shoulder as he hurried away. Let them stare. Chels stood from her crouch, and the cat/not-cat padded along next to her. Walking taller than she had been, Chels led the way down the cross street where she’d first seen the infected. She looked in the corners as she always did, but it hardly felt necessary. She was invulnerable, not because the cat protected her, but rather because protecting the cat gave her a strange sense of her own power. Mint and Orgood be cursed, for the moment she felt strong enough to take them both on.

She would still go to the river and find a place to hide, for herself and the cat. Something from Batan’s old map even, as long as it wasn’t just a tunnel somewhere. Then she could go see Derran, but she wouldn’t be coming, anymore, like a lost girl needing daddy’s help. She wanted to see him regardless, and it would be good to get his thoughts on everything that was going on. But she’d be coming as a friend, seeking a valued friend’s advice, not as a desperate sort-of, not-really, maybe daughter.

After that, she could take care of herself, at least as long as it took to find a way to bring Orgood down.

COLLAPSE

About the Author

Daniel Ausema's fiction and poetry have appeared in Strange Horizons, Diabolical Plots, and Fantasy Magazine. He is the author of the Arcist Chronicles trilogy and the creator of the steampunk-fantasy Spire City series. He lives in Colorado at the foot of the Rockies and can be found online at https://danielausema.com.


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The Vista: Book 1 of The Wildblood

by S. A. Hoag

The Vista - S. A. Hoag - The WIldblood
Part of the The Wildblood series:
  • The Vista: Book 1 of The Wildblood
  • Backlash
Editions:Kindle - Second Edition: $ 4.99
ISBN: B00W6R8WNM
Size: 6.00 x 9.00 in
Pages: 384

The Vista: Book One of The Wildblood –
World War Last pushed humanity to the brink of extinction. In the space of ten hours, civilization was gone.

Cut off from the chaos of a pandemic mutated by nuclear war, a group of survivors gathered in a secluded mountain valley. Those that lived through the winter founded The Vista.

But this isn't about the survivors, it's about the first generation after. Twenty years later, children of The Vista have become guardians of their secluded valley. A dark secret, that a few of them are different, something of urban legend, draws them together to protect their home. Venturing out into the world will be more dangerous than anything they’ve faced.

What they are might save them. It could destroy them. Their enemies know.

Excerpt:

Excerpt

Shan fidgeted, adjusting her sidearm, then the mirrors, opening her door to let fresh air in. Distracted, for no apparent reason. Overreacting, she reasoned. In the spring, when the snow melted, and the Nomads started moving, everyone got skittish. Besides, Wade was minutes behind her, and Team One sitting on the interstate a few miles away.

“Car Ten, radio check.” She heard the tension in her voice. If Wade talked to her, she’d be able to shake the sensation.

“Car Ten,” Dispatch replied. “You’re clear.”

It wasn’t the response she wanted and suppressed the urge to call Wade, seeing Quinlen emerge from the depot. Shan waved him down, opening her door. “Hold up a few minutes.”

“What’s going on?” he asked.

“I’m not sure,” she said. “I’ll tell you as soon as I figure it out.” They were both ‘Conda, they’d wait.

“Keep us here too long and you owe us breakfast.”

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As she glanced up to see where her rookie had gone o# to, Shan caught a movement, something in her rear-view mirror. A faint cloud of dust from the east, towards The Vista. It was gone before she could decide what it was.

Not dust, but smoke. One of the south outbuildings erupted with a deafening roar, sending debris in all directions. The force rocked her car and slammed her forward into the steering wheel, vision darkening for a few long moments. Her rear window crackled in a spiderweb pattern. It held.

COLLAPSE

About the Author

S. A. Hoag is an author, artist, and amateur astronomer. Born in the middle of the Rocky Mountains of Colorado, she has lived in a number of cities, in a number of states, before crash-landing in the New Mexico desert for a time. Currently investing in the next adventure, science fiction has always been her first love in books.


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Backlash

Prequel to The Wildblood

by S. A. Hoag

Backlash - S. A. Hoag - prequel to The WIldblood
Editions:Kindle - Second Edition: $ 0.99
ISBN: ‎ B0104VMFI4
Size: 6.00 x 9.00 in
Pages: 125
Paperback - Second Edition: $ 5.99
ISBN: 978-1536968071
Size: 11.50 x 9.00 in
Pages: 125

In the space of ten hours, civilization was gone...

Their parents were survivors of World War Last. Children of The Vista have become guardians of the secluded valley they call home. Wanderlust will take them out into a land they know nothing about, where the line between enemy and ally blurs.

Backlash - Introducing Team Three

Facing an unknown adversary that threatens to wreak havoc across what little humanity remains, they must rely on their unusual abilities, and hope they're strong enough to stop the chaos.

The first to join Security, Mac is an outsider despite knowing he's as different as his partners. All three are Gen En, genetically enhanced, and he understands it's not a safe thing to be.

Wade is their unofficial leader. Few people outside the team gain his trust, making him seem difficult and distant. He's protecting everyone by hiding what they are.

As the Scout, Shannon keeps watch on the long-abandoned roadways. This gives her time to consider what might exist beyond Montana. More curious than afraid, she wants to see for herself.

Together, they are unstoppable. Their enemies are gathering and know the secrets they hide.

Excerpt:

Excerpt

 

Then she was wide awake, with the sensation like she’d had cold water thrown on her. Taylor was in the depot and she was sitting in the car, alone, in the dark. Pushing her door open, she moved to the driver’s side, using the loudspeaker because his headset was on the dashboard. “Kyle, move!”

He did, sprinting out and throwing himself into the seat as she gunned the engine, sending gravel flying across the empty lot. Taylor snapped on his safety belt, cursing under his breath. “Code call?” he asked, not hearing any radio traffic.

“Not yet,” she said. “Give it a few seconds.”

A chill ran up his spine. “Should you be driving?”

“Yes, I should. Knowing what’s happening a few miles away doesn’t affect my driving, it’s not like seeing ghosts.”

“What’s happening?”

“Code Eight, Glen cutoff,” someone called, out-of-breath, answering Taylor’s question.

About the Author

S. A. Hoag is an author, artist, and amateur astronomer. Born in the middle of the Rocky Mountains of Colorado, she has lived in a number of cities, in a number of states, before crash-landing in the New Mexico desert for a time. Currently investing in the next adventure, science fiction has always been her first love in books.


As an Amazon Associate we earn from qualifying purchases.

Spire City, Season Two: Pursued

by Daniel Ausema

Targeted by a mad scientist's deadly serum, these outcasts band together to uncover the truth and to fight back.

Spire City is home to mighty machines of steam power and clockwork, and giant beetles pull picturesque carriages over cobbled streets, but there is a darker secret behind these wonders. A deadly infection, created by a mad scientist, is spreading through the city, targeting the poor and powerless, turning them slowly into animals. A group of those infected by the serum join together to survive, to trick the wealthy out of their money, and to fight back. Months have passed since the confrontation with the sleepless Mint.

Now Orgood is becoming more aggressive again in infecting the people on the streets and pursuing those who have already been infected. Can those in the Weave answer in kind? Or will he wipe them all out?

Find out in Season Two: Pursued. This lyrical fantasy will transport you to a steampunk world of weird and strange wonder.

Excerpt:

[from Episode 3, "A Crisis of Leadership"}

A still life of the Weave:

The sitting room in the first basement, lit by four kerosene lanterns. The lanterns give each object in the room four uneven shadows.

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Zoken stands in the middle of the room, feet planted as if trying to push their way deeper into the stone floor. The scales on his neck are a painful red, bright and pulsing with his heartbeat. They are a warning. It isn’t necessary to be an animal to recognize that fact, to know one should step away. His hair is red, too, but a calmer shade. His face is drained of color, as if to feed the chameleon scales, leaving his skin an ashen grayish-brown. His jaw is clenched. His clothes are smudged with ash, but he has no smell of charred wood, as if the ash is as old as the building itself. The light from an uneven wick in one lantern flickers, stutters across his face, makes the shadow opposite jerk in convulsions.

A brimless smoking cap lies on the floor behind his feet, as if cast down in anger.

In his hand, a gear gun, cocked and aimed.

Most of the other denizens of the Weave are there as well, staring in shock, a tableau of uncertainty and budding horror. All but Williver, in the watch tower—though his watch is nearly over—and Khet, upstairs.

Chels stands nearest the flickering lamp. She clutches a newspaper in one hand, rolled and now crushed by her fist. Her clothes are a faded blue that is almost white, as if the force that has drained color from her light brown face has leeched it from the cloth as well. Her eyes flash wildly but are entirely human, no hint of the flat, dead-seeming eyes of beetles in them. One antenna pokes out from the tangled curls on her head, though in no way does it appear to respond to the scene before her. Her mouth is open in a shout of alarm.

The walls here are splotched with stains and patches of mold that come back no matter how much they’re scrubbed. A film left by the invisible kerosene smoke darkens the ceiling overhead.

Anda lies curled on a blanket. She has no tail, at least none visible, but it would be easy to mistake her for a real dog at a glance, her clothes for just another blanket. She lifts her head, and her ears stand back. The fur on her head stands up. A fully human hand, dark brown and smooth, rests on the bag beside her. The bag, her latest gift from the priestess to her and her new friends in the Weave, releases its scents into the room to mix with the smell of kerosene. Sliced meat and heavy seed bread. A handful of raisins has spilled free. She may not know it, but her lips pull back in a snarl.

The floor in the room is stained with the years, with spilled dye and the drips of rust-rich water. Where the residents of the Weave don’t walk as often, a layer of coal dust darkens the floor.

Sairen leans against the exposed boiler, his strength not yet recovered enough for him to stand straight. His rat whiskers, which haven’t been trimmed for some time, quiver, and his nostrils flare. He has goggles over his eyes and wears thick clothes to protect his body from the heat.

Even injured, he is tinkering, trying to wring every last breath of warmth from the fire within the boiler. The machine coughs into the room’s tension. Sairen’s arm is deep inside the boiler, held prisoner by the inner mechanisms, so that he can only watch the scene. His tools lie on the ground beside him, spilling from their box onto the stone.

Despite the low uneven light of the lanterns, dust motes hang in the air, defying gravity as they float between the people in the scene, as if to mark off the boundaries of their individual spaces.

A stranger to the Weave stands a few steps behind Zoken—and perhaps the smoking hat is his, resting as it does between the two of them. His hair, though receding, is a similar red to Zoken’s hair, his skin the same dark shade. Certainly a native of Aopthen, or at least a descendant of that distant city. He is shorter than Zoken, though, and slighter. A pair of spectacles rests on his nose, elaborate things with a geared dial on one side to change the lens’s thickness. He wears an oddly cut black coat, tight at the waist before flaring out wide as it reaches down below his knees. The collar and lapels are wide and outlined with a key-shaped design in silver thread. It looks like it was once fine, but now its edges are dirty and beginning to grow ragged.

His face shows his uncertainty about the room’s happenings. He appears ready to slink away, to fade into the walls or the steam pipe that crosses the ceiling and be seen no more.

He has scales on his temples and pushing back his hair, but they do not resemble Zoken’s color-changing scales. His are varicolored, making a spiral pattern of some sort, though there’s a sense that the patches are too small to divine the full pattern. The tongue just poking out of his nervously clenched lips has the barest hint of a split down its center.

The doorways leading from this room to the rest of the basement are dark. They seem almost painted on the walls, mere illusions that anything else exists apart from this room. There is no escape through them. This room is the whole city, the world, the cosmos.

Marrel is also planted firmly in the center of the room. Light gleams on her lips, as if they are already beak and not flesh. Her skin is the color of sun-bleached bone, like a cow’s skull left to dry on the high plains. Her grayish-brown hair looks dark beside that sickly skin. There are flecks of something iridescent in her hair and on her neck, perhaps the edges of tiny feathers. The one wing that has replaced her arm is held stiffly away from her body. Its feathers are mottled with gray splotches, but their base color matches her flesh. She wears light-colored clothing, the one sleeve torn off to accommodate the wing. She coos, not a soft comforting sound, but an aggressive, guttural coo that churrs up and down in volume.

In her other arm is a long knife. She holds it out and pointing up, so that the tip nearly touches Zoken’s throat. His gun rests against her head.

A clatter shakes the scene as Williver drops through the door from above. In another scene there might be something comical in that first view of just his legs dangling into view, but in this tableau they are something absurd but dangerous, as if they might be the trigger to unleash the chaos that has been frozen.

~ / ~

COLLAPSE

About the Author

Daniel Ausema's fiction and poetry have appeared in Strange Horizons, Diabolical Plots, and Fantasy Magazine. He is the author of the Arcist Chronicles trilogy and the creator of the steampunk-fantasy Spire City series. He lives in Colorado at the foot of the Rockies and can be found online at https://danielausema.com.


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The Height of Land

by M. C. Benner Dixon

The Height of Land follows the quest of a young man torn between spiritual longing and commitment to his community’s survival in a harsh landscape. Red sacrifices everything to study the long-lost words of the gods. He does not know that he is reading the poetry of Lucille Clifton, Ḥáfiẓ, and Walt Whitman, as well as the Bhagavad Gita, the Bible, and the Tao Te Ching. In a world reborn from catastrophe, these ancient texts take on new meanings.

To seek such things is to court peril. Belief in the gods is forbidden. But Red is desperate to know the gods. And he is not searching alone. Forsaking all that is familiar, Red pledges himself to a clandestine church in the city and falls in love with the charismatic priest. But Red may lose both love and faith in defying the church for the sake of a friend.

Have the gods truly abandoned the earth, or just Red? What kind of answer can he receive when he has lost the words to ask?

Published:
Publisher: Orison Books
Editors:
Cover Artists:
Genres:
Tags:
Tropes: Dying World, Dystopian Governments, Farmer to Hero, Humanity is Dangerous, Humanity is Good, Mirror Shows True Self, Post-Apocalyptic, Powerful Artifact, Prophesy, Quest, Secret Society
Word Count: 90000
Setting: Barren Countryside
Languages Available: English
Tropes: Dying World, Dystopian Governments, Farmer to Hero, Humanity is Dangerous, Humanity is Good, Mirror Shows True Self, Post-Apocalyptic, Powerful Artifact, Prophesy, Quest, Secret Society
Word Count: 90000
Setting: Barren Countryside
Languages Available: English
Excerpt:

And so the afternoon passed slowly. At last, the bucket was empty of shakes. Given the sinking angle of the sun, Red decided to pack his tools down with him and come back to the roof tomorrow. No, not tomorrow. His spirit brightened again. They would leave for Exchange well before sunrise. It was a long journey, and Dusk liked to get there before the market stalls had been picked over.

Setting his buckets on the ground, Red lowered the ladder with its thick rope and tipped it down to lean against the barn. He carried the roofing tools to the shed and ambled back out into the yard, crouching beside the bean patch in the kitchen garden, his hands draped between his thighs. His eyes moved through the plants with careful attention. The plants looked healthy enough, but there were faint white spots on the leaves closest to him.

READ MORE

Putting the garden here had been Dusk’s idea. He had turned over the soil for this new bed in a single afternoon, bashing clumps of sod on the edge of his shovel and hurriedly picking out the ubiquitous chunks of cement, brick, and plastic from the upturned soil, piling them beside the bed. Having a kitchen garden would save them the walk to the lower fields, Dusk had explained, and decrease their dependence on the dry stores, which they could save for the spring markets. But Dusk hadn’t bothered to gauge the sun and shade before he dug the new bed, and this corner of it sat in shade almost until midday, even in the summer.

“Have you said your prayers, little beans?” Red asked. He liked to play his old game of the gods when no one else was around. Red reached out and lined the edge of one bean leaf with his finger. “Do you ask the god of beans to heal you when you get moldy? What do you offer in return?” Red listened, but the beans said nothing. A part of him always hoped they would.

COLLAPSE

About the Author

M. C. Benner Dixon lives, writes, and grows things in Pittsburgh, PA. She is quick to make a pun and slow to cut her grass. Her debut novel, The Height of Land, won the Orison Fiction Prize. Her poetry and prose have appeared or are forthcoming in The Iowa Review, Reckoning, Literary Hub, Fusion Fragment, Appalachian Review, and elsewhere. Millions of Suns, a collection of craft essays co-authored with Sharon Fagan McDermott, is available from the University of Michigan Press. Find her at bennerdixon.com.


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Black Tide: Graphic Novel – Volume 2

by Debbie Bishop

Black Tide - Debbie Bishop - volume 2
Part of the Black Tide series:
Editions:Paperback: $ 40.00
ISBN: B0CZJGSK5J
Size: 7.00 x 10.00 in
Pages: 176

Introducing DR, the original Draconian Warrior.

Surviving the destruction of ancient Atlantis, DR has lived in secrecy for over 12,500 years. He was the second Draconian cloned on Atlantis and the first one to live. With his fellow Draconian Warriors enslaved on Atlantis, DR has remained free by staying hidden. His well-known allegiance to Atlantis’ greatest threat, Villonious, and the fact that he is on the outside, would put him at the top of their most wanted list...if the Atlanteans knew he was alive.

DR is an enlightened being. His powers are human, honed over time. He knows many secrets, but one in particular, kept from Justin for his own safety, may be his undoing.

With ancient technology that surpasses our own, he has joined Hexon’s elite circle and disguised as Draegon, is in a key
position to help his friend uncover the covert organization’s plans.
Featuring 35th Generation Shaolin Grandmaster Dr. Kam Yuen, as himself - real-life Grandsifu Shaolin KF, Taiqi, Qigong, Rocket Scientist. yuenmethod.com
The story continues...
Rejected by Justin, Kaila learns everyone she loves has been out to control her power. Deeply hurt, she cuts all ties with them.

Meanwhile, unscrupulous mercenaries from around the world are being covertly recruited by a little known corporation called Hexon. The secretive organization is suspected of having ties to terrorist activity but nothing has been proven. Well-financed with technology that rivals the Atlanteans, Hexon is not only dangerous, but difficult to infiltrate. Several government agents on the case have disappeared.

After linking them to a string of murders and EMF (electromagnetic frequency) bombings, and after being betrayed by everyone, including her own family, Kaila accepts unorthodox backup from two unusual allies, reptilians Krill and Tog, and sets out to take Hexon down...alone.

Published:
Publisher: Angelgate
Illustrators:
Cover Artists:
Genres:
Tags:
Tropes: Aliens Among Us, Aliens in History, Ancient Astronauts, Ancient Weapon, Antihero, Astral Projection, Band of Brothers/Sisters, Benevolent Aliens, Born Hero, Chosen One, Clones, Conspiracy, Crazy Clairvoyants, Cross-Species Friendships, Cryosleep, Dark Enemy, Dark Lord, Dystopian Governments, Enemy to Ally, Evil Megacorporation, Evolving Powers, Fallen Hero, Fated Mates, Fellowship, First Contact, Fish Out of Water, Found Family, Galactic Civilization, Humanity is Dangerous, Humanity is Good, Humans Evolved From Aliens, I See Dead People, Immortality, Inaccessible Magic, Interstellar Travel, Killer Aliens, Library of Secrets, Lost Civilization, Modern Human in Fantasy World, Past People/Future Tech, Portals, Powerful Artifact, Prophesy, Quest, Redemption Arc, Reluctant Hero, Secret Heir, Secret Royalty, Secret Society, Sentient AI, Sentient Spaceships, Space Battles, Space Medicine, Training, Ultimate Evil, Undiscovered Planet, Uploaded Consciousness, Villain to Hero
Setting: Earth present day
Languages Available: English
Series Type: Continuous / Same Characters
Tropes: Aliens Among Us, Aliens in History, Ancient Astronauts, Ancient Weapon, Antihero, Astral Projection, Band of Brothers/Sisters, Benevolent Aliens, Born Hero, Chosen One, Clones, Conspiracy, Crazy Clairvoyants, Cross-Species Friendships, Cryosleep, Dark Enemy, Dark Lord, Dystopian Governments, Enemy to Ally, Evil Megacorporation, Evolving Powers, Fallen Hero, Fated Mates, Fellowship, First Contact, Fish Out of Water, Found Family, Galactic Civilization, Humanity is Dangerous, Humanity is Good, Humans Evolved From Aliens, I See Dead People, Immortality, Inaccessible Magic, Interstellar Travel, Killer Aliens, Library of Secrets, Lost Civilization, Modern Human in Fantasy World, Past People/Future Tech, Portals, Powerful Artifact, Prophesy, Quest, Redemption Arc, Reluctant Hero, Secret Heir, Secret Royalty, Secret Society, Sentient AI, Sentient Spaceships, Space Battles, Space Medicine, Training, Ultimate Evil, Undiscovered Planet, Uploaded Consciousness, Villain to Hero
Setting: Earth present day
Languages Available: English
Series Type: Continuous / Same Characters
Excerpt:

Reviews:Chetna Gambhir on GoodReads wrote:

"A thrilling continuation of an intricate saga blending ancient Atlantis, futuristic technology, and deep emotional conflicts."

Abhishek on my love for book wrote:

BLACK TIDE: Awakening of the Key was such an exhilarating read! The idea that Atlantis is secretly hidden among us, with ancient heroes and villains living in plain sight, immediately hooked me. Then, when Justin realizes he was once the most powerful villain of Atlantis, I was blown away. Watching him struggle with his forgotten past while trying to save the world added so much complexity and mystery to the story.

What really stood out to me was the world-building. A secret black ops team protecting us from ancient supervillains? That concept is just so intriguing. And Justin’s journey of rediscovering his past while trying to do good in the present kept me totally engaged. His character is so interesting, constantly torn between his villainous history and his heroic mission.

The mix of ancient mythology, futuristic technology, and personal growth made this book so special. It was the perfect blend of action, suspense, and emotional depth. Definitely one of my favorite reads!

thattwistedpage on @thattwistedpage wrote:

“A thrilling continuation of an intricate saga blending ancient Atlantis, futuristic technology, and deep emotional conflicts.”

Summary
The second book to the Black Tide (issues 5–10), takes this wealth of mythology and multi-layered storytelling, now further developed through earlier issues, to new heights. Debbie Bishop has taken the story forward by digging more into the secrets of Atlantis and introduces new characters such as DR: The Draconian Warrior while increasing the stakes with global conspiracies, covert operations, and personal betrayals.

This episode introduces Hexon, a shadowy organization with advanced technology and ties to global chaos, making it a powerful foe. The addition of DR, an ancient yet evolved Draconian survivor of Atlantis, and his complicated relationship with Justin and Kaila, provides depth and intrigue to the unfolding story.

Key Highlights
1. Introduction of DR, the Draconian Warrior
• DR is an interesting character: an ancient, enlightened being tied to the darkest secrets of Atlantis.
• His undercover work as “Draegon” and loyalty to Justin further the plot of tension and intrigue.
• DR’s role brings together the ancient world of Atlantis and modern conflict, making him a key character.
2. Kaila’s Emotional Arc
• Rejection and betrayal define Kaila’s path, including rejection and betrayal by her closest allies.
• Her decision to cut ties and align with less conventional allies, such as reptilians Krill and Tog, shows how strong and independent she is.
• Her private life makes her the most relatable and interesting person in the whole series.

3. Hexon: An Enemy to Reckon With
• Hexon’s covert operations and advanced technology give the Atlanteans a close rival in the danger level.
• Their recruitment of mercenaries and tie-up with the global terrorist movements raise the espionage bar in the storyline.

4. Ancient Themes Blended with Futuristic Concepts
• The whole narrative is maintained fresh and suspenseful with a blend of ancient Atlantean mythology and the advanced technology used.
• Themes of betrayal, loyalty, and power dynamics resonate with both ancient and modern contexts.

5. Action and Suspense
• Intense action sequences packed in the narrative from covert infiltrations to electromagnetic bombings.
• Solo mission against Hexon by Kaila makes the plot on the edge of the seat.

Strengths
• Rich Character Development: The introduction of DR and transformation of Kaila intensify the emotional stakes of the story.
• Intricate Plotting: All the intrigue is so beautifully intertwined—from Hexon's international schemes to DR's shadowy history.
• Unique Visuals: The art continues to pop, especially with advanced technology and Atlantean history.
• Strong Emotional Core: It manages to balance the stakes with personal drama and moral crises.

Who Should Read This Graphic Novel?
• Fans of graphic novels blending mythology, sci-fi, and action-packed storytelling.
• Readers who enjoyed the first Black Tide volume and are eager to delve deeper into the Atlantean lore.
• For anyone who loves intricate plots with espionage, advanced technology, and emotionally rich characters.

Black Tide: Graphic Novel - Collects Issues 5 Through 10 is an excellent follow-up in Debbie Bishop's grand adventure. The arrival of DR as a significant character, Kaila's emotional development, and the threat of Hexon create a thrilling volume. By making the plot complex, some readers will find it less likable, but fans of the layered story would love being in this ride.

With its mix of ancient secrets, futuristic tech, and intense character dynamics, Black Tide cements itself as a standout series for fans of mythological and sci-fi graphic novels. Highly recommended for those ready to dive into an epic world of danger, discovery, and redemption.


About the Author

Debbie Bishop is a talented, award-winning author whose remarkable works have gained significant appraise from readers around the world. Debbie is the proud recipient of multiple prestigious awards, including the International Impact Book Award and the Literary Titan Gold Book Award for both Nonfiction and Fiction categories, and winner-first place fiction-epic-fantasy from Bookfest. Her acclaimed books, "What is the Meaning of Life? YOU" and "PILLYWIGGIN The Lost Shadow Boys," have deeply connected with audiences, and have earned her a devoted fan base.

Debbie first gained recognition with her thrilling science-fiction comic book series, "Black Tide," originally published by Image Comics. Set against the backdrop of ancient Atlantis, this present-day action series combines elements of history with gripping adventure. The graphic novel "Awakening of the Key" with art by Mike S. Miller, collects the first eight episodes of "Black Tide," while Volume 2 introduces DR, the original Draconian Warrior, featuring artwork by the renowned Norm Breyfogle. In addition, her teen novel "Enter The Game" goes into the backstory of Justin, the main character from "Black Tide."

Her latest fantasy novel, "Pillywiggin: The Lost Shadow Boys," invites readers on an enchanting journey through magical realms and courageous heroes, and has earned high praise from fans and critics alike.

When asked about her inspiration for writing, Debbie shared, "I hope my stories are enjoyable. The scenes come in and unfold like I am watching a movie. I just write them down. Of course, I do a lot of research to get to that point. I like writing fiction set in real world, real science and history. The characters all thrive - eventually - even in horrid environments. They inspire me."

At the request of stop-motion animation legend Ray Harryhausen, Debbie co-authored the novel "War Eagles." Working alongside Carl Macek, they crafted a new, original story inspired by a concept from Merian C. Cooper, the creator of "King Kong,” a collaboration that brought Ray’s dream for "War Eagles" closer to reality, integrating historical facts, new characters, and innovative technology to engage modern audiences.

Children's chapter book, "The Fairies of Bladderwhack Pond" is beautifully illustrated by Andy Park (now Director of Visual Development at Marvel Studios).

Bishop co-authored, "The Pre-Fab Cookbook", with her sister, Cori Berg. The humorous cookbook written from the viewpoint of cartoon characters Dish & Flo, includes delicious recipes and entertaining ideas. "Meals You Can Make In Less Time Than It Takes To Do Your Hair", "No Kidding, You Want To Cook Breakfast?", "Udder Decadence" (Yummy desserts) and much more!

Debbie Bishop continues to inspire and empower through her storytelling.


As an Amazon Associate we earn from qualifying purchases.

Black Tide – graphic novel Volume 1

by Debbie Bishop

Black Tide - Debbie Bishop - volume 1
Part of the Black Tide series:
Editions:Webcomic - Second Edition: $ 29.99
ISBN: 9781932431001, 1932431004
Size: 7.00 x 10.00 in
Pages: 208

BLACK TIDE: Awakening of the Key 

by Debbie Bishop (Author), Mike S. Miller (Illustrator)

@debbiebishop_

5.0 out of 5 stars   (3)

COMPLEX PLOT WITH MANY CHARACTERS - Part Sci-fi, part fantasy, with elements of covert intrigue and superhero action, Black Tide is one of the more multifaceted stories I've read in quite a long time. The art by Mike S. Miller is first-rate and very smooth. If you like in-depth, elaborate storylines, then this is unquestionably a book you'll want to read. It's rare that you get a comic series this complex today. Reviewed by Tim Janson

Atlantis is now a myth, and the Atlanteans would like to keep it that way. Living secretly among us, their elite Black Ops team tries to protect us from supervillains from ancient times.

As leader of the most covert black ops team in the world, Justin has devoted his life to saving others. Captured on a mission, he discovers that he was once the most powerful villain of Atlantis. After its demise 12,000 years ago, survivors recreated Atlantis and regenerated their higher beings who had been killed in the war. Villonious survived, but since they feared him, he was put in stasis and hidden from those who would free him. His love, Kaila, never gave up trying to find him. When she finally nearly succeeds, the heirarchy blocks his memories so he will not remember how to use his powers then forces him to be reborn.

Now, on a mission to solve the mystery of a series of international murders, he is reunited with his enemies. In a weird twist of fate, he triggers the same series of events that led to the destruction of his ancient land. He is a changed man who remembers nothing of his past. But how he deals with the present will either save us or destroy us all.

Published:
Publisher: Angelgate
Illustrators:
Cover Artists:
Genres:
Tags:
Tropes: AI Uprising, Alien Artifacts, Aliens Among Us, Aliens in History, Ancient Astronauts, Ancient Weapon, Antihero, Born Hero, Chosen One, Clones, Conspiracy, Crazy Clairvoyants, Cross-Species Friendships, Dark Enemy, Enemy to Ally, Evolving Powers, Fallen Hero, Fated Mates, Fellowship, First Contact, Fish Out of Water, Found Family, Humanity is Dangerous, Humanity is Good, Humans Evolved From Aliens, I See Dead People, Interstellar Travel, Killer Aliens, Library of Secrets, Lost Civilization, Mad Scientist, Modern Human in Fantasy World, Parallel Worlds, Past People/Future Tech, Person in Distress, Portals, Powerful Artifact, Prophesy, Quest, Redemption Arc, Reluctant Hero, Secret Heir, Secret Society, Sentient AI, Sentient Spaceships, Training, Ultimate Evil, Villain to Hero
Setting: Earth, present day, and Atlantis present day and past ancient civilization
Languages Available: English
Series Type: Continuous / Same Characters
Tropes: AI Uprising, Alien Artifacts, Aliens Among Us, Aliens in History, Ancient Astronauts, Ancient Weapon, Antihero, Born Hero, Chosen One, Clones, Conspiracy, Crazy Clairvoyants, Cross-Species Friendships, Dark Enemy, Enemy to Ally, Evolving Powers, Fallen Hero, Fated Mates, Fellowship, First Contact, Fish Out of Water, Found Family, Humanity is Dangerous, Humanity is Good, Humans Evolved From Aliens, I See Dead People, Interstellar Travel, Killer Aliens, Library of Secrets, Lost Civilization, Mad Scientist, Modern Human in Fantasy World, Parallel Worlds, Past People/Future Tech, Person in Distress, Portals, Powerful Artifact, Prophesy, Quest, Redemption Arc, Reluctant Hero, Secret Heir, Secret Society, Sentient AI, Sentient Spaceships, Training, Ultimate Evil, Villain to Hero
Setting: Earth, present day, and Atlantis present day and past ancient civilization
Languages Available: English
Series Type: Continuous / Same Characters
Excerpt:
Reviews:Tim Janson on amazon wrote:

5.0 out of 5 stars COMPLEX PLOT WITH MANY CHARACTERS

Black Tide has had a publishing history as complex as the plot of its story. Starting with Image, then moving on to Avatar before finding its home at Angel Gate press. It's not easy trying to categorize Black Tide. There are characters with super powers who wear costumes but it's not a super hero title really. Part Sci-fi, part fantasy, with elements of covert intrigue and superhero action, Black Tide is one of the more multifaceted stories I've read in quite a long time. Trying to summarize the story in a short review would not really do the multi-layered plotline justice, but let me give you a bit of a synopsis.

Nearly 13,000 years ago the legendary lost city of Atlantis was destroyed and sunk beneath the ocean, yet its people endured. Using far advanced technology the people regenerated themselves, building a new home, far below the surface, cloaked from modern man. It is in this modern world we meet Justin Braddock, leader of a special ops team known as "The Deceivers." All his life he has been haunted by strange nightmares and he's finally about to find out why. While on a mission he encounters Kaila, an Atlantean and helps her rescue an Atlantean Prince named Theros. They return to Atlantis where Justin comes face-to-face with the revelation that he had once been Atlantis' greatest enemy, Villonious, responsible for much bloodshed and death. Villonious had been placed in stasis and was regenerated as a human who should not have had these memories of his previous life. Queen Celestia decrees that Justin be put to death for his past crimes but Theros intercedes on his behalf since he is the rightful ruler. He frees Justin, and to Celestia's consternation, Justin, Theros, and Kaila leave Atlantis for the surface world.

We then find out that Kaila herself is also a member of the Deceivers as well and Justin never knew it. They were once lovers in Atlantis but Justin now does not hold those same feelings as he did as Villonious. Celestia will not give up her son or Justin so easily and allies herself with the Catharta, the witch who stole Theros' powers. While all this is going on, Justin and Kaila are determined to find out who killed Justin's partner and friend, and also track down terrorists who intend to use a biological bomb at an international summit meeting. Theros is forced to return to Atlantis to deal with great trouble at home. The Atlanteans are not happy that Theros freed the slaves before he left and there is rebellion on the rise against him.

Whew! And trust me I'm being brief. Writer Debbie Bishop has woven a story that is extremely intricate and layered with plots, and sub-plots and even a few sub sub-plots, I think. It's certainly not a story you can breeze through and I found myself re-reading sections just to make sure I had everything straight. One thing Bishop does is devote a full page here and there to a character, giving their background, powers, etc, which really helps you get a handle on who is who in the story. Kind of like a graphic novel scorecard. The art by Mike S. Miller is first-rate and very smooth. If you like in-depth, elaborate storylines, then this is unquestionably a book you'll want to read. It's rare that you get a comic series this complex today.

thattwistedpage on @thattwistedpage wrote:

“A rich fusion of sci-fi, fantasy, covert operations, and superhero drama, Black Tide: Awakening of the Key delivers an intricately layered story that keeps readers hooked from start to finish.”

read review at https://www.instagram.com/p/DFS-G79yaKx/?img_index=1

"...This is not a story of Atlantis but redemption, love, and the choices one makes for destiny. A highly recommended graphic novel for those seeking one that breaks the mold of the conventional superhero story."

mylovefor.book on mylovefor.book wrote:

BLACK TIDE: Awakening of the Key was such an exhilarating read! The idea that Atlantis is secretly hidden among us, with ancient heroes and villains living in plain sight, immediately hooked me. Then, when Justin realizes he was once the most powerful villain of Atlantis, I was blown away. Watching him struggle with his forgotten past while trying to save the world added so much complexity and mystery to the story.

What really stood out to me was the world-building. A secret black ops team protecting us from ancient supervillains? That concept is just so intriguing. And Justin’s journey of rediscovering his past while trying to do good in the present kept me totally engaged. His character is so interesting, constantly torn between his villainous history and his heroic mission.

The mix of ancient mythology, futuristic technology, and personal growth made this book so special. It was the perfect blend of action, suspense, and emotional depth. Definitely one of my favorite reads!


About the Author

Debbie Bishop is a talented, award-winning author whose remarkable works have gained significant appraise from readers around the world. Debbie is the proud recipient of multiple prestigious awards, including the International Impact Book Award and the Literary Titan Gold Book Award for both Nonfiction and Fiction categories, and winner-first place fiction-epic-fantasy from Bookfest. Her acclaimed books, "What is the Meaning of Life? YOU" and "PILLYWIGGIN The Lost Shadow Boys," have deeply connected with audiences, and have earned her a devoted fan base.

Debbie first gained recognition with her thrilling science-fiction comic book series, "Black Tide," originally published by Image Comics. Set against the backdrop of ancient Atlantis, this present-day action series combines elements of history with gripping adventure. The graphic novel "Awakening of the Key" with art by Mike S. Miller, collects the first eight episodes of "Black Tide," while Volume 2 introduces DR, the original Draconian Warrior, featuring artwork by the renowned Norm Breyfogle. In addition, her teen novel "Enter The Game" goes into the backstory of Justin, the main character from "Black Tide."

Her latest fantasy novel, "Pillywiggin: The Lost Shadow Boys," invites readers on an enchanting journey through magical realms and courageous heroes, and has earned high praise from fans and critics alike.

When asked about her inspiration for writing, Debbie shared, "I hope my stories are enjoyable. The scenes come in and unfold like I am watching a movie. I just write them down. Of course, I do a lot of research to get to that point. I like writing fiction set in real world, real science and history. The characters all thrive - eventually - even in horrid environments. They inspire me."

At the request of stop-motion animation legend Ray Harryhausen, Debbie co-authored the novel "War Eagles." Working alongside Carl Macek, they crafted a new, original story inspired by a concept from Merian C. Cooper, the creator of "King Kong,” a collaboration that brought Ray’s dream for "War Eagles" closer to reality, integrating historical facts, new characters, and innovative technology to engage modern audiences.

Children's chapter book, "The Fairies of Bladderwhack Pond" is beautifully illustrated by Andy Park (now Director of Visual Development at Marvel Studios).

Bishop co-authored, "The Pre-Fab Cookbook", with her sister, Cori Berg. The humorous cookbook written from the viewpoint of cartoon characters Dish & Flo, includes delicious recipes and entertaining ideas. "Meals You Can Make In Less Time Than It Takes To Do Your Hair", "No Kidding, You Want To Cook Breakfast?", "Udder Decadence" (Yummy desserts) and much more!

Debbie Bishop continues to inspire and empower through her storytelling.